Tribal Power — The Living Lattice
Shamanic technomancy for Minecraft 1.21.1, NeoForge 21.1.249, and Java 21. Build a camp that answers you: rhythmic power, elemental workshops, woven equipment, sustained rites, and paths between worlds.
https://github.com/AhmiDarrow/Tribal-Power
Power from rhythm and the world
Strike the Drumheart in rhythm, gather environmental energy with the Ley Collector, and harmonize distinct totem voices around a reusable Echo catalyst in the Pulse Resonator. Coal and wood are not fuel. Store Spirit Pulse in cells or convert it to standard FE through the one-way Pulse Adapter.
A living, automated workshop
Progress through Echo Shatter, Attune, Bind, and Manifest. Dedicated batch stations provide progress screens, eight output slots, and hopper or pipe automation. The Lattice Conductor routes Pulse and Song Bench items. Store goods in 54-slot Ancestral Caches and personal Deep Caches, carry a Wayfarer Satchel, and hold fluids in Spirit Cisterns.
Redstone pauses workshops, generators, relays, and rites, while comparators report stored resources. The Drumheart responds to rising-edge beats. Standard item, fluid, and energy capabilities support other mods; datapack recipes use normal ingredients and tags, with optional JEI recipe display and KubeJS custom recipe support.
The illustrated Spirit Codex
A full standalone book with 63 teachings, 13 creature portraits, animated examples, search, bookmarks, and live crafting and processing recipes. Click ingredients to follow their recipes, explore related teachings, and pause animations whenever you like. Advanced knowledge stays behind an explicit spoiler warning.
A camp that keeps working
Wayanchors sustain their own chunks with Pulse. Hush Totems ward hostile spawning. Grove Tenders plant, harvest and replant crop beds, preserving crops when storage is full. Spirit Lanterns, weather-reading Rain Chimes and 27-slot Offering Tables make decorations useful. Redstone controls every device, and standard item handlers connect them to your automation.
Summoning Cradles call creatures through ritual-bound effigies. Harmlessly imprint one of 21 supported species, then awaken the effigy through a three-voice ritual. Each binding permits 512 successful summons before renewal. Failed attempts consume nothing; the remaining count stays with the effigy through saves and pickup. A comparator reports binding strength.
Paths for cargo and travellers
- Wireless item and fluid relays progress from Local (32 blocks) to Longreach (128 blocks), then Astral transport across dimensions.
- Player compasses progress from Waystone (128 blocks) to Horizon (any distance in one dimension), then Astral travel across dimensions.
- Redstone locks player arrivals. Cargo endpoints must already be loaded; a deliberately powered Wayanchor can sustain a distant camp.
Equipment and elemental rites
Switch the Fivefold Staff between Earth, Fire, Water, Air, and Spirit. Wear Pulse-powered Spiritweave armor, excavate with the Resonance Maul, and sustain nearby blessings through Ritual Braziers and reusable elemental seals.
The March and the Returning Song
Reach the March through the Gate Drum and explore three biomes under its twilight sky. Discover three breedable animals — Dawn Stag, Lantern Fox, and Mossback — and ten new hostile spirits. Brush adult animals for renewable materials and process guardian reagents through Echo recipes. Some creatures also inhabit Overworld forests and swamps.
Animated night auroras and constellations bring the skies to life. Client settings control brightness, detail, and dimension coverage; the effect can be disabled for shader packs with their own skies.
Start your journey
Craft a Bone Chime, Spirit Shard, and Drumheart. Strike the drum and charge a Pulse Cell. Place an Earth Totem and Echo Shatter near a generator, then process stone into Echo Shards and raw metals into grit. Consult the Spirit Codex as you expand.
Standalone and Ninjacat Skies
Tribal Power works standalone. In Ninjacat Skies, its workshops, rituals, transport, bestiary and camp systems are woven into the pack story and quest progression. The pack is optional.
Version 2.3.0. Created by Ahmi & Risika Darrow. GNU GPL v3. Source and documentation.