Every witch is born with witchcraft and a specialty. There are no wands or global tiers: power comes from the person, flows from the hands, takes on the color of their specialty, and grows through use, rituals, and the Witches' Road.
A cinematic, vector-drawn HUD: holographic terrain map, flight instruments, threat alerts, and thirteen switchable themes. Every instrument is geometry, not a texture.
Elemental magic with 100+ spells and real 3D effects, the realm of Heaven with Aelira, and the Beyond: ruined mage towns, corrupted mobs and the Traitor's Face boss.
Shamanic technomancy: rhythmic spirit power, automated workshops, songs and spirit weapons, nine tribes that talk, eight guardians, and the March: fifty-nine lands with weather, festivals and music of their own.