smart-mobs-2.3..0.jar
Curse Maven Snippet
What's new
Ported to Minecraft 1.21.11 using Fabric Loader 0.18.5 and Fabric API 0.141.3+1.21.11.
Mob behavior
- Creepers can blast through walls when blocked, spawn charged, and spread fire with napalm explosions.
- Skeletons lead moving targets, compensate for arrow drop, and shoot faster arrows.
- Endermen teleport players to random nearby positions. You can enable this for villagers too.
- Zombies dig when their path is blocked and build cobblestone pillars to reach higher targets. They can turn a killed player into a named zombie clone with a rising animation.
- Spiders place cobwebs on targets within range.
- Monsters dodge arrows and melee swings by moving sideways relative to the attacker.
- Monsters swim faster and pursue targets more aggressively in water.
- Mobs can track targets through walls and attack villagers. Both are configurable, including whether mobs use their abilities on villagers.
- Groups spread out between targets instead of all focusing on one player.
Configuration and commands
Edit config/smart-mobs.json to configure the features, then run /smartmobs reload to apply changes without a restart.
Chaos mode makes all mobs hostile to everything in the current dimension. Enable it with /smartmobs chaos enable.
This mod has no additional files

