Forgotten Technology

A technology-focused Hytale mod that introduces crystal-powered energy systems, advanced machines, and new crafting recipes to process resources and expand existing gameplay mechanics.
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Untitled (1).png

Blocks and Machines included in 0.1

Blocks and Machines included in 0.1

Runic Pylon

Runic Pylon

Runic Lectern and Chambers

Runic Lectern and Chambers

Description

Forgotten Technology

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This mod is still in active development and currently serves as a preview, with the goal of reaching a first playable version for public testing.

Forgotten Technology is a tech-content expansion mod for Hytale that introduces ancient, crystal-powered machines, modular energy networks, and automated resource pipelines. The mod expands gameplay with new processing mechanics, alternative crafting paths for existing resources, a fully visual energy grid, and a runic-themed storage system that integrates with vanilla benches.

At its core, Forgotten Technology is built around crystals and their latent power — letting players generate, transfer, store, and consume energy to automate mining, smelting, crushing, and farming, while organizing inventory through a custom storage network.


Quick Start

The mod is fully bootstrappable from a vanilla Workbench + vanilla Furnace — you do not need any mod block to get started. Your first two milestones are the Runic Codex (in-game guide) and the Runic Workbench (gateway to every other mod recipe).

Prerequisites you mine or gather yourself

Resource How to get it
Sticks Wood scraps (vanilla)
Cobble Stone Mine any stone (vanilla)
Copper Bars Smelt copper ore in vanilla Furnace
Flowers Pick any flower (vanilla)
Crystal Shards (any color) Mine vanilla crystal nodes — Cyan in particular for Runic Essence

Step 1 — Craft the Runic Codex (your in-game guide)

The Codex is the cheapest path in. Two ingredients, both available without any mod block.

  1. Smelt 1 Cyan Crystal Shard → 3 Crystal Dust in a vanilla Furnace (any colored crystal works; smelter recipes exist for Blue, Cyan, Green, Purple, Red, White, Yellow)
  2. Craft 10 Cyan Crystal Shards → 1 Runic Essence at vanilla Workbench → Tinkering category (or 5× Cyan at Runic Workbench → Runic Ingredients once you have it)
  3. Craft 1 Stick + 2 Runic Essence → 1 Runic Codex at vanilla Workbench → Survival category

Right-click the Codex anywhere to open the paginated guide covering Energy, Item Transport, Storage, Multiblocks, and Tools.

Step 2 — Craft the Runic Workbench

The Runic Workbench unlocks Tools, Machines, Energy, Ingredients, and Blocks categories — the full mod tech tree.

  1. Stack up cobble — you'll need ~50 Cobble Stone
  2. Craft 12× Processed Stone at vanilla Workbench → Tinkering (4 Cobble → 1 Processed Stone, repeat 12 times)
  3. Craft 2× Runic Stone at vanilla Workbench → Tinkering (4 Processed Stone + 1 Crystal Dust per Runic Stone)
  4. Craft 2× Natural Essence at vanilla Workbench → Tinkering (5 Flowers per Essence)
  5. Smelt extra Crystal Shards → Crystal Dust until you have at least 4 Crystal Dust total
  6. Mine or gather 6 Crystal Shards of any color (the recipe accepts any Family=Crystal shard)
  7. Craft the Runic Workbench at vanilla Workbench → Crafting category:
    • 2× Runic Stone
    • 4× Processed Stone
    • 2× Crystal Dust
    • 4× Copper Bar
    • 2× Natural Essence
    • 6× Crystal Shards (any color)

Place the Runic Workbench and you're in — every mod recipe (Solar Generator, Pylon, machines, rods, storage) is now accessible.

What to build next

  1. Solar Generator + Crystal Pylon + Resonating Rod — your first energy network (link generator to pylon, watch the orange pulse)
  2. Runic Smelter / Runic Crusher — energy-powered processing, faster than vanilla furnace once wired up
  3. Runic Lectern + Runic Stasis Chambers — storage network that doubles as a vanilla-bench material source
  4. Forming Rod + Runic Cells — assemble a Pylon Pyramid to scale your energy capacity from T1 to T5

Core Features

  • Crystal-based energy: generation, distribution, buffering, and consumption with a live visual pulse along every network connection
  • Modular machine networks linked via a two-rod system — one for energy, one for item transport
  • Multiblock upgrades — turn your base Pylon into a tiered pyramid (T1 to T5) to scale capacity, transfer rate, and production
  • Auto-mining and auto-farming machines that work while you're away
  • Storage network with a controller block and stackable storage cells, automatically discoverable by vanilla crafting benches
  • In-game Codex with categorized recipe and mechanic documentation
  • Runic visual theme — every block, tool, and particle effect fits the ancient-tech aesthetic of Hytale

Blocks and Items

Energy Generation

  • Solar Generator — passive crystal-powered energy producer; ideal first-tier source
  • Crystal Pylon — central hub that distributes power across the network; the foundation for multiblock upgrades

Energy Transfer

  • Crystal Relay — extends network range; bridges distant machines back to a Pylon
  • Runic Cell — multiblock structure member that boosts Pylon capacity when assembled into the Pylon Pyramid

Processing and Crafting

  • Runic Smelter — advanced smelting machine, energy-powered; accepts vanilla furnace recipes plus mod-added ones
  • Runic Crusher — converts raw ores into crushed variants for higher-yield smelting and into Crystal Dust
  • Runic Harvester — AOE auto-farming block; harvests mature crops in a 5-block radius and resets eternal-crop stages
  • Runic Collector — AOE auto-mining station with four animated runic golems that fly out, mine ore, and return drops to the pedestal
  • Runic Workbench — the central crafting block for all Forgotten Technology recipes, grouped into Tools, Machines, Energy, Ingredients, and Blocks categories

Item Transport

  • Crystal Importer — pulls items out of an adjacent container and pushes them to a linked target
  • Crystal Exporter — pulls from a linked container and pushes into the adjacent block, with optional per-item filter slots

Storage Network

  • Runic Lectern — controller block for the storage system; opens a unified inventory across all connected Chambers
  • Runic Stasis Chamber — modular storage cell holding up to 64 stacks of a single item type; auto-joins the network when placed adjacent to a Lectern or another connected Chamber; discoverable by vanilla crafting benches so the network doubles as a material source

Tools

  • Resonating Rod — links Generators, Pylons, Relays, and machines into a working energy network
  • Linking Rod — binds Importers and Exporters to remote containers for item transport
  • Forming Rod — validates and finalizes Pylon multiblock tier upgrades
  • Runic Codex — in-game guide; opens a paginated book with chapters on Energy, Machines, Storage, Multiblocks, and Tools

Energy Network Visuals

Every Pylon orchestrates a coordinated visual pulse across its network — orange waves flow from generators into the Pylon, green waves flow from the Pylon out to consumers, so you can read network direction at a glance. Pulse cadence and density auto-scale with network size.


Status

The mod is under active development. Currently shipping as a preview build for early feedback. Planned for upcoming releases:

  • MK2 and MK3 tiers for every machine (with dedicated multiblock structures)
  • Wireless energy and inter-dimensional storage links
  • Quest-driven progression integrating with the broader Hytale RPG layer
  • More crystal types unlocking specialized recipes

Unlock the power of forgotten crystals and rebuild ancient technology in Hytale.

The Forgotten Technology Team

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