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Smart Mobs

Makes mobs tougher: zombies dig and build, skeletons lead their shots, and creepers blast through obstacles. Each feature can be toggled in the config.
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smartmobs-2.1.0.jar

File namesmartmobs-2.1.0.jar
Uploader
Politas180Politas180
Uploaded
Jul 10, 2025
Downloads
8.2K
Size
66.9 KB
Mod Loaders
Forge
File ID
6751395
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:smart-mobs-1299557:6751395")

Learn more about Curse Maven

What's new

2.1.0: Configuration update

You can now turn each AI feature on or off and adjust its settings. The mod creates config/smartmobs-common.toml on the first run. Restart the game after editing it.

Available settings include:

  • Zombies: block breaking, bridges, pillars, and wall tracking range (1-128 blocks).
  • Skeletons: sniper AI, range (8-64 blocks), and the accuracy multiplier (listed as 1.0-5.0x damage).
  • Spiders: web attacks.
  • Creepers: wall explosions, charged spawning, napalm effects, spawn chance, and tracking range.
  • Endermen: combat teleportation, Slenderman-like proximity effects, ranges, chances, and cooldowns.

The config uses ForgeConfigSpec with default values and validation. All features stay enabled by default, and the defaults match the previous behavior. This update is backwards compatible.

This mod has no additional files