Moonlit Valley-v0.2.0.zip
What's new
I think I've finalized world gen here (may need some config tweaking for mob and structure spawns)
Upcoming:
- disable stone tools
- make copper default after wood
- plate armors should use plates
- melee, rogue, mage combat triangle (wearing one class's armor reduces effectiveness with other classes)
- progression gating with Pufferfish's Skills and AStages (integration coming soon)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

