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zta project

1.19.2 the whole kitchen sink thrown out the window reshaping all defininitions with recpie updates to flow into eachother, a sense of balance, goals, and endgame, intended to scale on a server.
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howdidwegethere

File namezta upload-howdidwegethere.zip
Uploader
ZodaxaZodaxa
Uploaded
May 3, 2024
Downloads
47
Size
1.3 MB
Mod Loaders
Forge
File ID
5311595
Type
R
Release
Supported game versions
  • 1.19.2

What's new

chunglog:

mods:
    added:
        Better Flight (Beta)
        Do a Barrel Roll
        Enchanting Commands <<
        Radon (PERFORMANCE)
        Reusable Rockets
        RogueLite Storage (no recipe)
        Tinkes Contruct !!!
            ^Mantle
        Scorched Guns (disabled, guns)

        Origins: (disabled, opt-in beta testing)
            Pehkui
    removed: 
        Inventory Pets (disabled, breaks flight, very WIP)
        Plenty of Golems (didn't vibe)
        Project Arsenal (LAG, HQ guns)
        Mage Flame (crashes during magic)
        Lets do series (Major lag and breaks magic mods... F)
        No More Torch Spam (caused lag due to light placement, use Simplylights!!)
    updated:
        Advanced Peripherals
        Botanical Machenery
        Botany Pots 
        Chunk-Pregenerator
        Cognition
        Collective
        Corail Tombstone
        CraftTweaker
        Create: Enchantment Industry
        Create: Steam 'n' Rails
        Curious API
        Cyclic
        Cyclops Core 
        Easy Piglins
        Embeddium
        Embeddium++
        Enderman Overhaul
        Entangled
        ESSENTIAL Mod
        ForgeEndertech
        ImmediatelyFast
        Immersive Engineering
        Iron's Spells'n Spellbooks
        Kubejs
        Large Ore Deposits
        McJtyLib
        NineZero's Gun Expansion (still disabled, big update to try tho)
        PackagedAuto
        PackagedMekemicals
        ParCool!
        Polymorph
        Relics
        RFTools Base
        Roughly Enough Items (resets setings completely!!)
        Shoulder Surfing Reloaded
        Skin Layers 3D
        Sophisticated Backpacks
        Sophisticated Core
        Sophisticated Storage
        Starter Kit
        The Aether
        The Aether: Redux
        Tom's Simple Storage
        Xaero's Minimap
        Xaero's World Map
        Xnet
        Zume

resource packs:
    added:
        CGM Audio/Visual Enhancements (Optional, guns)
    updated:
        Create Immersive Aircrafts (Resource Pack)


recipes:
    Minecraft:
        Shulker Shells are now craftable!...
            ^Still obtainable via traditional means, just additional crafting for early access
    Sophisticated Backpacks (STILL WIP):
        Initial Backpack now uses a shulker box, the beginnings of the crafting overhaul these need!!
    Gobber2:
        Dragon gobber star adjusted to be cursed
        flipped End ring to favor the cursed... still wip
        End gobber rod has a more pleasing recipe
    Enigmatic Legacy:
        Cursed ring is now craftable (for the regretful...)
        Soul Crystal is now craftable (AT GREAT COST)
        Ender rod mimics the end game rods
    AE2:
        Tiny TNT alt recipe
    Cyclic:
        Soundproofing uses rockwool instead of terracota (makes more sense)
    Reliquary:
        Kraken Shell fragment alt recipe~
    Extractinator + Better fishing:
        Can turn the lucky lilly pads into slush! (Yay lazy resources~)
    Hexerei
        Dried your sage? Can still bundle it with a bit of mana~


configs:
    Completely Overhauled Backpacks again!!!
    Updates caused this...
    So from default configs the following change:
        -containerItemsDisallowed = true (shulks in backpacks)
        -tooManyBackpacksSlowness = true
            -maxNumberOfBackpacks = 5    (slowness above this number)
        #Chance of mob dropping backpack when killed by player
        -backpackDropChance = 1.0        (backpack on mob = yours with challenge)
        ~Adjusted backpack sizes and upgrade count to scale with crafting (soon, wip)
        ~Furnace related upgrades are 0.5 effective! (convenience, use actual furnaces tho)


misc:
    Forge version update:
    43.3.7 -> x.x.13
    Gobber Version update revert:
    2.7.31 -> x.x.30
        ^.31 breaks unbreakable end/dragon gear

Remains disabled:
    Shaders:
        Oculus
        Iris & Oculus Flywheel Compat
        Euphoria Patchs
    Origins (early beta test):
        Pehkui
    Guns (WIP):
        MrCrayfish's Gun Mod
            Additional Guns
            Mo'Guns
            NineZero's Gun Expansion
            Scorched Guns
    Dev Tools:
        Creative Disk
        Torcherino
        Enchanting Commands
    Misc:
        Iron Jetpacks (Recipes WIP)
        Inventory Pets (Breaks Flight ATM)
        Sparce Structures Reforged (Needs Tweaks)
        Chunk Pregenerator (Enabled for server)

notes: Gobber: Water breathing on helmets seems to not work atm... RogueLite Storage: This storage is small but REMAINS BETWEEN WORLDS!! Kind of extreme deal and can lead to cheating but... Use it at your own risk? Part of the dev cycle for this is constantly diving into fresh worlds. Having to creatively rekit yourself every time to "pick up from last time" feels bleh... But carrying over the tools from yester times? Kind of sick. Currently no recipe so, Spawn one in creatively when you feel it's time? Give me feedback on this thing!! General/Misc: A lot of things all at once is all I can say? Been wanting to get started on backpacks but that's a big. Lota mods got updated over time which is good, less (and more) bugs for me to fix. Mostly just want to remind people that I still am passionate about this project, got oil to burn. This brings us one update closer to that multiplayer playtest as wiping every so often in that setting is not ideal. So I'm trying to get everything done right before that time comes. Can always local host with ESSENTIAL! Tinkers updated out of no where so that's kinda just thrown in? Should 'just work' I (z) added these recipes myself, some were adjustments and others were new addons. Plenty more to come~ Really hammed up the update in the changelog anyways but it's more or less for myself to keep track of what changed.

Remains Disabled: (This section will remain as a living adjustment, usually the same, check for changes) I wanted to be a bit more transparrent why there's 400+ mods but only like 360 ingame. These are mods I'm still working on but are so far from presentable to the player, that they remain disabled for the time being, or are meant for dev/opperators only. Please only enable them if you are aware that they may not work, may not have recipes, are far from the intended vission, and most importantly, know what you are doing... Here be dragons some might say...

Exceptions:
    Shaders:
        These are fully functional! zta project is intended to be performant even with shaders...
        on slightly beefier systems. That being said, most peoples hardware can't.
        So disabling the mod out right before hand adds a bit more performance,
        than just opting to not use shaders via in game settings.

        Please enable these if you think you can! Included are 2 flavors of Complementary
        Unreal and Unbound both coming with pre tuned settings to z's tastes and performance!
    
    Origins:
        FINALLY ITS HER- why is it disabled?
        So for the sake of dev testing and how much it changes some things I've excluded it...
        Also the majority of the "addon" mods we used along side are yet to be updated also.
        That being said the main mod and a few have updated so these will be tried.
        The mod(s) remain disabled for the bulk of players, you must enable it yourself as an opt-in.
        This way you know that this is further diving into the experimental nature of this.
        Here be dragons! (Actually not yet, those will come later~)