Floating damage numbers pop off every mob you hit and break into pixels. Gold crits with a hit marker, a colour for each kind of damage, green healing, red killing blows and combos. Client-side.
Cinematic boss titles: when any boss appears, black bars slide in and its name comes up in big letters - and a victory card plays when you win. Works with modded and server bosses. Client-side.
Animated GUI themes for every screen: Halloween, Hologram, Winter/Christmas, Space and Retro Arcade. Chest panels rise out of the chest, frames glow, furnaces burn. Items keep their real colours. Client-side.
Level up effects in the world around you: a pillar of light and a ring on the ground for level ups, advancements, first diamonds and FTB Quests. Small for everyday moments, epic for milestones. Client-side.
The night comes alive: fireflies blink over swamps and meadows, glow worms light up cave ceilings and will-o'-wisps drift through dark forests. Colours by biome. Client-side.
Sleeping bags that never move your spawn and roll back into your pack in the morning, hammocks for a nap until dusk, and cushions at any pixel height with sneak + right-click. 16 colors each.
Satisfying buttons for every menu: they rise and glow on hover with a soft tick, sink when clicked, and sliders click in rising notes as you drag. Works on other mods' screens too. Client-side, nothing to configure.
Your screen glitches like a worn-out VHS tape for a moment: static, tracking lines, colour bleed, PLAY/REC text. Rare, short, no jump scares. Client-side horror ambience for modpacks.
Die and everything goes into a grave, items in their own slots and all your XP. The mob that killed you stays to guard it: beat it yourself to get it all back. Grave compass, void- and lava-proof. Server-side.
Every boss bar gets its own animated frame: skulls and ice armour for the Wither, flames and crystals for the Ender Dragon, banners for raids. Damage trail, cracks, shake and a shattering death. Client-side.
A glowing crescent follows every weapon swing. Coloured by material and enchantment, 13 themes with snow, bats, stars and lightning. Works with modded weapons. Client-side.
Your screen reacts to how hurt you are: a heartbeat vignette at low health, fire, frost, poison and wither edges, cracked glass on heavy hits. Plus hitmarkers and damage direction. Client-side.
Graves put your rings, necklaces and cosmetic armor back in their exact Curios, Accessories and Cosmetic Armor slots. Per-slot keep/drop rules. Server-side logic.
New mob death animations and kill effects: mobs shatter into shards of their own skin. Four styles: Shatter, Halloween bats, Winter ice and Retro Arcade. Light, configurable, client-side.