promotional bannermobile promotional banner

Ultimate Transport System

Cables, batteries, generators player tubes and more.
Back to Files

Ultimate Transport System-1.21.1-1.0.1-NeoForge

File nameUltimate Transport System-1.21.1-1.0.1-NeoForge.jar
Uploader
NadienDevNadienDev
Uploaded
Sep 6, 2026
Downloads
11
Size
773.6 KB
Mod Loaders
NeoForge
File ID
8819656
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:ultimate-transport-system-1679844:8819656"

Learn more about Curse Maven

What's new

Changelog

[1.0.1]

Added

  • Disconnected faces. Every face that touches a container now has a third setting beside insert and extract: leave it alone. A cable set that way stops reaching for the block and drops the arm it was drawing, so it comes away from the chest instead of sitting against it doing nothing.
  • Wrenches from other mods work on this mod's blocks. Create, Ender IO, Mekanism, AE2, Immersive Engineering, Pipez and anything in the common wrench tags: a click steps the clicked face, a sneaking click takes the block back with everything in it. Wrenches that belong to no shared tag are recognised by name, and none of this changes what they do anywhere else.
  • On a universal cable a foreign wrench moves every cargo at once, since it carries no mode dial of its own. The mod's configurator and the cable's own screen still set the five apart.

Fixed

  • Stations no longer trap a rider in a loop. A station lifted anyone standing in it into whatever tube sat above, without looking at which way that tube pointed. A tube pointing back down pushed the rider straight into the station again, and the two handed them back and forth for as long as they stood there. A station now refuses to lift into a downward tube and keeps its floor solid.
  • Tubes are transparent again. Their models asked for the cutout pass, which keeps only what is fully opaque or fully clear and turned the tinted glass into a solid wall. They now draw in the translucent pass, and the TubeRenderPass setting that was meant to choose between the two finally does.