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Skill Pets

A pet for every skill. Train a skill and its pet may follow you. Ten walk and run on their own animations, they talk in the game's dialogue box, and looks unlock up to Golden at 99. Rocky the pet rock is the Mining pet. Needs UE4SS.
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Description

A pet for every skill


Scurry the giant squirrel following you

Train a skill and its pet may start following you. There are 12, one for each skill. Find them all for a title.
Needs UE4SS. Mod Menu is optional.


COMPATIBILITY
✔ Single player  ·  ? Co-op guest
? Dedicated server  ·  ✔ Controller
Install on your PC. ? = not tested yet.


It's the skilling pets from RuneScape, for Dragonwilds. Every skill has one pet. You find it by training that skill, you get "You have a funny feeling like you're being followed.", and it follows you around. One pet is out at a time and you pick which.

The pets don't fight, carry anything for you or give you a buff. They follow you and you can talk to them.

What it does

  • 12 pets, one per skill: Mining, Woodcutting, Fishing, Cooking, Farming, Artisan, Construction, Runecrafting, Agility, Attack, Ranged and Magic.
  • They really walk: ten of them have their own skeleton and their own idle, walk, run and quirk animations. They walk beside you when you're close and run to catch up when you pull ahead. The cooking pot and the impling jar hop after you.
  • Found by training: every point of XP you earn in a skill is a small chance at that skill's pet, and the pet is certain once you've earned a set amount of XP in that skill.
  • They talk: face your pet and press Interact to talk to it, stroke it, feed it or play fetch. Its lines open in the game's own conversation box, like talking to an NPC.
  • Looks you unlock: every pet has looks you unlock by leveling its skill, up to Golden at 99. At 99 Mining, Rocky can become a little rock golem.
  • Quirks: each pet has its own idle habit and reacts when you level its skill. Rocky does nothing. It's a rock.
  • Call and dismiss: Y calls your pet to your side. Standing next to it, Y sends it home.
  • A collection: a button in Mod Menu shows how many of the 12 you have and which. 5 pets earns the title Jack of Trades, all 12 earns Master of All.
  • Pet Rock is in here: Rocky the pet rock is the Mining pet. If you found your rock with my Pet Rock mod, it carries over.

The 12 pets


All 12 pets

  • Mining: Rocky the pet rock. A limestone rock that hops after you. Pick the Rock golem look at 99 Mining and it walks as a little rock golem.
  • Woodcutting: Timber the beaver. Carries a log in its teeth everywhere it goes.
  • Fishing: Gulpy the heron. Now and then it has a fish and gulps it down whole.
  • Cooking: Stewart the walking pot. A cooking pot on three iron legs, with a ladle. It hops.
  • Farming: Sprout the tangleroot.
  • Artisan: Clampton the tool crab. A crab with an anvil on its back and a hammer in its claw.
  • Construction: Plankton the plank golem. A few spare planks nailed together, with a hammer.
  • Runecrafting: Riftling the rift guardian. The gem in its chest glows in the rune color you pick in Mod Menu: Fire, Air, Water, Earth, Nature, Law or Astral.
  • Agility: Scurry the giant squirrel, with a huge bushy tail.
  • Attack: Sir Clank the tiny knight, in bronze armor with a sword and shield.
  • Ranged: Talon the gyrfalcon. It hops along after you.
  • Magic: Glimmer the impling, in an impling jar with a warm glow. It hops.

Rocky is one of the game's own rocks. The other 11 are models I made for this mod. They ship in four small paks that come with the mod.

Walking and running


They walk beside you and run to catch up

  • Your pet sets off when you get more than about 3 m away and settles about 2 m from you.
  • Within about 4 m it walks at its own pace. Further back it speeds up and breaks into a run.
  • When you sprint it falls a few meters behind, then catches up when you stop. Get more than 40 m ahead, or teleport, and it turns up beside you.
  • Rocky (as a rock), Stewart and Glimmer hop after you instead.

Talking to your pet


Your pet talks in the game's own dialogue box
Face your pet up close and you get the game's normal interact prompt with its name. Interact goes through Talk-to, Stroke, Feed and Fetch in turn. Each opens the game's own conversation box, the one NPCs use, with your pet's name on top. You say your line, Continue shows the pet's reply, and Continue again closes it. Cancel closes it at any point. The secondary interact tells your pet to stay, and pressed again, to follow. Turn off Game dialogue box and the lines show in the mod's own small message panel instead.
Every pet has 12 things you can say to it, and its own lines for Stroke, Feed and Fetch. Rocky keeps Pet Rock's eight, the first one RuneScape's own pet rock line. A few:

  • "Want to build a dam?" Timber is always building a dam. You are standing in it.
  • "Stand on one leg for me." Gulpy was already on one leg. Gulpy is hurt you only just noticed.
  • "Try not to start anything." Sir Clank challenges a chicken to a duel. The chicken accepts.

Finding a pet


The find message

  • The mod reads your XP in every skill once a second. Each XP point is a roll for that skill's pet, and the pet is certain once you've earned the skill's set amount of XP with the mod installed. XP you had before doesn't count.
  • The set amounts at Rarity 100: Fishing 200 XP; Cooking, Farming and Runecrafting 300; Mining, Woodcutting and Artisan 400; Agility 500; Construction 600; Attack and Magic 800; Ranged 900.
  • The odds work the same in every skill: about 1 in 3 by a quarter of the way there, about 80% before you reach the set amount, and certain at it. One big XP gain counts as at most 15% of the set amount, so a single quest reward is a chance at a pet, never a sure one.
  • Mining works exactly like Pet Rock: 400 Mining XP, which was about 25 stone rocks when I measured it. The other skills are set to feel about the same, roughly 25 normal actions. I haven't timed those in game.
  • When it happens you get the pet's name, "You have a funny feeling like you're being followed.", a line about the pet and how many you've found, like "Pets found: 1 / 12." With Pet out on Newest, the new pet comes out right away.
  • Want pets to take longer? Rarity goes up to 1000%: at 200 every pet takes twice the XP. At 25 they take a quarter.
  • It's per character. Each character finds its own pets.
  • Don't want to look? Turn on Start with every pet and all 12 are yours right away. Titles still need pets you really found.

Collection and titles

The Show my pets button in Mod Menu shows "Pets found: n / 12" and the names of the ones you have. Your fifth pet earns the title Jack of Trades and all 12 earn Master of All, the names RuneScape 3 uses for its skilling pets. You get a message once when you earn each one. The titles are text in the mod's messages and collection, they don't show over your character.

Looks


Rocky's rock golem look at 99 Mining
Every pet has looks you unlock by leveling its own skill. Pick one in Mod Menu under the pet's name ("Rocky's look" and so on). A look you haven't unlocked yet stays on the pet's default.

  • Rocky (Mining): Copper 10, Bronze 20, Iron 35, Adamant 70, Golden 99, Rock golem 99
  • Timber (Woodcutting): Spirit beaver 50, Golden 99
  • Gulpy (Fishing): Frost heron 50, Golden 99
  • Stewart (Cooking): Bronze pot 30, Golden 99
  • Sprout (Farming): Glowing 30, Golden 99
  • Clampton (Artisan): Bronze 40, Golden 99
  • Plankton (Construction): Bronze-bound 50, Golden 99
  • Riftling (Runecrafting): Rune glow 30, Golden 99
  • Scurry (Agility): Spirit squirrel 50, Golden 99
  • Sir Clank (Attack): Bronze champion 40, Golden 99
  • Talon (Ranged): Frost falcon 50, Golden 99
  • Glimmer (Magic): Blue spirit 30, Golden 99

The level counts from your current skill level, so a high-level character has its looks the first time the pet comes out. On these final models I've checked Rocky's rock golem in game. The other looks are in the menu but I haven't looked at each one on the new models yet. Pet looks off puts every pet back to its natural look.

Quirks and level-ups

When your pet has been resting a while it does its own thing, every 20 to 60 seconds:

  • Rocky: absolutely nothing. As a rock golem it stomps.
  • Timber: sits up and gnaws its log.
  • Gulpy: gulps down a fish.
  • Stewart: hops to one side and back.
  • Sprout: bends down as if pulling up a radish.
  • Clampton: taps its anvil.
  • Plankton: taps away with its hammer.
  • Riftling: flexes.
  • Scurry: sits up for a nibble, or dashes ahead and back.
  • Sir Clank: pushes with his shield.
  • Talon: preens.
  • Glimmer: bobs in its jar.

Level up the pet's own skill while it's out and it reacts with a line and a move, like "Talon approves. Barely." Rocky remains a rock. Pet quirks off turns the habits and reactions off.

Call, stay and home

  • Call: press Y anywhere and your pet comes to your side, "Here, Rocky!"
  • Dismiss: stand next to it and press Y and you send it home. While you're within 60 m of the bed you've claimed, it waits beside it.
  • Stay: the secondary interact on your pet tells it to stay. Press it again and it follows. You can also give stay its own key.
  • Not found yet: pick a pet you haven't found and you get "You have not found ... yet." Your current pet stays out.

Coming from Pet Rock

Skill Pets has Pet Rock in it: Rocky is the Mining pet. Pet Rock won't get more updates. Please remove Pet Rock when you install Skill Pets.

  • The first time you load a character, Skill Pets reads Pet Rock's file. If you found your rock there, Rocky is already yours. Pet Rock's file is only read, never changed.
  • If Pet Rock is still installed, Skill Pets leaves the rock to it: it doesn't roll Mining and never brings out a second rock. A rock Pet Rock finds still counts in your collection.
  • With both installed, both mods use Y and both pets sit in the same spot behind you, one inside the other. One press of Y can call one pet and dismiss the other.
  • What Skill Pets doesn't have from Pet Rock: a name of your own for the rock, size 400 (Skill Pets goes to 300), and Pet Rock's 30-plus rock lines. Rocky has eight.

Settings


The settings in Mod Menu
All live in Mod Menu (Esc > MODS > Skill Pets), or in config.txt in the mod folder. Changes in Mod Menu apply within a second or so, except the three keys, which need a restart. Edits to config.txt get picked up the next time you start the game.

  • Enabled: on. Off means no pet, no finds and no keys.
  • Pet is out: on. The master switch. Off hides your pet everywhere, whatever the call key says.
  • Pet out: Newest. Newest is the last pet you found. Or pick a skill to bring out that skill's pet, once you have it.
  • Call / dismiss your pet: a button. Does what the call key does once you close the menu.
  • Show my pets: a button. Once you close the menu, shows how many of the 12 you've found, and which.
  • Rarity (%): 100 (25 to 1000, steps of 25). How much XP a pet takes. 200 is twice as much.
  • Start with every pet: off. On makes all 12 yours right away. Titles still need real finds.
  • Size (%): 100 (40 to 300, steps of 10). Each pet already has its own size at 100.
  • Creature pets: on. The walking pets. Off: they hop after you as statues instead.
  • Rift guardian color: Fire. Which rune Riftling glows like: Fire, Air, Water, Earth, Nature, Law or Astral.
  • Pet looks: on. The looks you unlock. Off: every pet looks natural.
  • Pet quirks: on. Each pet's idle habits and its level-up reaction.
  • <Pet>'s look: Default, one per pet. Default is the pet's own look. The other choices unlock with the skill level, see Looks above.
  • Use the game's prompt: on. Off makes the mod listen for the pet key below instead.
  • Game dialogue box: on. Your pet's lines open in the game's own conversation box. Off: they show in the mod's message panel.
  • Pet key (fallback): E. Only used when the game's prompt is off or can't be used. Set it to your Interact key. Needs a restart.
  • Call / dismiss key: Y. Needs a restart.
  • Stay key: none. Optional: stay and follow on a key of their own. Needs a restart.
  • Show the fallback prompt: on. The mod's own small prompt line, used only when the game's prompt is off or can't be used.
  • Show messages: on. The lines that show when you find or pet a pet.
  • Verbose log: off. Extra lines in UE4SS.log, for bug reports.

Install

  1. Install UE4SS for RSDragonwilds (free, from the UE4SS for RSDragonwilds page on Nexus Mods).
  2. Extract the zip into your game install folder (the one that has RSDragonwilds inside). It has two SkillPets folders: the Lua one goes in RSDragonwilds/Binaries/Win64/ue4ss/Mods/, and the pak one (four small paks with the pet models) goes in RSDragonwilds/Content/Paks/~mods/.
  3. Optional: install Mod Menu for the settings in game.
  4. If you have Pet Rock, remove it. Your rock carries over.

On Game Pass: use the BE version of UE4SS with the SCO signature, the normal build does not load there. Game Pass also installs the game under Binaries/WinGDK/ instead of Binaries/Win64/, so the SkillPets Lua folder goes in RSDragonwilds/Binaries/WinGDK/ue4ss/Mods/. As far as I know the pak folder stays in RSDragonwilds/Content/Paks/~mods/. If you install with Vortex, check that both folders ended up where they belong. I haven't tested Game Pass.

To uninstall, delete both SkillPets folders, the Lua one and the pak one. Which pets you've found is kept in %LOCALAPPDATA%\RSDragonwilds\Saved\ as SkillPets-<character>.txt, one small file per character. Delete that too if you want to start over.

Good to know

  • Only you see your pet. It's spawned on your PC. In co-op it shows on your screen only, the other players don't see it. I haven't tested co-op.
  • The game doesn't save it. Your pet isn't in your save: I saved with a pet out and checked the world save, and there was no pet in it. The mod brings your pet back about 40 seconds after you load into a world, and it doesn't count XP before then.
  • Your saves and game files aren't touched. The paks only add the pet models and their animations. The only file the mod writes is its own SkillPets-<character>.txt.
  • The found file doesn't travel. It sits next to the game's saves, but Steam Cloud only carries the save folders. On another PC you'd find your pets again, or turn on Start with every pet.
  • Controllers. Everything works on a pad: press X on the pet to talk to it, A shows its reply and closes the box, X again to pet it, B cancels, and hold X to make it stay or follow. In Mod Menu, Call / Dismiss on the Skill Pets page works with A. I tested this with a virtual controller.
  • If the game's prompt can't be used, the mod listens for E itself and shows its own small prompt line. If you've rebound Interact, set the pet key to match.
  • You can walk through your pet. It has no collision, so it never blocks you. It doesn't steer around furniture either: it can end up with its nose against a table.
  • Tall grass hides the lower half of a small pet.
  • Next to an NPC the game's prompt can pick the NPC instead of your pet. Where you aim decides.
  • Light on the game. It reads 12 XP totals once a second. It only searches the world for the player, the skills, the prompt and your bed, and not every frame.
  • The Y key. The game itself only uses Y in build mode, for free placement. If that gets in your way, pick another key.
  • Not sure it's running? UE4SS.log shows [SkillPets] v1.0.0 loaded (loop running): 12 pets, Y calls your pet.

Tested on RuneScape: Dragonwilds 1.0 (Steam) with UE4SS 3.0.1 (build f6d5f942), solo, on a test character and world. With the final 12: every pet out and following, all ten walkers walking beside me and running to catch up, idle and quirk animations, Rocky's rock golem form at 99 Mining, a pet still out after a restart, a world save with no pet in it, and talk, petting, stay / follow and Mod Menu call / dismiss on a virtual controller. In earlier test sessions of this release: a find for every skill (one of them a real find from Woodcutting XP), both titles, the Pet Rock carry-over and Pet Rock still installed, call and dismiss, the game's prompt and dialogue box on keyboard and a virtual controller, the dialogue box turned off, the Mod Menu picker and Show my pets, and found pets kept across restarts. Not tested yet: co-op, Game Pass, the looks other than the rock golem on the final models, Creature pets off with the final models, playing without the paks, a dismissed pet waiting beside the bed, and the 40 m catch-up.

Links

Skill Pets Team

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