A moderate fullbright/night vision/gamma effect that slightly brightens the night without breaking immersion. No torches required - perfect for YouTubers and content creators.
- Quality of Life
- +2
- 2.1K
- Jan 19, 2026Jan 19, 26
- Early Access
Balanced Natural Health Regeneration without Food!
- Quality of Life
- +3
- 3.2K
- Jan 16, 2026Jan 16, 26
- Early Access
Brings the Scuba gear from creative to exploration mode.
- Utility
- +2
- 3.4K
- Jan 17, 2026Jan 17, 26
- Early Access
Adds simple crafting options for Fiber and Linen at the workbench.
- Gameplay
- +1
- 3.1K
- Jan 16, 2026Jan 16, 26
- Early Access
Adds multiple Stained Glass Window Designs.
- Furniture
- +2
- 372
- Mar 20, 2026Mar 20, 26
- Early Access
Modern Take on Retro Video Game Blocks and Textures in an Expanding Asset Library. Create Maps of your favorite Retro Video Games! Zelda: Link to the Past Inspired Textures.
- Resource Packs
- +4
- 526
- May 29, 2026May 29, 26
- Early Access
Better torchs mod. More light and radius for your exploration
- Blocks
- +3
- 3.4K
- Feb 1, 2026Feb 1, 26
- Early Access
A mod that adds some new Signs to Hytale, These can be for shops or decoration. All can be crafted in the Builders Workbench using ANY Log/Trunk
- Blocks
- 3.1K
- Feb 22, 2026Feb 22, 26
- Early Access
This mod is aiming to use the existing 6 elements and by adding 11 more will enhance the existing elemental magic system.
- Cosmetics\Armor
- +3
- 509
- May 30, 2026May 30, 26
- Early Access
This mod updates clubs to the same standarts as vanilla weapons and adds them to exproration mode.
- Gameplay
- +1
- 2.4K
- Mar 2, 2026Mar 2, 26
- Early Access
Progressive weapon & armor upgrading system for Hytale servers
- Utility
- +2
- 1.3K
- May 10, 2026May 10, 26
- Early Access
Structure Atlas automatically detects world-generated structures — dungeons, temples, hives, camps, and more — by scanning nearby entities, then places color-coded markers on the world map so players can easily find every point of interest.
- Mobs\Characters
- +2
- 608
- May 28, 2026May 28, 26
- Early Access
SoulHarvest is a combat-first RPG progression mod for Hytale with a 126-node Soul Arbor, risk-based soul economy, dynamic death fracture, strain encumbrance, branch-defining commitments, and distance-scaled mobs with procedural perks and titles.
- Gameplay
- 899
- May 7, 2026May 7, 26
- Early Access
A custom nametag system where you create your own tags players can equip or purchase.
- Miscellaneous
- +3
- 1.9K
- May 28, 2026May 28, 26
- Early Access
A custom made plague doctor cosmetic. Requires the Wardrobe mod.
- Cosmetics\Armor
- +2
- 522
- May 1, 2026May 1, 26
- Early Access
The unused "Glove" weapon animations applied to a craftable weapon! For all your punching and kicking needs!
- Gameplay
- +1
- 2.1K
- May 28, 2026May 28, 26
- 0.5
A technology-focused Hytale mod that introduces crystal-powered energy systems, advanced machines, and new crafting recipes to process resources and expand existing gameplay mechanics.
- Gameplay
- +3
- 496
- May 26, 2026May 26, 26
- 0.5
Personalize sleep routines, define player limits, and wake with Health and Stamina boost.
- Gameplay
- +2
- 3.2K
- Mar 30, 2026Mar 30, 26
- Early Access
A mod to provide timbering structures, i.e. for medieval houses, that are really thin can be placed in front of a wall without standing out too far.
- Cosmetics\Armor
- +1
- 483
- May 28, 2026May 28, 26
- Early Access
