smartmobs-2.1.0.jar
Curse Maven Snippet
What's new
2.1.0: Configuration update
You can now turn each AI feature on or off and adjust its settings. The mod creates config/smartmobs-common.toml on the first run. Restart the game after editing it.
Available settings include:
- Zombies: block breaking, bridges, pillars, and wall tracking range (1-128 blocks).
- Skeletons: sniper AI, range (8-64 blocks), and the accuracy multiplier (listed as 1.0-5.0x damage).
- Spiders: web attacks.
- Creepers: wall explosions, charged spawning, napalm effects, spawn chance, and tracking range.
- Endermen: combat teleportation, Slenderman-like proximity effects, ranges, chances, and cooldowns.
The config uses ForgeConfigSpec with default values and validation. All features stay enabled by default, and the defaults match the previous behavior. This update is backwards compatible.
This mod has no additional files

