Scaling Health Issues-1.0.2.jar
Curse Maven Snippet
What's new
1.0.2
Tweaks
- Added Blight Equipment Config
- Exposes the existing Scaling Health mechanic to a config instead of only being interactable with mod API
- Allows Equipment to be Defined per Tier
- Allows Equipment/Enchantment chances to be configured per minimum Blight Difficulty
- Any equipment added through ScalingHealthAPI will be respected and used
- The default config features many items from Spartan Weaponry, Ice and Fire, Better Survival, Fish's Undead Rising, and Nano's Arsenal
- Significant Damage Tracker
- Messages will now show even if there is no attacker to credit
- Broken Armor pieces can now be hovered in order to see everything it used to have
Compatibility
- Added an Optional buff to the Totem of Undying (default enabled) when used since it activates after modded mechanics:
- Reskillable Undershirt - Cooldown will be reset (current health requirement remains the same)
- Bountiful Baubles Broken Heart - Max Health penalty is reset and can be used again
Infernal Mobs
- Adjusted Equipment on spawn to now consider the closest player within 128 blocks (affects Luckified interaction)
- Adjusted loot drop enchantment behavior to not try enchanting everything, this Infernal Mobs original behavior will not be used if interacting with Luckified as it generated stackables with nbt
Fixes
- Instant difficulty processing not actually being instant as it had a 2 tick delay.
- Scaling Health trying to constantly recalculate a mob's Diffifulty if it was configured to have 0 Difficulty, such as with Passive Mobs.
- An extremely rare case where a Blight Fire Effect never appeared because data came later than expected.
- Complete Blight Status never being instantly synced to client unlike Blight Fire Effect which was working properly. Now attempts to sync this status.
- Fixed the optional "Fix Inverted Config For Equipment Piece Chances" inverting armor chance
Config
- Infernal Mobs Equipment chance is now configurable instead of always 100%. Default is 50% per item for Rare, 75% per item for Ultra, and 100% per item for Infernal
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