RAD3-0.24[1.20.1]
What's new
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### Dungeon Raid
- Added **Dungeon Merchant** to dynamic dungeon treasure rooms.
- Trades dungeon materials for useful supplies, keys, food, healing items, treasure fragments and other rewards.
- Added **two new dungeon rooms**:
- Wine Cellar
- Chasm
- Added **Legioner** as a dungeon miniboss.
- Uses different weapons and equipment depending on the variant.
- Can heal with an Estus Flask when heavily injured.
- Added **The Duelist**, a new boss variant for the dynamic dungeon.
- Copies the player's armor.
- Uses a runic sword or claymore.
- Can use Estus Flasks and gain additional abilities during the fight.
- Can become enraged during combat.
- Added **The Hare to Caerbannog's Throne**, a new boss.
- Can appear on Floor 2.
- Can also appear alongside The Duelist on Floor 4.
- Comes with extremely high mobility, dodge chance and several dangerous attacks.
- Improved dungeon starter rooms to reduce dead-end generation.
- Rusty Key can now open the red skull locks in the dungeon dimension.
- Barrels behind bars in the Mines can now be accessed using Liquid Acid and contain loot.
- Added **Class Focuses** as rewards in the Dungeon Raid chapter:
- **Vanilla Focus** — brings the player closer to vanilla Minecraft, with health regeneration and no stamina, but removes rolls, mana and shielding.
- **Way of the Archer** — greatly improves ranged combat while restricting magic.
- **Way of the Battlemage** — greatly improves direct magic while severely reducing physical combat.
- Fixed various dungeon raid tooltips and loot issues.
- Added new enemies including:
- Archers
- Skirmishers
- Legioners
- Embers Ancient Golem
- Rotbeast
- Rogue Earth Mage
- Iceologer
- Rogue Water Mage
- Wildfire
- Fire Mages
- Added new raid events:
- **Desert Curse**
- **Explosive Enemies**
- **Brittle Enemies**
### Ender Dragon Rework
- Increased health and combat stats.
- Gains significant damage reduction while End Crystals remain active.
- End Crystals glow when the Dragon is attacked while shielded.
- Destroying all crystals permanently makes the Dragon take more damage and deal more damage.
- Can respawn its End Crystals below 50% health.
- Can summon **Void Howitzers** during the fight.
- Additional Howitzers appear during the second phase.
- Adaptive builds now interact differently with the Dragon's damage reduction.
### Warden
- Increased health.
- Increased current-health damage.
- Increased protection shredding.
- Increased swimming speed and step height.
- Becomes progressively faster after dropping below 50% health.
### Gear Upgrades
Added a large number of new **Gear Upgrades**, especially for curios and ranged equipment.
- Aether Dart Shooters
- Quivers and Arrow Bags
- Belts
- Feet curios
- Hero Emblem
- Withered Heart
- Ninja relics
- Platinum Star
- Snow Golem Doll / Wool Mitten
- Small Propulsion Device
- Shiny Stone
- Burning Soul
- Waist Warmer
- Rusty Guillotine Blade
- Bloody Knife
- Championship Belt
- Horse Armor
- Cataclysm Cursed Bow
- Various ranged weapons and curios
Added stable and unstable Tier 4 upgrades with much stronger effects and trade-offs.
Examples include:
- Attack speed and melee stamina upgrades.
- Arrow damage, velocity and draw-speed upgrades.
- Movement speed and gravity reduction.
- Evasion and roll improvements.
- Shield and absorption upgrades.
- Experience and proficiency bonuses.
- Fire/cold damage bonuses.
- Horse health and healing bonuses.
- Special high-risk/high-reward upgrades.
Also adjusted several existing upgrade values and recipes.
### Enchanting & Souls
Added a new **Soul Capturing and Disenchanting system**.
Capture souls from kills, store them in a Soul Jar, and spend them to strip enchantments from gear without destroying it. Includes custom tooltips and Enchanting quest chapter integration.
- Keep a **Soul Jar** in your inventory and land the killing blow on an undead or spirit-type mob. Each mob has a small base chance to yield a soul.
- The jar holds 10 souls by default (more with mastery).
- Disenchanting
Hold a book or tome in your main hand and the enchanted item in your offhand, then right-click. The item is kept; its enchantments move onto books. Souls are taken from a jar anywhere in your inventory.
| Lesser Book of Disenchant - Strips 1-2 random enchants, 35% fail chance, book is reusable
| Greater Book of Disenchant - Strips exactly 2 enchants, 20% fail chance, book is reusable
| Tome of Soul Unraveling - Strips all enchants onto one combined book, tome is consumed
| Tome of Scattered Souls - Strips all enchants onto separate books, tome is consumed
Your lifetime souls captured unlock 10 ranks, from Initiate (10) to Soul Warden (2,000). Higher ranks give up to x2 capture chance, up to a 50% chance to refund the soul cost of a successful disenchant, and up to +200 jar capacity.
- Perks
Each perk unlocks at a lifetime soul count, then its chance climbs with every capture up to a cap.
- **Ghostly Aftermath** (100 souls): chance of a 30 second Resistance buff after a capture.
- **Ectoplasmic Tear** (200 souls): chance of a bonus material drop on capture.
- **Dense Extraction** (500 souls): chance of 3-5 bonus souls when killing certain bosses (Warden, Wither, Evoker, Cataclysm and Bosses of Mass Destruction bosses, and more).
- **Artifact Resonance** (1,000 souls): a disenchant that refunds its souls can also yield a bonus reward (Apotheosis materials, gem shard, mage bag or gemcutter's pouch).
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### Loot & Relic Changes
Several powerful relics have been moved to more appropriate locations:
- **Leather Belt** → Trial Chambers
- **Infinity Ham** → kitchens
- **Midnight Robe** → Ancient City / Sculk / Warden-related loot
- **Hunter Belt** → camps
- **Holy Locket** → Illager Sanctum
- **Rage Glove** → Forbidden Castle
This makes obtaining several powerful relics more closely tied to their intended environments.
### Mounts & Transportation
- Newly spawned horses, donkeys and mules now receive a small amount of regenerating shielding to protect against fall-damage chip damage.
- Donkey and Mule jump bonuses increased.
- Striders can now receive a higher random speed bonus.
- Fixed various mount-related behavior.
### Combat & Attributes
- Player melee attacks, arrows and thrown items now properly interact with invulnerability frames.
- Expanded attribute limits for several combat attributes.
- Increased possible values for Arrow Damage and Critical Damage.
- Adjusted stamina-related attribute limits.
- Fixed several Curio attribute configurations.
### Other
- Monster Maze is now restricted to forests and generates at a more appropriate height.
- Added additional ATI structures to the Pathfinder progression.
- Chisel references were replaced with available decoration mods.
- Any Moa Egg can now satisfy the corresponding quest.
- Improved the description of the Platinum Star quest/reward.
- Added Class Focus progression to the Dungeon Raid chapter.
- Removed the Cataclysm waist Curio slot.
- Removed the Cataclysm ring Curio slots.
- Ring of Grudged now provides Critical Damage.
- Vitality Ankh now increases Healing Received instead of Nature Heal.
- Various Curio effects and balance values were reworked.
- Multiple compatibility and configuration cleanups were made.
- Improved guard villagers
### Fixes
- Fixed Dungeon Merchant music not playing in some worlds.
- Fixed chalk cliff generation.
- Fixed broken equipment quest items.
- Fixed several broken quest references.
- Fixed dungeon secret chest loot.
- Fixed Ice Shard not properly applying its effect.
- Ice Shard now applies Frozen and prevents healing for longer.
- Fixed various Curio configurations.
- Fixed gear-upgrade tooltips not matching their actual effects.
- Fixed several gear-upgrade incompatibilities.
- Fixed dungeon raid token tooltip.
- Fixed Magnetic Grapple tooltip showing the old range.
- Fixed various structure generation problems.
- Fixed several naming/asset issues.
- Fixed multiple quest and equipment issues.
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Contributors
TheFlame52, RecyclingTiger, dr3ams
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