Vampires Strike Back 1.7.0
What's new

# Vampires Strike Back 1.7
## Mods
### Added
- Brute Force Render Culling Revived
- Bigger Stacks
- EMI
- Reliable Recipes
- Reliable Remover
- Item Outlines
- Spell Descriptions
### Updated
- Doom's Markers to 1.3.2
- Jaam's Weaponry to 1.1.0
- Modulation to 1.6.0
- Questlog to 3.2
- Stealth to 1.0.10
### Removed
- Dynamic FPS
- Lifeleech
- Hey Berry! SHUT UP
- Mace Combat Backport
- No Trade Plz
- Second Chance (Forge)
- Wooden Chests
- Weather Settings
### Switched
- Dynamic Surroundings Fabric -> Euphonium
- Ati Structures -> Vanilla Edition
## New
### Difficulty
You can now make the game harder from the beginning!
- Added Hard Mode, which activates the first three Reputational spawns immediately
- Added Nightmare Mode, Which activates ALL Reputational spawns immediately
### Structures
- Added the Inquisitors Quarters (from Calcyon) - Often generates nearby the Mountain Tower from Iron's spells, and is always inhabited by an Inquisitor!
### Localisation
- VSB can now be fully played in CHINESE!!
- Almost all text in the modpack is now controlled by language keys, meaning you can translate VSB into your own language if you want to! :D This work was kindly and generously carried out by VM Translation Group - Thank you very much to them!
### Upgrade Tablets
- Added Upgrade Tablets; in Iron, Diamond and Netherite varieties; That can be used to upgrade tools and armour to the next tier WITHOUT losing enchantments or affixes! Crafted with 3 Ore + Limitite
- Added Wooden -> Iron & Leather -> Iron item upgrade recipes via Iron Upgrade Tablets
- Added Golden -> Diamond item upgrade recipes via Diamond Upgrade Tablets
### Fast-Scrapping and Fast-Repairing
Hold CTRL when clicking or dragging over an item in your inventory to send it DIRECTLY to the Crafting grid without needing to drag it over! Then, hold CTRL when creating a Crafting result to also place it directly back into the crafting grid! With these abilities, you can VERY quickly scrap AND repair items!! Way less cumbersome than before!
## Changes
### Advancement/Spawning
Reputation tiers are now divided across 10 advancements instead of 5, spanning 100 kills from 50. This means stronger mobs will roll out slower, affording less skilled players more time to accrue strength before the mid-late game starts rolling them.
For those that find this too easy, they can turn the difficulty up when entering a new world by unlocking some of the reptuation rankings early.
### Inventory
- Items that normally stacked to 64 previously now stack to 999
- Important items, when dropped, now have coloured outlines to signify their value and help make identifying them easier!
- Equipment Compare is now enabled by default, without needing to hold SHIFT to see comparisons
### Weapons
- Scrap Metal can now be loaded into Iron Scatterguns and Golden Pistols
- Emeralds can now be loaded into Diamond/Netherite Shotguns
- Changed Golden Pistol to Silver Pistol
- Vampires can now obtain the Silver Pistol from their starter chest roll
- Knight armour now exclusively shows up in Hunter starter chests
- Redesigned the Spear from Clash into the Royal Glave
- Redesigned the Swept Axe from Clash
- Added the Swept Axe to the Vampire and Hunters' starter chests
- Disabled Jaam's Armour Breaker trait, so Elytra should no longer be destroyed by random attacks
### Curios
- Cloudstep Ring and Onion Ring are now rings and not hand-pieces or belts
- Crystal Heart artifact is now the Heart Locket
- Removed Spellbook curio slot
- Gave the Suspicious Bag sprite a Diamond Buckle
### Performance
- Enabled most of Brute Force Render Culling Revived's optimizations, which DRASTICALLY increases FPS! If you play without shaders, you can push this optimization even further in the in-game config! Opened with the - key
- Enabled Fast Beds in Embeddium's options
- Reduced Entity Distance Scaling to 1
- Reduced Simulation Distance to 8, from 10
- Neruina now automatically kills ticking entities
### Evokers & Vexes
- Gave Evoker a monocle
- Evokers now summon Vexes and float in the air when hit
- For 1 second after being hit, they also have Evasion, allow them to negate spam-attacks
- Vexes now deal only half a heart of damage, in exchange for inflicting you with Chilled 2 for 5 seconds on-hit. Touching them or being touched by them turns them into snowballs, vanquishing them.
- Removed Vexes from the #humans tag
- Added Vexes to Stealth! blacklist
- Limited max Vex spawns at once to 4
### Other Mobs
- Spectral Servants now only stay glowing for 30 seconds after first spawning
- Witches can now use Blood Step and Black Hole
- Mimes can now spawn in the Sakura Forest
- Gave the Mime spells and perma heart drops
- Cod and Salmon no longer drop anything
### Recipes
- A favourites list of important items is now kept on the right of your inventory screen
- Additionally, you'll now be able to see what you can scrap, repair and duplicate in the same sidebar too
- To disable these, simply click the recipe book!
- Replaced Flint Scrapping; Stone items now just make Scrap Metal
- Emerald and Limitite, for simplicity, can no longer repair items
- Kunai are now Scrappable
- Witch Hat is now scrappable for 3 Emeralds
- Villager Hat is now scrappable for 5 Emeralds
- Emerald Nose is now scrappable for 8 Emeralds
- Valueable Scrappables now have a green tooltip indicating so
- Limitite + Bottle O Enchanting now makes 3 Emeralds instead of 1
- Limitite + Emerald Shard = Emerald
- Limitite + Diamond Shard = Diamond
- Limitite + Iron Ingot = 4 Scrap Metal
- Limitite can now dupe Emeralds
- Limitite can now dupe Diamonds
- Temporary Heart + 8 Emeralds = Permanent Heart
- Permanent Heart + 8 Diamonds = Life Crystal
- 1 Permanent Heart Crystal + 1 Diamond + 2 Limitite = Life Crystal
## Fixes
- Gave Odd Accessories with missing sprites new art
- Drastically buffed Inquisitor and Illusioner spawn attempts (They never showed up before)
- Pillagers no longer spawn with Great Crossbows since they could never load and fire them
- Stopped Vindicators dropping too many Enchanted Books
- Grenadiers no longer roll multiple loot drops
- Credited ninnih for Werewolf model
- Fast New World Button and Mods buttons no longer conflict on GUI Scale 4
- Cleaned up grammar on certain advancement descriptions
- Hostile mobs can no longer spawn in or around the Vampire Crypt
- Sculk Sensors, Shriekers and Catalysts can no longer generate in the Vampire Crypt
- Markers are now placed at the centre of a given structure instead of the bottom corner of them
- Hopefully, sound will no longer cut out after running a world for too long thanks to the removal of Dynamic Surroundings
### Technical
- Mob Advancements all now use a 'kill_' prefix for developer convenience (This means you will lose existing advancements if you play on an existing world on this new version)
- Replaced the verbose lists of curios in every loot table with references to a single file containing them all instead, drastically simplifying loot table syntax
- Added the '00_patrol' phase, triggered automatically by chosing any Origin besides Wanderer, which triggers Shieldbearers, Grenadiers, Pickpocketers and Pillagers to start spawning.
### Other
- Disabled Sortilege's Enchantment Limiter module
- Chests now have gold locks on them to make them stand out a little more
- Life Crystals now have an enchantment glint
- Replaced all Sweet Berry Bushes with Rose Bushes instead
- Added appropriate sounds for clicking on Emerald & Diamond Shards, Heart Crystals and Limitite
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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