Smart Mobs

Overhauls mob AI with wall-breaching creepers, sniping skeletons, and digging zombies in a highly configurable survival challenge.

File Details

smart-mobs-2.2.0.jar

  • R
  • Feb 21, 2026
  • 55.60 KB
  • 440
  • 1.21.1
  • Fabric

File Name

smart-mobs-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:smart-mobs-1299557:7658997"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Smart Mobs Changelog

## Creepers
- Blow through walls when stuck
- Spawn pre-charged 10% of the time
- Leave napalm fire after exploding

## Skeletons
- Near-perfect aim with faster arrows
- Lead their shots to where you're going to be

## Endermen
- Teleport players (and villagers) to random spots nearby instead of just chasing them

## Zombies
- Dig through blocks and pillar up to reach you
- 50% chance a killed player rises back as a zombie with their name

## Spiders
- Shoot cobwebs at your feet to pin you down

## All Hostile Mobs
- Dodge arrows and melee swings
- Swim faster and see through walls
- Spread across multiple targets instead of dogpiling one player
- Go after villagers too

### Chaos Mode
A togglable mob free-for-all deathmatch. Must be enabled in config first, then activated with `/smartmobs chaos enable`. Every mob fights everything in sight.

### Config Reload
`/smartmobs reload` lets you change settings without restarting.