Smart Mobs makes familiar mobs harder to deal with. Zombies can dig through your walls, skeletons aim ahead of you, and creepers can blast their way through obstacles. If you've got used to vanilla combat, you'll need to rethink a few habits.
Mob changes
- Creepers blow through obstacles when they can't reach you and leave napalm fire after exploding. They also have a 10% chance to spawn charged.
- Skeletons lead their shots and fire twice as fast as they do in vanilla.
- Endermen teleport you to a random nearby spot rather than chasing you. They can do this to villagers too.
- Zombies dig through blocks and build cobblestone pillars to reach you. When one kills a player, there's a 50% chance it creates a zombie with that player's name.
- Spiders shoot cobwebs at your feet from up to 8 blocks away, giving other mobs time to catch up.
Hostile mobs can dodge arrows and melee attacks, track targets through walls, and swim after you. Groups spread out between nearby targets rather than all chasing one player. They'll attack villagers too.
Chaos mode
Chaos mode makes every mob attack whatever is closest, including other mobs and animals. You need to unlock it in the config first, then an operator can run:
/smartmobs chaos enable
Configuration
Every feature has its own toggle. After editing the config, run /smartmobs reload to apply your changes immediately without restarting the world.

