Tycoon-0.0.3.zip
What's new
Create Integration
- Installed Create Mod (6.0.10) + KubeJS/KubeJS Create/Rhino as new dependencies
- Removed ~491 Create items not relevant to factory gameplay (decorative stone variants, trains, contraptions, cosmetics) — kept 97 factory-relevant items (kinetics, processing machines, logistics, materials)
- Added a new Factory Supply Trader — buys and sells all 97 retained Create items
- Replaced all 127 old "Barrier Item" recipe hacks with proper recipe removal hidden from JEI
Weapon System Overhaul
- Added a new Weapon Frame item, pressed from Iron + Brass using an actual Create Mechanical Press
- Heavy weapons (MG/RPG) are now categorically illegal, regardless of license or serial number
- The illegal weapon factory now consumes Weapon Frames instead of raw iron and always removes the serial number
- Added a new legal weapon factory (light/medium weapons only, generates a valid serial number)
- The illegal weapons dealer now always sells weapons without serial numbers
- Added a new legal weapons dealer NPC (requires a valid license and only buys back legitimate weapons)
Bug Fixes
- Killing a police officer never triggered a wanted level before (only local pursuit) — now correctly creates a SEVERE entry
- Apartment doors for TownFolk tenants stayed locked whenever the NPC was away (work/park) — now fixed using a persistent flag instead of a live entity lookup
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

