
Description

Specialized weapons with distinct combat roles, active abilities, and defensive techniques!
Nanonaitor’s Arsenal re-imagines weapons from history, fantasy, and legend as mechanically unique Minecraft equipment. Every weapon introduces a different way to attack, defend, move, charge, reflect, weaken, or control groups of enemies.

Ice and Fire | Scape & Run Weapon Tiers Included!
🔨 Morning Stars

A 1-handed weapon capable of reducing armor of a small group of enemies. Good for dungeons and beefy enemy groups.
- Reaches full charge after 2 seconds.
- Each 1/4 charge adds +10% damage with max +40% damage.
- Charging expands AOE hit 2 blocks on each side.
- Full charge: applies Armor Fracture & 20% chance to inflict Stunned for 3 seconds.
Armor Fracture
Each Armor Fracture level reduces armor by 20%.
| Tier | Maximum armor reduction |
|---|---|
| Wood | 40% |
| Stone, Copper and Gold | 60% |
| Iron | 80% |
| Diamond+ | 100% |
Armor Fracture lasts:
- 30 seconds against mobs
- 10 seconds against players
🗡️ Scimitars

Scimitars are faster and weaker swords that have special abilities.
- Can attack from the offhand.
- Dual wielding 2 Scimitars enables auto-attacks.
- Each Scimitar takes its own attack turn while dual wielding.
- Right-Click while dual wielding to shield by crossing blades!
- Attack while shielding to perform a Dual Slash!
- Inflict Weakness on enemies hit for 10 seconds.
Minecraft 1.12.2 and 1.20.1
| Material | Weakness |
|---|---|
| Wood, Stone, Copper, Gold, Iron, Silver, Bronze | Weakness I |
| Gold & Silver w/RLCraft Set Bonus | Weakness II |
| Diamond+ | Weakness II |
| Sentient | Weakness III |
Minecraft 26.1.2
- Successful Scimitar hits inflict Weakness II for 10 seconds.
🐯 Paired Claws

High Risk & High Reward weapons meant to quickly decimate single-target enemies.
- Holding the Claw in the Main hand generates a linked off-hand claw.
- Generated Claw Shares Enchantments and durability with main claw.
- Hold Left and Right-Click to auto-attack with respective Claw [2 Handed Only].
- Fully charged hits pierce invulnerability frames [2 Handed Only].
- Each hand follows its own attack timing while sharing a minimum per-target hit interval.
- 50% less knockback than regular weapons for easier combos.
⛓️ Flails

A weapon intended to hit surrounding groups of enemies in a circle around the player. Good versus land mobs around the player, exchanging aim for utility.
- Hold attack to spin continuously.
- Hits every visible, non-allied enemy within 4 blocks.
- Reach modifiers and Long Chain expand the horizontal attack area.
- Attack Speed Increases Rotation Speed and Attacks.
- Cannot mine blocks while equipped.
🪵 Battering Rams

A large 2-handed weapon intended to breach structures and mob groups. Useful for quick-mining in exchange for heavy hunger bar usage.
- Hold "Use" to charge forward [Right or Left Click depending on MC version].
- Smashes a tier-dependent 3×3 path through terrain.
- Higher tiers can destroy progressively harder materials.
- Charging and destroying terrain consume hunger quickly [Need >3 hunger bars to charge].
- Ordinary attacks gain additional knockback.
- When charging your camera gets locked on direction you look at.
⚫ Ball & Chain

A heavy 2-handed weapon capable of ignoring armor. A versatile option to take down tanky enemies and groups should they be lined up in front of you.
Charging swings
- Deal 0.5× base and attribute damage (including enchantments).
- Build one charge per completed revolution.
- Right-clicking while already winding accelerates rotations ×2 and reduces movement speed by 20%! [2-Handed Only]
- Holding with 1-hand reduces attack speed by 50%.
Throw damage and reach
| Charge | Standard tiers |
|---|---|
| 1 | 4 blocks / 1× damage |
| 2 | 8 blocks / 1.5× damage |
| 3 | 12 blocks / full 2× damage |
Gold & Silver skip charge 2 with their matching RLCraft Set Bonus.
Fully charged throws:
- Pierce Armor in Outgoing and Returning hit vs mobs.
- Apply Armor Fracture potion effect for 10 seconds on the Outgoing hit vs players.
- Permanently reduce mob armor points (-10% of current points | minimum 2 points).
- Use full enchantment damage.
- Follow the player’s live aim in 1st and 3rd person.
- Clash with solid blocks.
| Material | Piercing Mob % | Potion % |
|---|---|---|
| Wood | 25% | −20% armor |
| Stone, Copper, Gold, Bronze | 50% | −40% armor |
| Iron, Silver, Steel, Umbrium | 75% | −60% armor |
| Diamond+ | 100% | −100% armor |
Ball & Chain Shielding
- An empty offhand allows the Ball & Chain to act as a shield.
- Can't attack while using it as a shield.
- Visual of ball itself is raised as the shield.
⚔️ Blade Staffs

Blade Staffs are fast 2-Handed weapons meant for groups of enemies that can reflect attacks.
- Melee attacks hit all mobs within 2 blocks of struck mob [Sentient does 3 blocks].
- The right click button activates reflection ability for 1 second [2 Handed Only].
- While reflecting you can't attack.
- Reflected projectile attacks Stun the attacker for 1 second.
- Harmful potion effects are reflected back to the attacker.
- Successful reflections consume durability equal to the incoming damage rounded down.
- Unbreaking can reduce reflection durability loss.
- Reflection Cooldowns: Missing = 3 seconds | Successful = 0.5 seconds.
- Using Blade Staffs with 1-Hand disables auto-attacking, reflection ability and reduces attack speed.
- Living and Sentient versions: Remove Call of the Hive potion effect from nearby entities while held.
- All Blade Staffs share the same reflection cooldown, preventing inventory swapping from bypassing it*
- Reflection uses a fast spinning animation.
- Successful reflections play a distinct custom sound!
Reflection Damage
| Material | Reflection |
|---|---|
| Wood | Always reflects 1 damage |
| Stone | 10% |
| Copper and Bronze | 25% |
| Iron, Gold, Silver, Steel and Umbrium | 50% |
| Diamond and non-elemental Dragonbone | 75% |
| Netherite, elemental Dragonbone, Myrmex, Living and Sentient | 100% |
Special bonuses:
- Silver reflects 200% damage against undead enemies.
- Gold reflects 100% damage while its matching RLCraft gold armor bonus is active.
🛡️ Sun-War Bulwark

- Extremely durable fortress shield.
- Provides 15% passive damage reduction while ready.
- Need both hands to shield.
- Shields attacks from every direction.
- Works as a weapon, attacks deal 1 damage + total armor points [only main hand].
- Shield Bash does an AOE attack of 4-blocks & disables shield for 4 seconds.
- 40% movement penalty while carried.
- 75% movement penalty while shielding.
- Auto-shields in vanilla GUI [chests, menus, etc.] when 2-handed. (Loot Goblins Rejoice!)
- Does not block environmental damage (falling, fire, lava, drowning, starvation, cactus damage, suffocation).
- Blocking attacks builds Guard Strain.
- Reaching maximum Guard Strain temporarily disables the shield.
- Guard Strain naturally decreases.
The Sun-War Bulwark is inspired by the traditional account of El Pípila during the 1810 assault on the Alhóndiga de Granaditas in Guanajuato, Mexico: a miner remembered for carrying a stone slab on his back as protection while reaching and burning the fortified building's gate.
🛡️ Tartsy Shield

A tactical offense and mobility oriented shield.
- One-handed spiked shield.
- Completely negates all damage when shielding.
- Cooldown 4 seconds after blocking 1 attack or using dash ability.
- Attack while guarding to use dash attack ability forward.
- The dash grants 1 second of damage immunity and deals 2 damage.
- Enemies hit get Stunned for 1 second.
- Hitting an enemy gives player’s next melee attack a guaranteed critical.
💫 Stunned
Stunned is a new Arsenal status effect.
- Temporarily disables affected mob AI.
- AI is restored when the effect expires.
- Used by charged Morning Star attack, Tartsy Shield dash, and reflected projectiles from Blade Staff.
- Configurable blacklists can prevent selected entities from being affected.
✨ Arsenal Enchantments
Long Chain
- Exclusive to Flails and Balls & Chains.
- Adds +1 horizontal block of reach per level in X & Z axis.
Rotation Force
- Exclusive to Flails and Balls & Chains.
- Adds +0.2 attack speed per level.
- Speeds up attacks and their matching animations.
- Also accelerates Ball & Chain throw/return speed.
- Default maximum level is III.
Recovery
- Halves the ability cooldown of Tartsy Shield.
- Halves the ability cooldown of Sun-War Bulwark.
- Halves reflect ability cooldown for Blade Staffs in the 1.20.1 and 26.1.2 editions.
Breeched
- Curse counterpart to Recovery.
- Doubles Tartsy Shield and Sun-War Bulwark ability cooldowns.
- Incompatible with Recovery.
Reverso
- Exclusive to Blade Staffs.
- Reflection heals the user instead of damaging the attacker.
- Healing scales with the Blade Staff's normal reflection amount.
- Repairs durability equal to the resulting healing rounded up.
- Removes the Stun effect from reflected projectiles.
- Plays its own successful-healing sound.
Luna
- Exclusive to Morning Stars.
- Increases charged attack AOE by 25% per level.
- Reduces charge time by 25% per level.
- Maximum level II.
Magic Log
- Exclusive to Battering Rams.
- Reduces hunger usage from charging and breaking blocks by 50%.
- Converts Battering Ram damage to magic damage.
Endure
- Exclusive to Scimitars.
- Maximum level I per Scimitar.
- Each enchanted Scimitar provides a 25% chance to resist a guard break.
- Each enchanted Scimitar reduces failed guard recovery by 25%.
- Enchanting both Scimitars stacks the effect up to 50%.
Arsenal equipment works with compatible vanilla enchantments.
Arsenal shields support Thorns when shield enchantments are enabled.
Flails, Balls & Chains and Claws cannot receive 'So Many Enchantments' Swifter Slashes where that enchantment is installed. [RLCraft]
⚙️ Configuration
Configuration options vary by Minecraft version and can include:
- Individual recipe/content switches for weapon families and shields.
- A master switch for all Arsenal enchantments.
- Individual switches for each Arsenal enchantment.
- Long Chain and Rotation Force level caps.
- Flail and Ball & Chain reach settings.
- Morning Star charge duration.
- Matching Gold and Silver armor bonuses.
- Shield-enchanting support.
- Stunned entity blacklists.
- Living-to-Sentient evolution requirements.
- Configurable weapon effects.
- Configurable Arsenal equipment for eligible naturally spawned vanilla humanoids.
Restart Minecraft after changing options. Clients and servers should use matching combat configurations.
📦 Materials and Progression
Minecraft 26.1.2
Weapons are available in:
- Wood
- Stone
- Copper
- Gold
- Iron
- Diamond
- Netherite
Netherite weapons upgrade from their matching Diamond version through the Smithing Table.
Minecraft 1.20.1
Standalone tiers include:
- Wood
- Stone
- Copper
- Gold
- Iron
- Diamond
- Netherite
Optional material integrations can also provide:
- Silver
- Bronze
- Steel
- Umbrium
- Dragonbone
- Flamed, Iced and Electric Dragonbone
- Desert and Jungle Myrmex
- Myrmex Stinger Variants
- Living
- Sentient
Optional tiers appear when their required materials are installed. Netherite weapons upgrade from their matching Diamond version through the Smithing Table.
Minecraft 1.12.2
Standalone tiers include:
- Wood
- Stone
- Gold
- Iron
- Diamond
When their source mods are installed, Arsenal can also provide compatible tiers such as:
- Silver
- Bronze
- Steel
- Umbrium
- Dragonbone
- Flamed, Iced and Electric Dragonbone
- Desert and Jungle Myrmex
- Myrmex Stinger Variants
- Living
- Sentient
Unavailable optional tiers remain hidden when their required materials or mods are absent.
🔌 Optional 1.12.2 Compatibility
The 1.12.2 edition can automatically integrate with supported installations of:
- RLCraft equipment-set bonuses
- Reskillable
- Quality Tools
- Spartan Weaponry
- Spartan Fire
- Ice and Fire
- Quark
- XAT
- Scape and Run: Parasites
- Distinct Damage Descriptions
- JEI
- RLCombat
- Mo' Bends
- So Many Enchantments
Examples:
- Magic Infused Weapon support for Gold Arsenal weapons. [RLCraft]
- Quicksilver Hands attack-speed support for Silver weapons. [RLCraft]
- Configurable XAT race weapon affinities.
- Tier-appropriate Reskillable requirements.
- Material-based Quality Tools reforging.
- Spartan and Witherbone Handle recipes.
- Dragonforge upgrades for Dragonbone weapon families.
- Living and Sentient progression and effects.
- DDD physical and elemental damage distributions with visible damage-type tooltips.
- RLCombat-aware dual-wielded Scimitar damage and offhand modifiers.
- Mo' Bends-compatible crossed Scimitar guarding.
- So Many Enchantments compatibility and chain-weapon restrictions.
All compatibility features are optional. Arsenal is usable without these mods.
🔌 Optional 1.20.1 Compatibility
The 1.20.1 edition includes optional integration support for available materials and systems such as:
- Ice and Fire
- Scape and Run: Parasites-related materials
- Spartan equipment materials
- Defiled Lands materials
- JustLevelingFork
- Defenders
- Gold and Silver matching armor bonuses
🌍 World Equipment
When enabled in configuration, eligible naturally spawned vanilla humanoids carrying supported vanilla weapons have a default 25% chance to receive a corresponding Arsenal weapon.
- Attempts to preserve the original item's data and durability ratio.
- Uses an appropriate material tier.
- Can be disabled or adjusted through configuration.
📋 Requirements
| Version | Loader | Java | Required dependencies |
|---|---|---|---|
| Minecraft 1.12.2 | Forge 14.23.5.2860 | Java 8 | None |
| Minecraft 1.20.1 | Forge 47.4.18 or compatible 47.x | Java 17 | None |
| Minecraft 26.1.2 | Forge 64.0.12 or compatible 64.0.x | Java 25 | None |
- Client and dedicated-server compatible.
- Players and servers must use the same Arsenal version.
- Download the file matching your Minecraft version from the Files page.
- Do not install multiple Arsenal versions in the same profile.
📌 Current Versions
- Minecraft 1.12.2
- Minecraft 1.20.1
- Minecraft 26.1.2
Source code: GitHub — Nanonaitor’s Arsenal
🎨 Artwork Credits
Tartsy Shield, Sun-War Bulwark, Scimitar, Flail, Ball & Chain, and Morning Star artwork was commissioned from and created by Star Artsy.
💙 Special thanks to N, Mariette, SG_Erebus, Hehelma0, and Nischi for testing Arsenal and providing valuable feedback.
📜 License
Copyright © 2026 Nanonaitor. All rights reserved. See the project license for permitted use and distribution.
Minecraft is a trademark of Microsoft. Nanonaitor’s Arsenal is an independent fan project and is not affiliated with or endorsed by Microsoft or Mojang.


