Description
Menus that feel good to use.
Every button in the game answers the mouse, and sliders click as they move. Nothing to configure.
- Hover: the button rises a pixel in a quick, smooth motion, and a line of light grows out from its centre underneath.
- A very quiet tick when the mouse arrives on a button - once, not while you stay on it. It is the game's own click sound, pitched up and turned right down.
- Click: the button sinks for a moment, like a real key.
- Sliders (volume, FOV, brightness...): a soft click every 5% as you drag, higher as the value goes up, spaced so a fast drag never rattles.
- Keyboard too: a button picked with Tab or the arrow keys gets the same lift and light, without the tick.
- Disabled buttons stay still, so you can see at a glance what you can't press.
- Every screen: it is done on the game's own button and slider, so the title screen, the options, the world list and other mods' screens get it too.
Tested in game
- Fabric 26.3 and 26.2: the pointer run down the pause menu - each button rises and its line of light grows, with nothing out of place.
- NeoForge 26.2: loads cleanly to the main menu.
Client-side
Nothing to install on the server. Works on any server, in single player and on Realms. It adds no text of its own, so it works in any language.
Made by an indie dev with help from AI tools; every version is tested in game.




