promotional bannermobile promotional banner

Outbreak Containment Lost

A hardcore infection-survival modpack where the outbreak spreads, survival matters, and players progress from primitive weapons to guns, tech, and containment.
Back to Files

Outbreak- Containment Lost-0.4.0-beta

File nameOutbreak- Containment Lost-0.4.0-beta.zip
Uploaded
Jul 15, 2026
Downloads
16
Size
64.8 MB
Mod Loaders
Forge
File ID
8435713
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Outbreak: Containment Lost — v0.4.0 beta

The Containment Overhaul

This is the largest update to Outbreak: Containment Lost so far. Version 0.4.0 greatly expands the pack with new infection content, survival systems, weapons, wildlife, structures, environmental details, building options, world-generation improvements, and extensive performance work.

The infection timeline, infected AI, shaders, controls, configuration files, compatibility systems, and public CurseForge packaging have also been rebuilt or substantially revised.

Alpha Notice: Outbreak: Containment Lost remains in active development. Features, configurations, progression, compatibility, and balancing may continue to change before the full release.

Release Highlights

  • Added End-Parasitize and Convert All (E-PCA) as the pack’s primary infection system.
  • Reworked infection progression so the outbreak begins around day 3 and escalates over approximately 100 in-game days.
  • Removed the temporary artificial 24-infected population limit and restored E-PCA’s intended horde behavior.
  • Added Outbreak EPCA Performance Compatibility v1.0.0 — Early Beta for E-PCA-specific AI optimization.
  • Added broad expansions to wildlife, survival, weapons, combat, movement, structures, building, visuals, and audio.
  • Reworked terrain and structure generation to reduce oversized oceans, excessive frozen terrain, overlapping structures, and unstable far-chunk activity.
  • Rebuilt major performance systems for entities, chunk loading, rendering, memory usage, particles, animations, and infected hordes.
  • Repaired the public CurseForge export so third-party projects remain official and unmodified while pack-specific fixes are delivered externally.

Infection & Horror Expansion

Added the following major infection, horror, and post-apocalyptic content:

  • End-Parasitize and Convert All (E-PCA)
  • FracturePoint
  • Horror Element Mod
  • Still Life
  • Warium
  • Apocalyptic Arsenal
  • Burnt
  • Additional infected creatures, environmental hazards, and outbreak-related content.
  • More abandoned, ruined, military, industrial, and post-apocalyptic locations.
  • Additional horror encounters, survival threats, and environmental storytelling throughout the world.

Infection Progression Rework

  • The outbreak now begins around day 3 instead of waiting until day 10.
  • Infection activity gradually increases over approximately 100 in-game days.
  • Infection progression remains active after day 100.
  • Early infection activity begins slowly instead of immediately overwhelming the player.
  • New infected threats gradually become more common as the outbreak progresses.
  • Later stages can produce significantly larger and more dangerous hordes.
  • Infection-related enemies remain the pack’s primary hostile threat.
  • Vanilla zombies, skeletons, creepers, and other standard hostile mobs remain enabled but spawn much less frequently.
  • Removed the temporary artificial 24-infected population limit.
  • Restored E-PCA’s intended horde size and population behavior.
  • Natural spawning, spawn eggs, and commands remain functional.
  • Infection conversion, progression, and evolution remain enabled.

Outbreak EPCA Performance Compatibility

Added Outbreak EPCA Performance Compatibility v1.0.0 — Early Beta, a separate optimization addon developed specifically for E-PCA 0.3.5 and 0.3.5m.

The addon targets several expensive infected-AI operations that could cause severe server lag, long tick delays, and major FPS drops when large hordes were active.

Performance Improvements

  • Fixed infected mobs repeatedly searching for nearby light sources every tick after an unsuccessful search.
  • Added a proper retry delay to failed infected light-source searches.
  • Reduced how frequently inactive infected scan large areas for potential targets.
  • Preserved faster target reactions when infected are already active or fighting.
  • Reduced repeated group-behavior calculations performed by large hordes.
  • Reduced repeated path-sharing and nearby-infected searches.
  • Lowered unnecessary AI processing as the number of active infected increases.
  • Improved performance when approximately 30 or more infected are active nearby.
  • Reduced severe server-tick spikes caused by repeated infected-AI searches.
  • Reduced client FPS drops caused by excessive infected calculations.
  • Added compatibility with general entity-performance mods such as Mobtimizations.
  • Added support for both singleplayer and dedicated servers.

Preserved E-PCA Behavior

The compatibility addon does not:

  • Add an artificial infected-population cap.
  • Reduce E-PCA’s intended maximum horde size.
  • Disable infected creatures, spawn eggs, or commands.
  • Change natural E-PCA spawning rules.
  • Alter infection progression, evolution, or conversion mechanics.
  • Modify infected health, damage, attacks, or active combat behavior.
  • Replace or edit the original E-PCA JAR.
  • Contain or redistribute E-PCA textures, models, sounds, or other assets.

Supported Environment

  • Minecraft: 1.20.1
  • Forge: 47.x
  • Java: 17
  • E-PCA: 0.3.5 or 0.3.5m
  • Multiplayer: Install the addon on both the client and server.
  • Singleplayer: Install the addon in the normal Minecraft instance.

Future E-PCA releases must be reviewed and tested before compatibility can safely be expanded.

Additional Entity Performance Improvements

  • Added the official Mobtimizations performance mod.
  • Improved general entity-targeting and pathfinding efficiency.
  • Disabled Spark’s unnecessary constant background profiler.
  • Reduced unnecessary background-profiling overhead.
  • Improved performance during large hostile encounters.
  • Preserved the pack’s intended horde-focused gameplay.
  • Avoided using artificial infected limits as a substitute for proper optimization.
  • Continued using E-PCA’s original population and spawning systems.

Wildlife & Wilderness Survival

  • Added Alex’s Mobs.
  • Configured Alex’s Mobs to focus primarily on believable real-world wildlife.
  • Retained animals such as bears, seals, crocodiles, caimans, turtles, whales, birds, large cats, and other recognizable wildlife.
  • Disabled many fantasy, supernatural, dimension-based, and excessively unusual creatures.
  • Added Butchery.
  • Added Butchery compatibility for Alex’s Mobs.
  • Expanded hunting, food preparation, and wilderness survival.
  • Added additional food, farming, cooking, and fishing content.
  • Added Farmer’s Respite.
  • Added Ecologics.
  • Added Project: Vibrant Journeys.
  • Added more environmental and seasonal details.
  • Added improved campfire and outdoor-survival systems.
  • Expanded food-decay and long-term food-storage support.

Survival Systems

  • Expanded temperature and thirst mechanics.
  • Improved compatibility with Legendary Survival Overhaul.
  • Added more survival equipment and environmental protection.
  • Expanded clean-water and water-treatment gameplay.
  • Improved wilderness preparation and long-term survival.
  • Added more containers and survival supplies.
  • Improved cold-weather and hot-weather survival balance.
  • Expanded early-game resource gathering.
  • Added more realistic survival progression.
  • Added additional medical, utility, and emergency equipment.

Weapons & Combat

  • Added additional TaCZ weapon content.
  • Added Fibers Gunspack.
  • Added new military, survival, and post-apocalyptic weapons.
  • Added Better Combat.
  • Added Tactical Movement.
  • Added Spartan Weaponry.
  • Added Simply Swords.
  • Expanded melee-weapon variety, armor, and combat equipment.
  • Improved firearm-animation compatibility.
  • Improved compatibility between TaCZ, first-person rendering, and movement animations.
  • Reduced conflicting combat and movement keybinds.
  • Tuned firearm tracers, lasers, and decals.
  • Reduced bullet-hole lifetime.
  • Reduced unnecessary firearm-effect rendering distance.
  • Reduced firearm visual overhead during larger fights.
  • Improved combat responsiveness during infected hordes.

New Structures & Locations

Added or expanded:

  • Abandoned Structure Aviation
  • Abandoned Watchtower Refurnished
  • Horror Aviation
  • Annoying Horror Structures
  • Radio Towers
  • Radio Towers and Doomsday content.
  • Doomsday decoration content.
  • Additional abandoned military locations and industrial ruins.
  • Additional infected and post-apocalyptic structures.
  • Additional shelters, camps, survival locations, and environmental-storytelling structures.
  • Additional YUNG’s structure improvements, including Better Mineshafts, Better Desert Temples, and Better Jungle Temples.

Structure & World-Generation Fixes

  • Reworked structure separation and spacing.
  • Reduced structures generating inside one another or too close together.
  • Reduced structures generating in invalid underground locations.
  • Improved compatibility between structures and modded biomes.
  • Increased spacing between larger structures.
  • Added improved structure-placement protection through Structure Essentials.
  • Removed problematic Still Life features that attempted to affect distant or unloaded chunks.
  • Fixed runaway underground generation that repeatedly modified neighboring chunks.
  • Reduced unnecessary far-chunk world-generation activity.
  • Improved terrain-generation stability and chunk-generation consistency.
  • Adjusted biome scale so biomes are closer together without becoming extremely small.
  • Reduced excessively long stretches of repetitive terrain.
  • Reduced excessively large oceans and distant island separation.
  • Reduced excessive frozen and snow-covered terrain.
  • Improved compatibility between structures and the pack’s terrain-generation mods.

World-Generation Notice: Most of these changes affect new worlds or newly generated chunks. Areas that have already been generated will generally retain their existing terrain and structures.

Movement & Controls Rework

  • Reconfigured ParCool to focus primarily on crawling and basic movement.
  • Disabled most unnecessary parkour actions.
  • Disabled movement systems that did not fit the pack’s intended gameplay.
  • Reduced excessive camera movement.
  • Disabled movement features that interfered with firearms.
  • Improved leaning and tactical-movement controls.
  • Reassigned important actions to reduce duplicate keybinds.
  • Improved compatibility between Tactical Movement and TaCZ.
  • Improved compatibility between movement animations and first-person rendering.
  • Added Default Options support for a more consistent control layout.

Building & Decoration

  • Added Create.
  • Added Immersive Engineering.
  • Added Quark.
  • Added Supplementaries.
  • Added Amendments.
  • Added Refurbished Furniture.
  • Added Connected Glass.
  • Added Continuity.
  • Added more furniture, decoration, survival-base equipment, and industrial building content.
  • Added more lantern and lighting options, including swinging and dynamic lantern functionality.
  • Expanded the Macaw’s building collection with Bridges, Doors, Fences, Furniture, Lights, Paths, Roofs, Stairs, Trapdoors, and Windows.

Visual Improvements

  • Rebuilt the included shader packs from their original working versions.
  • Corrected Oculus shader-pack loading and archive-layout problems.
  • Adjusted nighttime lighting without unnecessarily changing daytime visuals.
  • Made nights substantially darker.
  • Increased the importance of flashlights, torches, lanterns, and other light sources.
  • Better matched the nighttime darkness of Complementary Unbound and Bliss.
  • Removed previously broken shader variants.
  • Improved weather, foliage, and environmental visual settings.
  • Tuned dynamic-light update behavior and rendering distance.
  • Tuned entity models and textures for improved performance.
  • Preserved visual quality while reducing unnecessary rendering overhead.
  • Reduced excessive particles and animation calculations.
  • Improved the balance between atmosphere, visibility, and performance.

Audio Improvements

  • Tuned Sound Physics Remastered.
  • Improved environmental sound occlusion.
  • Improved indoor and outdoor sound transitions.
  • Tuned footsteps, firearm audio, weather, and ambient audio.
  • Reduced unnecessary audio calculations.
  • Removed the older Forge Sound Attract setup from the active audio stack.
  • Improved compatibility between the pack’s environmental sound systems.
  • Reduced excessive sound-processing overhead during large hordes.

Performance & Stability

  • Tuned Embeddium for balanced performance and visual quality.
  • Tuned ModernFix, FerriteCore, Entity Culling, and AllTheLeaks.
  • Tuned dynamic lighting and Sodium-related settings.
  • Improved chunk-loading configuration.
  • Disabled unsafe speculative chunk loading.
  • Reduced unnecessary entity and particle rendering.
  • Improved render-distance and simulation-distance balance.
  • Reduced excessive animation calculations.
  • Improved entity-despawning behavior.
  • Reduced memory and resource-loading overhead.
  • Removed AI Improvements after restructuring the performance setup.
  • Added Mobtimizations for general mob-AI performance.
  • Added Outbreak EPCA Performance Compatibility for E-PCA-specific AI optimization.
  • Preserved all intended infected spawning and horde behavior.
  • Improved performance without simply reducing the number of infected.

Burnt & Chunk-Loading Repairs

  • Identified Burnt’s active fire simulation as a major source of server-tick stalls.
  • Disabled the unsafe active fire-simulation behavior.
  • Prevented Burnt from repeatedly processing unloaded chunks.
  • Reduced long server freezes and severe chunk-loading delays.
  • Adjusted Better Chunk Loading to avoid overly aggressive chunk requests.
  • Disabled unsafe speculative chunk loading.
  • Improved chunk loading while travelling and generating new terrain.
  • Reduced the likelihood of partially loaded or visually missing chunks.

Compatibility & Error Fixes

  • Fixed invalid Butchery models and loot references.
  • Fixed malformed animation values.
  • Added missing optional-mod recipe checks.
  • Repaired malformed fluid and item tags through external data fixes.
  • Fixed invalid armor and compatibility references.
  • Reduced repeated missing-recipe, missing-tag, and missing-model warnings.
  • Fixed several resource, animation, and loot-table errors.
  • Corrected structure-compatibility rules.
  • Disabled the malformed TaCZ and First-Person compatibility addon.
  • Kept the regular First Person mod available.
  • Added a separate supported TaCZ first-person compatibility solution.
  • Improved First Person and Better Combat compatibility through external configuration.
  • Improved compatibility for Entity Culling, First Person, Not Enough Animations, Skin Layers 3D, StableCap, True Fishing, Structory, Simply Traps, TaCZ, E-PCA, and Mobtimizations.

CurseForge Public-Release Repairs

  • Restored official, unmodified CurseForge releases of third-party mods.
  • Removed previous internal third-party JAR modifications.
  • Moved required fixes into external configuration files, datapacks, and resource packs.
  • Upgraded Warium from the previously modified 1.2.8 build to the official Warium 1.3.0 release.
  • Replaced previous Warium modifications with external Paxi recipe and data overrides.
  • Cleaned the generated Connector transformation cache.
  • Prevented Connector’s generated cache from being included in the exported pack.
  • Validated the external Paxi configuration and data files.
  • Removed unmanaged top-level files that should not be included in the CurseForge export.
  • Prepared Outbreak EPCA Performance Compatibility as an independent addon instead of modifying E-PCA.
  • Preserved the original E-PCA JAR without internal edits.
  • Improved compatibility with public modpack-distribution requirements.

Removed or Disabled

  • Removed AI Improvements from the active performance setup.
  • Removed Forge Sound Attract from the active audio setup.
  • Disabled the malformed TaCZ and First-Person compatibility addon.
  • Disabled Burnt’s unsafe active fire simulation.
  • Disabled problematic Still Life far-chunk features.

Before Updating

  • Back up important worlds before installing the update.
  • Most world-generation changes require a new world or newly generated chunks.
  • Dedicated servers must install all required server-side files, including Outbreak EPCA Performance Compatibility.
  • Do not update E-PCA beyond 0.3.5/0.3.5m until compatibility is officially confirmed.

Community & Support

Get help, report problems, share performance results, or suggest improvements through the official WITHHELD STUDIOS Discord:

Discord: https://discord.gg/zFrNaBAMbx

When requesting support, please include your pack version, Minecraft and Forge versions, CPU and GPU, total and allocated RAM, a clear explanation of the problem, your latest.log, and your crash report when one was generated.

Outbreak: Containment Lost is created and maintained by WITHHELD STUDIOS.

Thank you to everyone who tests the alpha, reports problems, and helps shape the outbreak as development continues.