Description
Forgotten Technology

This mod is still in active development and currently serves as a preview, with the goal of reaching a first playable version for public testing.
Forgotten Technology is a tech-content expansion mod for Hytale that introduces ancient, crystal-powered machines, modular energy networks, and automated resource pipelines. The mod expands gameplay with new processing mechanics, alternative crafting paths for existing resources, a fully visual energy grid, and a runic-themed storage system that integrates with vanilla benches.
At its core, Forgotten Technology is built around crystals and their latent power — letting players generate, transfer, store, and consume energy to automate mining, smelting, crushing, and farming, while organizing inventory through a custom storage network.
Quick Start
The mod is fully bootstrappable from a vanilla Workbench + vanilla Furnace — you do not need any mod block to get started. Your first two milestones are the Runic Codex (in-game guide) and the Runic Workbench (gateway to every other mod recipe).
Prerequisites you mine or gather yourself
| Resource | How to get it |
|---|---|
| Sticks | Wood scraps (vanilla) |
| Cobble Stone | Mine any stone (vanilla) |
| Copper Bars | Smelt copper ore in vanilla Furnace |
| Flowers | Pick any flower (vanilla) |
| Crystal Shards (any color) | Mine vanilla crystal nodes — Cyan in particular for Runic Essence |
Step 1 — Craft the Runic Codex (your in-game guide)
The Codex is the cheapest path in. Two ingredients, both available without any mod block.
- Smelt 1 Cyan Crystal Shard → 3 Crystal Dust in a vanilla Furnace (any colored crystal works; smelter recipes exist for Blue, Cyan, Green, Purple, Red, White, Yellow)
- Craft 10 Cyan Crystal Shards → 1 Runic Essence at vanilla Workbench → Tinkering category (or 5× Cyan at Runic Workbench → Runic Ingredients once you have it)
- Craft 1 Stick + 2 Runic Essence → 1 Runic Codex at vanilla Workbench → Survival category
Right-click the Codex anywhere to open the paginated guide covering Energy, Item Transport, Storage, Multiblocks, and Tools.
Step 2 — Craft the Runic Workbench
The Runic Workbench unlocks Tools, Machines, Energy, Ingredients, and Blocks categories — the full mod tech tree.
- Stack up cobble — you'll need ~50 Cobble Stone
- Craft 12× Processed Stone at vanilla Workbench → Tinkering (4 Cobble → 1 Processed Stone, repeat 12 times)
- Craft 2× Runic Stone at vanilla Workbench → Tinkering (4 Processed Stone + 1 Crystal Dust per Runic Stone)
- Craft 2× Natural Essence at vanilla Workbench → Tinkering (5 Flowers per Essence)
- Smelt extra Crystal Shards → Crystal Dust until you have at least 4 Crystal Dust total
- Mine or gather 6 Crystal Shards of any color (the recipe accepts any
Family=Crystalshard) - Craft the Runic Workbench at vanilla Workbench → Crafting category:
- 2× Runic Stone
- 4× Processed Stone
- 2× Crystal Dust
- 4× Copper Bar
- 2× Natural Essence
- 6× Crystal Shards (any color)
Place the Runic Workbench and you're in — every mod recipe (Solar Generator, Pylon, machines, rods, storage) is now accessible.
What to build next
- Solar Generator + Crystal Pylon + Resonating Rod — your first energy network (link generator to pylon, watch the orange pulse)
- Runic Smelter / Runic Crusher — energy-powered processing, faster than vanilla furnace once wired up
- Runic Lectern + Runic Stasis Chambers — storage network that doubles as a vanilla-bench material source
- Forming Rod + Runic Cells — assemble a Pylon Pyramid to scale your energy capacity from T1 to T5
Core Features
- Crystal-based energy: generation, distribution, buffering, and consumption with a live visual pulse along every network connection
- Modular machine networks linked via a two-rod system — one for energy, one for item transport
- Multiblock upgrades — turn your base Pylon into a tiered pyramid (T1 to T5) to scale capacity, transfer rate, and production
- Auto-mining and auto-farming machines that work while you're away
- Storage network with a controller block and stackable storage cells, automatically discoverable by vanilla crafting benches
- In-game Codex with categorized recipe and mechanic documentation
- Runic visual theme — every block, tool, and particle effect fits the ancient-tech aesthetic of Hytale
Blocks and Items
Energy Generation
- Solar Generator — passive crystal-powered energy producer; ideal first-tier source
- Crystal Pylon — central hub that distributes power across the network; the foundation for multiblock upgrades
Energy Transfer
- Crystal Relay — extends network range; bridges distant machines back to a Pylon
- Runic Cell — multiblock structure member that boosts Pylon capacity when assembled into the Pylon Pyramid
Processing and Crafting
- Runic Smelter — advanced smelting machine, energy-powered; accepts vanilla furnace recipes plus mod-added ones
- Runic Crusher — converts raw ores into crushed variants for higher-yield smelting and into Crystal Dust
- Runic Harvester — AOE auto-farming block; harvests mature crops in a 5-block radius and resets eternal-crop stages
- Runic Collector — AOE auto-mining station with four animated runic golems that fly out, mine ore, and return drops to the pedestal
- Runic Workbench — the central crafting block for all Forgotten Technology recipes, grouped into Tools, Machines, Energy, Ingredients, and Blocks categories
Item Transport
- Crystal Importer — pulls items out of an adjacent container and pushes them to a linked target
- Crystal Exporter — pulls from a linked container and pushes into the adjacent block, with optional per-item filter slots
Storage Network
- Runic Lectern — controller block for the storage system; opens a unified inventory across all connected Chambers
- Runic Stasis Chamber — modular storage cell holding up to 64 stacks of a single item type; auto-joins the network when placed adjacent to a Lectern or another connected Chamber; discoverable by vanilla crafting benches so the network doubles as a material source
Tools
- Resonating Rod — links Generators, Pylons, Relays, and machines into a working energy network
- Linking Rod — binds Importers and Exporters to remote containers for item transport
- Forming Rod — validates and finalizes Pylon multiblock tier upgrades
- Runic Codex — in-game guide; opens a paginated book with chapters on Energy, Machines, Storage, Multiblocks, and Tools
Energy Network Visuals
Every Pylon orchestrates a coordinated visual pulse across its network — orange waves flow from generators into the Pylon, green waves flow from the Pylon out to consumers, so you can read network direction at a glance. Pulse cadence and density auto-scale with network size.
Status
The mod is under active development. Currently shipping as a preview build for early feedback. Planned for upcoming releases:
- MK2 and MK3 tiers for every machine (with dedicated multiblock structures)
- Wireless energy and inter-dimensional storage links
- Quest-driven progression integrating with the broader Hytale RPG layer
- More crystal types unlocking specialized recipes
Unlock the power of forgotten crystals and rebuild ancient technology in Hytale.



