smartmobs-2.1.0.jar
Curse Maven Snippet
What's new
# Smart Mobs 2.1.0 - Configuration Update
## 🎛️ New Features
- **Full Configuration System**: All AI features can now be individually enabled/disabled
- **Customizable Parameters**: Adjust ranges, chances, cooldowns, and damage multipliers
- **Config File**: `config/smartmobs-common.toml` created automatically on first run
## ⚙️ Configurable Features
### Zombies
- Block breaking, bridge building, pillar building
- Wall tracking range (1-128 blocks)
### Skeletons
- Enhanced sniper AI with configurable range (8-64 blocks)
- Adjustable accuracy multiplier (1.0-5.0x damage)
### Spiders
- Web-based attacks toggle
### Creepers
- Wall explosions, pre-powered spawning, napalm effects
- Configurable spawn chance and tracking range
### Endermen
- Player teleportation during combat
- Slenderman-like proximity effects
- Adjustable ranges, chances, and cooldowns
## 🔧 Technical
- Uses Forge's ForgeConfigSpec for type-safe configuration
- All settings have sensible defaults and validation
- Configuration changes require game restart
## 📝 Notes
- Fully backwards compatible
- Default settings match previous behavior
- All features enabled by default for existing experience
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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