Structure Atlas

Structure Atlas automatically detects world-generated structures — dungeons, temples, hives, camps, and more — by scanning nearby entities, then places color-coded markers on the world map so players can easily find every point of interest.

🗺️ Structure Atlas

Automatic structure discovery for Hytale.

You found it once. Now you'll always find it again.

You stumble on a Goblin Lair. You fight through it, grab the loot,
climb back out, and wander on.

Three days later, half the valleys look the same — and you have no
idea which one held the lair.

Structure Atlas is the small, quiet mod that makes sure that never happens again.

What it is

As you explore your Hytale world, Structure Atlas watches what you walk past and catalogues every dungeon, temple, hive, tower, settlement, dragon lair, mage tower, klops dwelling, shrine, and camp it sees. Each one gets pinned to your map with a color-coded marker, logged to your personal atlas, and quietly remembered forever.

You don't summon it. You don't tag anything by hand (though you can). You don't open a menu every five minutes. The mod simply runs alongside your exploration, filling itself in while you play.

Open /atlas whenever you're curious. The rest of the time, you'll forget it's even there — until the moment you wander back toward something you found a week ago and a gentle alert reminds you exactly what's nearby.

What it catalogues

Ten structure types, each with its own themed color so you can read your map at a glance:

Structure Color What's waiting there
Dungeon dark blood red Loot, traps, and the things that guard them
Temple warm gold Story sites and ancient halls
Hive chitin green Scarak swarms and their broodmothers
Mage Tower arcane violet Golems, mithril guards, arcane prizes
Dragon Lair fiery red-orange Exactly what it sounds like. Bring friends
Camp campfire orange Trork, Outlander, and Yeti encampments
Settlement friendly green Kweebec, Feran, and Slothian villages
Klops Dwelling warm brown Cave-dwelling Klops and their hoards
Shrine pale gold Hedera sacred sites
Tower stone grey-blue Watchtowers, lighthouses, outposts

When several structures of the same type cluster together — five Scarak Hives in one nest of caves, say — Structure Atlas is smart about it. Instead of five overlapping pins, you get one clean marker, anchored on the boss, pointing you straight at the encounter that matters.

How it works

It's effortless by design. Three things happen automatically:

  1. Discovery — walk near a structure and it's catalogued. No interaction required.
  2. Marking — every find gets a color-coded pin on your world map.
  3. Reminders — wander within ~120 blocks of something you've found before, and a quiet chat alert tells you what's nearby and how far.

Discoveries are saved to your world and survive every restart. Copy your save to another machine and your whole atlas comes with it.

When you do want to check in, the /atlas command is there:

/atlas             See everything you've discovered
/atlas nearby      List what's close, sorted by distance
/atlas mark <type> Pin a structure at your position by hand
/atlas help        Full command list

Why you'll want it

Because you've lost a discovery before. Everyone who's explored an open world has felt it — you find something incredible, you move on, and it dissolves into a sea of identical hills. Structure Atlas makes that loss impossible.

Because backtracking is the worst part of exploring. "I'll come back when I'm a higher level" only works if you can find the place again. Now you always can.

Because a filling-in map is deeply satisfying. There's a quiet pleasure in watching your world become known — markers blooming across territory you've personally walked. Structure Atlas turns exploration into a record you can be proud of.

Because you shouldn't have to think about it. No menus to manage, no waypoints to place, no notes to keep. It works whether you're paying attention or not.

What it isn't

So you know exactly what you're getting:

  • Not an oracle. Structure Atlas logs what you've personally found — it doesn't reveal what's out there waiting. It's a memory, not a radar.
  • Not a fast-travel mod. It shows you where things are; getting there is still on you.
  • Not a client mod. Server-side only. Everyone on your server benefits — no one needs to install anything locally.
  • Not noisy. Proximity alerts fire once per structure, not every time you pass. It respects your attention.

How it pairs with Hytale's /locate

Update 5 added a built-in /locate for finding biomes, regions, and prefabs. Structure Atlas does something different and complementary: /locate answers "where is the nearest X?" — Structure Atlas answers "where have I already been?" One is a compass for the unknown; the other is a journal of the known. Run both. They don't conflict.

Compatibility

Status
Hytale Update 4 & Update 5 Both supported
Save compatibility Full — discoveries persist across versions
Other gameplay / biome / weather mods Plays nicely — never touches worldgen or other commands
Client install Not needed — server-side only

My other mods, built to feel authored by the same hand:

What's new in v1.2.0 — Built to Last

Same atlas you know, made sturdier underneath. Nothing changes in how you use it.

  • Future-proofed for Hytale updates — if a future patch changes something the mod relies on, you'll get a clear heads-up in the server log at startup instead of silent breakage.
  • Cleaner reloads — reloading the mod no longer leaves leftovers, duplicate messages, or slow memory buildup behind.
  • Lighter on busy servers — fixed a slow memory leak tied to players joining and leaving.
  • Tidier logging — mod messages now flow through Hytale's normal log system.

An oil change, not a new engine. Everything you like is exactly where you left it.

Installation

  1. Download StructureAtlas-1.2.0.jar (or grab the release zip and extract the JAR).
  2. Drop it into your Hytale Mods folder — %APPDATA%\Hytale\UserData\Mods\ on Windows.
  3. Upgrading from an older version? Delete the old StructureAtlas-1.1.x.jar first.
  4. Launch Hytale, load a world, and enable Structure Atlas in the world's mod settings.
  5. Start exploring. The atlas builds itself.

A note from the author

I made Structure Atlas because I kept finding incredible places in Hytale and then losing them. A dungeon here, a dragon lair there — gone the moment I walked away. I wanted a mod that just remembered for me, without asking me to manage anything.

That's the whole philosophy: it should feel like the world is quietly keeping a journal on your behalf. Explore the way you always have. Structure Atlas takes care of the remembering.

Go find something. It'll still be there when you want to come back.

— LordDionysus 🗺️

The Structure Atlas Team

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New PC gamer. Vibe coding mods for fun w/friends.

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