Smart Mobs

Overhauls mob AI with wall-breaching creepers, sniping skeletons, and digging zombies in a highly configurable survival challenge.

File Details

smartmobs-2.1.0.jar

  • R
  • Jul 10, 2025
  • 66.90 KB
  • 5.2K
  • 1.20.1
  • Forge

File Name

smartmobs-2.1.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:smart-mobs-1299557:6751395")
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# Smart Mobs 2.1.0 - Configuration Update

  ## 🎛️ New Features
  - **Full Configuration System**: All AI features can now be individually enabled/disabled
  - **Customizable Parameters**: Adjust ranges, chances, cooldowns, and damage multipliers
  - **Config File**: `config/smartmobs-common.toml` created automatically on first run

  ## ⚙️ Configurable Features
  ### Zombies
  - Block breaking, bridge building, pillar building
  - Wall tracking range (1-128 blocks)

  ### Skeletons
  - Enhanced sniper AI with configurable range (8-64 blocks)
  - Adjustable accuracy multiplier (1.0-5.0x damage)

  ### Spiders
  - Web-based attacks toggle

  ### Creepers
  - Wall explosions, pre-powered spawning, napalm effects
  - Configurable spawn chance and tracking range

  ### Endermen
  - Player teleportation during combat
  - Slenderman-like proximity effects
  - Adjustable ranges, chances, and cooldowns

  ## 🔧 Technical
  - Uses Forge's ForgeConfigSpec for type-safe configuration
  - All settings have sensible defaults and validation
  - Configuration changes require game restart

  ## 📝 Notes
  - Fully backwards compatible
  - Default settings match previous behavior
  - All features enabled by default for existing experience