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Medieval Times Empires Rising - Official Server

Official Server Included! A medieval fantasy RPG, PvE, and PvP/light raid modpack featuring kingdoms, warfare, dragons, magic, economy, and world building.
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Medieval Times Empires Rising-1.6.0.zip

File nameMedieval Times Empires Rising-1.6.0.zip
Uploaded
Oct 21, 2026
Downloads
117
Size
42.8 MB
Mod Loaders
Forge
File ID
9276539
Type
R
Release
Supported game versions
  • 1.12.2

What's new

Medieval Times: Empires Rising 1.6.0

Races rebalanced

Every race has new stats, and new players now choose their race from a menu when they first join. Dragon and Taurus can't be picked from the menu.

  • Titans: a lot more health, but less armour and armour toughness.
  • Dragons: no more creative flight; dragons glide instead. Less health, damage and armour toughness than before, and slower attacks. The three elements now play differently: fire dragons hit hardest but have the weakest armour, ice dragons are the toughest but attack and fly slowest, and lightning dragons fly fastest.
  • Dwarves: no longer lose health (they now get a little extra), and are less slowed down. Smaller damage and armour toughness bonuses, half the magic affinity, and slightly wider.
  • Elves: taller and slimmer, and jump higher. Smaller attack speed bonus, and now less armour and armour toughness.
  • Faelis: a smaller health penalty, a little faster, and slimmer.
  • Goblins: half the health penalty, and a little bigger. The damage bonus is gone in exchange for faster attacks. Faster swimming, less armour toughness.
  • Taurus: half the health and armour toughness bonuses, no armour bonus, less knockback resistance. Slower attacks, movement and swimming.
  • Depth Strider no longer stacks with racial swim speed.

Medieval Times Mixins 0.2.4

The server already runs these fixes. This update brings the client side to everyone, and it is required with the new JEI.

  • No more crash on startup with the new JEI and Horse Power.
  • Corpses stay where you can reach them. Bodies are no longer stuck in the bedrock floor or the End's void (ones already stuck get moved to the nearest floor), they no longer slide away after explosions or in water, and they no longer go through portals. A body no longer vanishes while someone is looting it, and with two bodies on one block you can open either.
  • Death history works. The Items button now shows the items, deaths in the Spawn world are listed, and opening your history no longer disconnects you.
  • Traders and charms work. Ancient Warfare faction traders open their trade window again, and player-owned traders no longer take payment when they're out of stock. AncientSpellcraft charm and ring keybinds work, and activating a second ring no longer deletes or duplicates the first.
  • A steadier server: fixes for duplicate mobs and ghost dragons, players being locked out at login, needing to respawn on your first login, and crashes from players and mobs with broken positions.

Mod updates

Updated to newer versions:

  • AncientSpellcraft
  • Chat Heads Vintage
  • Chibi (formerly LoliASM)
  • Climate Control / Geographicraft
  • CraftTweaker
  • Electroblob's Wizardry
  • [FCL] Fexcraft Common Library
  • Just Enough Items (JEI)
  • JourneyMap
  • Patchouli
  • Trinkets and Baubles
  • VintageFix
  • Yet Another Recipe Conflict Fixer (YARCF)