Twilight Forest - Fabric - MC 26.1.2 - 4.9.801
Curse Maven Snippet
What's new
ADDED:
- Added the ability to pluck a Raven Feather. Only one Raven Feather can be plucked per Raven, after which trying to interact with the Raven will cause it to play the Raven squawk sound event to players tracking the entity. This will make obtaining a Raven Feather passively easier. The drop can be modified through a datapack.
CHANGED:
- Changed the aurora noise shader from opensimplex2 to Simplex Gabor. New look, slightly better performance in some cases.
- Changed the Glass Bottle dropping to be prioritized over a filled Flask when a player attempts to fill a Flask from a stack while having a full inventory.
- Changed the cloud color environment attribute for the Dark Forest Center and Final Plateau biomes to 0, which will cause clouds to be fully transparent within the biomes.
- Fixed an issue where Mason Jar lids were not updated on clients after being swapped, which caused visual desynchronization between players on a server.
- Removed TF biomes from `BiomeTags.SPAWNS_COLD_VARIANT_FARM_ANIMALS` and `BiomeTags.SPAWNS_WARM_VARIANT_FARM_ANIMALS`, which prevents temperature-based farm animal variants from spawning in the dimension.
- Changed the Charm effects to move more smoothly. (by LightgraycaAT)
- Portals will no longer generate in restricted biomes. (This time for sure, right? ...Right?)
- Moved the Uncrafting Table options into a server config. More info about what this change entails can be found in the NeoForge Docs.
FIXED:
- Fixed a bug where the Knight Stronghold could generate levitating upper stronghold walls above the doorways.
- Fixed a bug where Fallen Leaves block placement during world generation could lead to floating Tall Grass blocks.
- Fixed the Smoker and Encased Smoker particle sizes being way smaller than intended.
- Restored Lich height from 1.7.10. Again. Stop.
- Fixed a bug where placing Traveller's Gloves on a living entity would underender any Vests. The same bug was fixed with Wings and the Belt.
- Fixed a bug where the sound event would not play when cycling through maps in Traveller's Goggles modifier Item Display.
- Fixed a bug where Mushrooms could survive on Glass, Stairs, Twilight Forest portals, and other blocks when they were adjacent to the Twilight Forest portal.
- Fixed the check for wasted items for the `twilightforest:simple_repair` recipe type so that one item worth of repair value is allowed to be partially wasted again.
- Fixed Scepters not being able to be damaged to 0 durability and becoming disabled while they still have a charge left.
- Fixed the Zombie Scepter repair recipe not working.
- Fixed a bug where the Renewal enchantment would not consume any Scepter repair items.
- Fixed a bug where the Moonworm Queen could place Moonworms infinitely. R.I.P. the Moonworm Broodmother.
- Fixed a bug where the Moonworm Queen use interaction could be disabled, even for players in Creative Mode.
- Fixed the Brazier item rendering being broken.
- Fixed the Yeti's AI in general (By Fywchis):
- Fixed a bug where Yeti anger state did not render.
- Fixed a bug where Yetis could throw the player twice.
- Fixed the Yeti not damaging the rider while holding them.
- Changed the Yeti to longer be angry if it hasn't seen the player who bullied them for 40-60 seconds.
- Changed Yetis to follow "Forgive dead players" and "Universal anger" gamerules.
- Fixed a bug where Yetis would not throw you if you left the game while riding them.
- Fixed the trajectory and its deviation for players thrown by Yetis.
- Fixed an issue where Tall Grass could generate on Mycelium blobs. (Fywchis)
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CHANGED (Fabric):
- Changed hardcoded level key checks for dimension effects rendering to use dimension type tags.
- Improved map rendering implementation to get rid of @Overwrite Mixins.
FIXED (Fabric):
- Fixed some issues with reading data attachments.
- Fixed some issues when running on a dedicated server.
- Fixed a Mixin incompatibility with Architectury API.
- Fixed a missing method implementation for the interface injected into WeightedList$Builder, which caused crashes when trying to spawn mobs for some structures.
- Fixed an issue where the Ominous block conversions were initialized before the block registry was populated, which led to a crash.
- Fixed an issue with a Mixin that was causing Grindstones not to consume enchanted items.
- Fixed an issue where some structures did not spawn mobs.
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