Progressive Survival-3.0.22
What's new
Changes:
* Lock in Dragon Dungeon is now unbreakable.. again.
* Zombies/Skeletons now spawn when it's dark enough for them to not burn, and should not spawn in the daytime anymore.
* Removed Garden Biome - Nothing would spawn there anyway, can't figure out why, so that's why it was removed.
* Adjusted Dire Wolf spawn rate.
Mods
Added:
+ BNBGamingLib - For my personal server and friends using CF to download the pack. Mod is required for Server using "Suspended Server" mod.
+ Hopper Ducts - More options for automation with hoppers.
+ Misc Tweaks - Sets appropriate difficulty (hard) automatically, plus a few other "things"
* Updated Xaero's Minimap & Worldmap mods.
Removed:
- Hydrophobic Skeletons - Didn't realize all that did was make Skeletons die in the water, which is not the intended behavior.
- R2R Utils - No longer see the need/relevance of forcing players to wear armor to dig, and it's causing problems when not underground still because it still thinks you're underground when you're not.... So, bye bye.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

