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Automocraft

An automation and PvE heavy modpack for 1.18.2

File Details

0.5.0, Blades, Magic, and Life

  • B
  • Aug 22, 2022
  • 89.01 KB
  • 38
  • 1.18.2

File Name

Automocraft-0.5.0.zip

Supported Versions

  • 1.18.2

0.5.0, Blades, Magic, and Life!

Due to technical limitations regarding some mods, a large amount of content had the be cut from The Fighter's Guild update, so rather than releasing a dissapointing update, I combined the next 3 updates I had planned into one, merging The Fighter's Guild, The Mage's College, and Lifelight!

 

Changes

Due to this being 3 updates in one, there's a lot of content to go over, so let's get into it!

 

Arachnid Rancher

Cute domestic spiders!

Apotheosis

Changes to enchanting, spawners, and brewing.

Queen Bee

Adds a Queen Bee miniboss.

Egg to Capture Mob

Adds an egg that can be thrown at a mob with low health to make a spawn egg.

Critters and Companions

Adds some cute animals, this description doesn't do it justice, just check the mod page lol.

Phantoms of the End

Phantoms only spawn in the end now! Speaking of the end....

Enlightened End

A complete overhaul of the end, it's really nice!

More Dragon Eggs

Every ender dragon slain drops an egg, not only the first one!

Friends and Foes

Adds in the mobs from old mob votes. The mod is currently unfinished and not all of them have been added yet.

Ars Nouveau

Adds a complex spellcasting system.

Ars Creo

Integrates Ars Nouveau with Create, adding a new kinetic power source and allowing some things from Ars Nouveau to function on moving contraptions.

Whisperwoods

Adds several strange and terrifying forest creatures, including a new boss.

No More Piglin Portal Spawning

Just what it says in the title :)

 

Some Quick Notes

This is and will likely remain (at least for quite a while), the biggest update to Automocraft. Because of this there are almost definitely be some issues that will need to be patched between now and the next major update, off the top of my head one thing that definitely needs to be fixed is the fact that none of the new content is integrated with CobbleGenRandomizer yet. This update took quite a while, and a lot of content was cut from it, especially from the Fighter's Guild section (there was going to be vampirism, lycanthropy, and zombie mobs for starters). With all the effort I put in, I very much hope that you all enjoy it :)

 

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