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zta project

1.19.2 the whole kitchen sink thrown out the window reshaping all defininitions with recpie updates to flow into eachother, a sense of balance, goals, and endgame, intended to scale on a server.
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zta project

File namezta.UPLOAD.doublewammy-doublewammy.zip
Uploader
ZodaxaZodaxa
Uploaded
Jul 15, 2024
Downloads
60
Size
2.3 MB
Mod Loaders
Forge
File ID
5535752
Type
R
Release
Supported game versions
  • 1.19.2

What's new

chunglog: mods: added: RoadRunner (Lithium port) (PERFORMANCE) Inventory Profiles Next (quark compat config'd)

        Origins related:
            Base mod enabled by default~
                TFB Anthro Origins (20+ creatures) OPT IN TESTING
                Origins++ (100+ lotsa crazy stuff) OPT IN TESTING
                    ^^ XL Packets

    removed: 
        Inventory Pets (o7, it just caused too many issues)
        Bartering Station (Easy piglins did the same job, curse7 anti cheese)
        RogueLite Storage (server exploiter)
        Vending Machine (too swing heavy, not vibes)
        Zume (no longer required by Embeddium, use ESSENTIAL)
        Automobility (never used)

    chopping block: (high potential for removal)
    

    updated:
        Advanced Peripherals
        AIOT Botania
        Apotheosis
        Artifacts
        Better Flight
        Building Gadgets
        Chunk-Pregenerator
        Cognition
        Collective
        Corial Tombstone
        Create Enchantment Industry
        Create: Steam 'n' Rails
        Curios API
        Cyclops Core
        Ding
        Dragon Mounts: Legacy
        Dragon Survival
        Easy Piglins
        Easy Vilagers
        Embeddium
        Embeddium++
        ESSENTIAL Mod
        Euphoria Patches
        ForgeEndertech
        HammerLib
        ImmediatelyFast
        Immersive Aircraft
        Industrial Foregoing
        Iron's Spells 'n Spellbooks
        Jade
        KubeJS
        L_Ender's Cataclysm <<
        Large Ore Deposits
        Loot integration
        Mantle
        McJtyLib
        Neruina
        NineZero's Gun Expansion
        Origins (Forge)
        PackagedAuto
        PackagedMekemicals
        ParCool!
        Pehkui
        Progressive Bosses
        RFTools Base
        Shoulder Surfing Reloaded
        Skin Layers 3D
        Stack Refill
        Starter Kit
        Structure Compass
        The Aether - Redux
        Tinkers Construct
        Tom's Simple Storage Mod
        Tom's Trading Network
        Xnet

resources:
    updated:
        Create Style for Refined Storage


recipes:
    LMAO they're fixed now, script was removing recipes for a mod currently dissabled


configs:
    pehkui-common (should making being extra small origins much less painful)
        scaledReach = false
        scaledItemDrops = false
    inventoryprofilesnext
        generally cleaned up and minimalized it to be more aproachable, still default r+c
    quark
        generally adjusted things for compats and the vibes


misc:
    ESSENTIAL:
        config.toml:
            With better defaults, disabling it's discord rich presense with SDRP... finally
            and other, less intrusive out of the way experiences.
            All of which can still be customized to the players needs post first launch.
    FORGE: 
        Version from 43.3.13 -> 43.4.2
            Fixes a lot of memory problems, general compatability. 


notes:
    Old;
    Slightly Improved Font (32x), resource pack similar to faithful but only for text (optional)

    New;
    So I took another month break accedentaly again. Most of this update was cooked already.
    Lots more planned but just working on many things at once. The fire is burning dimly,
    but still there... Pushing this update mostly to get a good playable example of the pack.
    Other important soon to be updated less than major things are hopefully soontm.
    First off being sifting the origins entirely and picking which ones fit the pack.
    Apologize for the wait and big hold up, I'm doing what I can...

    A new world is recomended, but not required for those who are still playing.



Remains Disabled:
    (This section will remain as a living adjustment, usually the same, check for changes)
    I wanted to be a bit more transparrent why there's 400+ mods but only like 360 ingame.
    These are mods I'm still working on but are so far from presentable to the player,
    that they remain disabled for the time being, or are meant for dev/opperators only.
    Please only enable them if you are aware that they may not work, may not have recipes,
    are far from the intended vission, and most importantly, know what you are doing...
    Here be dragons some might say...

    Shaders:
        Oculus
        Iris & Oculus Flywheel Compat
        Euphoria Patchs
    Guns (WIP):
        MrCrayfish's Gun Mod
            Additional Guns
            Mo'Guns
            NineZero's Gun Expansion
            Scorched Guns
    Dev Tools:
        Creative Disk
        Torcherino
    Misc:
        Iron Jetpacks (Recipes WIP)
        Sparce Structures Reforged (Needs Tweaks)
        Chunk Pregenerator (Enabled for server)

    Exceptions:
        Shaders:
            These are fully functional! zta project is intended to be performant even with shaders...
            on slightly beefier systems. That being said, most peoples hardware can't.
            So disabling the mod out right before hand adds a bit more performance,
            than just opting to not use shaders via in game settings.

            Please enable these if you think you can! Included are 2 flavors of Complementary
            Unreal and Unbound both coming with pre tuned settings to z's tastes and performance!