- Chance to mutate in a new plant (default 20%, can be changed in the config):
- Check surrounding crops and find possible mutations (specified in the configs, see later).
- At random, one of the found mutations is chosen (if there are no compatible mutations found, nothing happens).
- If the resulting mutation cannot grow on this spot, the plant will not sprout (for example, some plants require a base of a certain block, or another block near them).
- If the spot is favorable for the plant to grow, the mutation has a certain chance to sprout (depending on it's tier, the higher the tier, the lower the chance).
- You will see a new plant growing if the mutation was successful and new stats will be inherited based on the surrounding crops.
- Chance to sprout one of the surrounding plants (default 80%)
- At random one of the surrounding plants is chosen to sprout on the crosscrop.
- Just as with mutations, the spot has to be favorable for the plant to grow, else nothing will happen.
- Then the possible new plant has a chance to actually sprout, also depending on the tier. (these chances can be overridden in the configs, for example to balance out certain mods like Magical Crops).
- If everything went right you will see a new plant sprouting with new inherited stats.












1.3.1
-ADDED: Nitor Wart: a new crop that produces glowstone dust
-CHANGE: Renamed Mushroom Seeds to Spores
-CHANGE: Sprinklers are now less laggy
-FIXED: Various crashes related to analyzed seeds in the journal after removing mods
-FIXED: Unable to plant crops on soul sand
-FIXED: Broken scythes will no longer harvest crops
-FIXED: Blacklisted seeds bypass disabling of Vanilla farming correctly
1.3.0
-ADDED: Hand Rake tool which, when enabled, is the only thing that can remove weeds
-ADDED: A config option to change the maximum stat cap on crops
-ADDED: A config option to divide the stats on a newly mutated crops
-ADDED: A config option to let the cactus crop produce cactus blocks instead of cactus green
-ADDED: Villagers for the greenhouse (Elec332)
-ADDED: MineTweaker3 support for changing growth requirements
-ADDED: Compatibility with Jaquadro's GardenStuff (crops can be planted on them
-ADDED: zh_CH.lang (3TUSK)
-ADDED: Support for psychedelicraft (Will work when the newer version of Psychedelicraft is released)
-ADDED: Other mods can make their seed/fruit compatible by registering the seed as "seed<YourPlantName>" and the fruit as "crop<YourPlantName>" to the ore dictionary
-ADDED: The particle setting will now decrease the number of particles from the sprinkler
-CHANGE: The background of the seed portrait in the journal is now the required soil
-CHANGE: You can now specify any block as a specific soil for custom crops
-CHANGE: Adding cross-crop sticks won't clear weeds anymore
-CHANGE: Overhauled the way mutation requirements work: instead of setting specific requirements for mutations, you now have to set specific requirements for growing.
-CHANGE: The requirement for a mutation to happen is the same as for growing: A plant can only mutate if it can grow there
-CHANGE: NEI will show the needed soil and required base block (if any) for mutations
-CHANGE: Potatoes sometimes drop poisonous potatoes now
-CHANGE: Register seeds and their produce as seed<Name> and crop<Name> in the ore dictionary
-CHANGE: Spreading from only 1 crop will not cause any stat increases (unless toggled in the config)
-CHANGE: Added a difficulty for increasing stats in the config. 1: all surrounding crops will affect stat increase. 2: Only parent/identical crops will affect stat increase. 3: Same as 2, but other crops will affect stat inheritance negatively
-CHANGE: Made the recipe for crops shaped to prevent conflicts with buildcraft wooden gears
-FIXED: Sprinklers no longer hate railcraft hidden blocks
-FIXED: Moved Botania crops to post init to possibly fix the crops not dropping petals
-FIXED: Nether wart not being recognised as a valid seed (Marcin212)
-FIXED: Sprinkler not stopping when water in the channel above ran out
-FIXED: Waila not showing accurate fluid levels for channel, tank and valve
-FIXED: Fixed crop not re-rendering on changes
-FIXED: Stats are now being reduced on mutating instead of spreading
-FIXED: Seeds being able to be planted on unhydrated farmland while farming was disabled
-FIXED: NEI mutation GUI ignoring soil meta value
-FIXED: Infinite loop when specifying BaseBlock of type 2
-FIXED: Moved resource crops to post-init to enable resource crops for mods that register their ore dictionary entries too late
-FIXED: Cactus crop dropping cactus with metadata 2 if the config option was on
-FIXED: Crash with CoFH
-FIXED: (hopefully) Fixed weird ingot to nugget recipes getting registered
-FIXED: Nether wart always yielding one fruit, regardless of gain level
1.2.1
-Changed AgriCraft creative tab logo
-Fixed certain crops rendering crooked
-Fixed crop lighting
-Changed Sprinkler to use a fixed configurable amount of water
-Added channel valves to irrigation systems
-Overhauled irrigation systems: sprinklers will keep consuming water but there are now valves to close channels
-Added configuration GUIs for some config categories
-Fixed water draining bug in irrigation systems
-Added option to clear all registered seed drops
-Added support for Chococraft gysahls
-Added a config to override seed tiers
-Made Magic Fertiliser from Magical Crops work on tier 4 & 5 crops (can be disabled in the config)
-Botania Horn of the Wild will no longer wipe crops away, instead it will clear them
-Added a config option to disable weeds from taking over plants (they will still spread to nearby empty crops)
-Added Minetweaker support for various aspects of AgriCraft. Check the GitHub wiki for documentation.
-Fixed Null Pointer Exception in certain cases when breaking tanks
-Fixed config reading bug
-Custom Plants will now correctly drop their fruit if their fruit is a seed
-Plants rendering in a cross will now render 4 smaller plants again
-PMP & Natura crops now render with the correct icons again
-Moved custom crops registering to post init to allow other mod items (which might register in init) to be used as drops
-Instead of crashing the game, faulty config entries will be pointed out in the log (back up your old configs and enable regenerate defaults in the main config)
-Updated the NEI handler to show required blocks below/near
-Added a config to specify fertile soils for crops
1.1.0
-Rewrote rendering code to improve performance
-Fixed gardening trowel bug
-Changed Hunger Overhaul compatibility (you need to update HO to newest version as well)
1.0.5
-Fixed crash when disabling vanilla farming
-Fixed servers kicking you out when breaking tanks
-Network optimization for irrigation systems (marcin212)
1.0.4
-Fixed shift-clicking crops crash
-Water residue after breaking a tank now flows
-Fixed a spelling error in the en_US.lang file
-Disabling Vanilla farming in the config actually disables Vanilla farming
-sprinkler now uses oak planks as breaking particles instead of missing textures
-tanks will never fill up in deserts (it can rain in deserts apparently, but it doesn't render the particles)
1.0.3
-Waila and magnifying glass only show stats of analyzed plants
-Sprinklers consume less water and irrigate plants much much slower (it was quite op before)
-Changed the way custom wood recipes are handled, they now show up in NEI
-Sprinkler now always drops the right item
-Tanks, channels and sprinklers are no longer destroyed in one hit
-The math behind irrigation systems is now correct
-Made irrigation systems less network intensive
-In the journal, when a fruit is a block, it now loads the texture correctly
-Fixed some crop rendering derps (Marcin212)
-World gen blocks no longer generate in greenhouses
-Added weeds
0.0.12
-Fixed crash if OreDictionary planks weren't blocks
-Underped resource crops in the configs
-Rewrote mutations
-Added special mutations: either require a specific block near or a base block in order to mutate
-Set magical crops seeds to tier 4
-Added Waila integration for crops, tanks and irrigation channels
-Added gardening trowel: can be used to move plants from one corp to another
-Added magnifying glass: use to inspect crops
-Added journal description for plant mega pack seeds
-Fixed Seed Analyzer not dropping its contents when harvested
0.0.11
Looking at the last updated section is actually an inaccurate assessment of the mod update progress. You're better off clicking the issues button to go to the github page and clicking on the actions tab. That'll show you if there's any recent activity, as of this post the last activity on the github codebase wise was 2 days ago. So there is progress being made for updates.
Currently from what the code tab says, there's work on the 1.16.4 port
As far as I know, Ars Magic 2 mod is NOT available for version 1.12. So I don't know the logic behind adding a JSON. of this mod in this version. On the other hand, Thaumcraft 6 is without seed of agricraft, which means that we will not be able to make blaze powder farms with the cultivation of cinderpearl. Fix it. Get a JSON. for Thaumcraft 6 and 5, PLEASE!
In reply to 202craft:
Look at the last time the mod was updated.
So first off great mod, I love it. But I do have a question. I added this to a little pack I have going (just for me) and it takes a very very long time for any sort of mutation/cross breeding to occur even though I upped all rates to 0.95 for testing, and by long time I mean left the game running 3 hours while standing next to it with chat open, and nothing popped up. Any idea as to why this would be? I’ve used the mod in the past and this was never the case
Will this be updated to 1.16 any time soon?
In reply to spaceartist101:
When was it last updated? Almost 2 years ago. So no it will not be.
Plese Make This For 1.12.2 I really need this mod!
In reply to adriplayz01:
This is updated to 1.12.2. You just need to look at the sidebar on the right-hand side beneath the "about" section and the "members" section (likely right above an ad too). It'll have an A next to it because it's an alpha version, but it was updated back in 2018.
Hello!
I have a Problem with your Mod. I really want to Play with your Mod in 1.7.10 but if i start Minecraft in the Game Crashes and the Reason is Agricraft. What can i do?
Hello I have a problem, who I want to cross planting always comes out with a weed seed but e.g. I want to have an iron seed. how can i change this?
play on the twitch launcher.
Hello! I was wondering if I could incorporate this mod into my mod-pack. If necessary, I can give credit once I make a website for the mod-pack.
Im currently playing on a custom profile with a few mods many focusing around dinosaurs. The current situation i am having is that my wheat wont mutate and wont go up. Any soluations?
Hi, I play MC1.12.2 with agricraft.
At first i love your Mod.
Is it possible to get Hwyla integration for agricraft? Iam really missing this since MC 1.7.10 with Waila
In reply to Forge_User_72587545:
Waila can show to you any thing than u are looking at,waila work with all the mods possibles.I can't use this mod in any modpack for some reason. I've tried 3 different packs that have Agricraft in them, and the result is always the same: As soon as I place down anything at all from the mod (usually cropsticks and crops), a few minutes later I'll go to search for something in JEI, and the game crashes with the error "Already drawing vertices", seemingly pointing at the Water/Rain Tanks as the cause of the crash. I've tried this with and without Vanilla Fix and Optifine. With Vanilla Fix I get a crash, without it the entire game just locks up instead and doesn't generate a crash report. Why does this happen to me, but doesn't seem to happen to most people? I've seen this crash reported on github, but it seems like most people can use Agricraft just fine.
Hello, how do you feel about magic crops? Just finding configs to add compatibility to minecraft 1.12.2 was quite difficult... So what am I getting at? I "wrote" a separate json for plants from magical crops, if you want you can download them from the link and move them to the configs folder.
Will this be updated for/does anyone know a mod that does a similar thing for 1.15.2?
Your mod is great, I use it a lot but for some odd reason I can't place any of the seeds onto crops which we're added by Mystical Agriculture from an another mod!
I can place normal Mystical seeds like tin, copper etc. but not the ones from other mods like Ender Io or The Twilight Forest! If you have some time can you include a custom config for those modded seeds, would we very helpful!
please 1.12.2
In reply to penguimicrocefalico:
There's already a 1.12.2 version, the "1.12" version works on 1.12.1 and 1.12.2 as well. A minor-version update doesn't always mean mods need to be updated, in fact most times it doesn't mean that, in my experience (and I can confirm that in this case, as I've used it in a 1.12.2 pack before).