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Nanonaitor's Arsenal

Specialized historical and fantasy weapons with unique combat mechanics, animated attacks, material tiers, and optional mod compatibility.
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Arsenal Creative Tab - Viewable in Creative Mode [Only Vanilla minus Netherite & Copper] [1.12.2 ver]

Arsenal Creative Tab - Viewable in Creative Mode [Only Vanilla minus Netherite & Copper] [1.12.2 ver]

Nanonaitor with 2 claws equipped. Note that you only need to make 1 claw, equipping it activates off-hand claw automatically. [26.1.2 version]

Nanonaitor with 2 claws equipped. Note that you only need to make 1 claw, equipping it activates off-hand claw automatically. [26.1.2 version]

2-Handed Shield as seen being held by Nanonaitor. Shielding. Doesn't it look Majestic? [1.12.2 version]

2-Handed Shield as seen being held by Nanonaitor. Shielding. Doesn't it look Majestic? [1.12.2 version]

Nanonaitor holding a Gold Battering Ram. [26.1.2 version]

Nanonaitor holding a Gold Battering Ram. [26.1.2 version]

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Description

Nanonaitor's Arsenal Title

Specialized weapons with distinct combat roles, active abilities, and defensive techniques!

Nanonaitor’s Arsenal re-imagines weapons from history, fantasy, and legend as mechanically unique Minecraft equipment. Every weapon introduces a different way to attack, defend, move, charge, reflect, weaken, or control groups of enemies.

Creative Tab Weapons

Ice and Fire | Scape & Run Weapon Tiers Included!

🔨 Morning Stars

Iron Morning Star

A 1-handed weapon capable of reducing armor of a small group of enemies. Good for dungeons and beefy enemy groups.

  • Reaches full charge after 2 seconds.
  • Each 1/4 charge adds +10% damage with max +40% damage.
  • Charging expands AOE hit 2 blocks on each side.
  • Full charge: applies Armor Fracture & 20% chance to inflict Stunned for 3 seconds.

Armor Fracture

Each Armor Fracture level reduces armor by 20%.

Tier Maximum armor reduction
Wood 40%
Stone, Copper and Gold 60%
Iron 80%
Diamond+ 100%

Armor Fracture lasts:

  • 30 seconds against mobs
  • 10 seconds against players

🗡️ Scimitars

Diamond and Netherite Scimitars

Scimitars are faster and weaker swords that have special abilities.

  • Can attack from the offhand.
  • Dual wielding 2 Scimitars enables auto-attacks.
  • Each Scimitar takes its own attack turn while dual wielding.
  • Right-Click while dual wielding to shield by crossing blades!
  • Attack while shielding to perform a Dual Slash!
  • Inflict Weakness on enemies hit for 10 seconds.

Minecraft 1.12.2 and 1.20.1

Material Weakness
Wood, Stone, Copper, Gold, Iron, Silver, Bronze Weakness I
Gold & Silver w/RLCraft Set Bonus Weakness II
Diamond+ Weakness II
Sentient Weakness III

Minecraft 26.1.2

  • Successful Scimitar hits inflict Weakness II for 10 seconds.

🐯 Paired Claws

Diamond Claws

High Risk & High Reward weapons meant to quickly decimate single-target enemies.

  • Holding the Claw in the Main hand generates a linked off-hand claw.
  • Generated Claw Shares Enchantments and durability with main claw.
  • Hold Left and Right-Click to auto-attack with respective Claw [2 Handed Only].
  • Fully charged hits pierce invulnerability frames [2 Handed Only].
  • Each hand follows its own attack timing while sharing a minimum per-target hit interval.
  • 50% less knockback than regular weapons for easier combos.

⛓️ Flails

Diamond Flail

A weapon intended to hit surrounding groups of enemies in a circle around the player. Good versus land mobs around the player, exchanging aim for utility.

  • Hold attack to spin continuously.
  • Hits every visible, non-allied enemy within 4 blocks.
  • Reach modifiers and Long Chain expand the horizontal attack area.
  • Attack Speed Increases Rotation Speed and Attacks.
  • Cannot mine blocks while equipped.

🪵 Battering Rams

Gold Battering Ram

A large 2-handed weapon intended to breach structures and mob groups. Useful for quick-mining in exchange for heavy hunger bar usage.

  • Hold "Use" to charge forward [Right or Left Click depending on MC version].
  • Smashes a tier-dependent 3×3 path through terrain.
  • Higher tiers can destroy progressively harder materials.
  • Charging and destroying terrain consume hunger quickly [Need >3 hunger bars to charge].
  • Ordinary attacks gain additional knockback.
  • When charging your camera gets locked on direction you look at.

⚫ Ball & Chain

Iron Ball and Chain

A heavy 2-handed weapon capable of ignoring armor. A versatile option to take down tanky enemies and groups should they be lined up in front of you.

Charging swings

  • Deal 0.5× base and attribute damage (including enchantments).
  • Build one charge per completed revolution.
  • Right-clicking while already winding accelerates rotations ×2 and reduces movement speed by 20%! [2-Handed Only]
  • Holding with 1-hand reduces attack speed by 50%.

Throw damage and reach

Charge Standard tiers
1 4 blocks / 1× damage
2 8 blocks / 1.5× damage
3 12 blocks / full 2× damage

Gold & Silver skip charge 2 with their matching RLCraft Set Bonus.

Fully charged throws:

  • Pierce Armor in Outgoing and Returning hit vs mobs.
  • Apply Armor Fracture potion effect for 10 seconds on the Outgoing hit vs players.
  • Permanently reduce mob armor points (-10% of current points | minimum 2 points).
  • Use full enchantment damage.
  • Follow the player’s live aim in 1st and 3rd person.
  • Clash with solid blocks.
Material Piercing Mob % Potion %
Wood 25% −20% armor
Stone, Copper, Gold, Bronze 50% −40% armor
Iron, Silver, Steel, Umbrium 75% −60% armor
Diamond+ 100% −100% armor

Ball & Chain Shielding

  • An empty offhand allows the Ball & Chain to act as a shield.
  • Can't attack while using it as a shield.
  • Visual of ball itself is raised as the shield. 

⚔️ Blade Staffs

Diamond Blade Staff

Blade Staffs are fast 2-Handed weapons meant for groups of enemies that can reflect attacks.

  • Melee attacks hit all mobs within 2 blocks of struck mob [Sentient does 3 blocks].
  • The right click button activates reflection ability for 1 second [2 Handed Only].
  • While reflecting you can't attack.
  • Reflected projectile attacks Stun the attacker for 1 second.
  • Harmful potion effects are reflected back to the attacker.
  • Successful reflections consume durability equal to the incoming damage rounded down.
  • Unbreaking can reduce reflection durability loss.
  • Reflection Cooldowns: Missing = 3 seconds | Successful = 0.5 seconds.
  • Using Blade Staffs with 1-Hand disables auto-attacking, reflection ability and reduces attack speed.
  • Living and Sentient versions: Remove Call of the Hive potion effect from nearby entities while held.
  • All Blade Staffs share the same reflection cooldown, preventing inventory swapping from bypassing it*
  • Reflection uses a fast spinning animation.
  • Successful reflections play a distinct custom sound!

Reflection Damage

Material Reflection
Wood Always reflects 1 damage
Stone 10%
Copper and Bronze 25%
Iron, Gold, Silver, Steel and Umbrium 50%
Diamond and non-elemental Dragonbone 75%
Netherite, elemental Dragonbone, Myrmex, Living and Sentient 100%

Special bonuses:

  • Silver reflects 200% damage against undead enemies.
  • Gold reflects 100% damage while its matching RLCraft gold armor bonus is active.

🛡️ Sun-War Bulwark

Sun-War Bulwark (Shield)

  • Extremely durable fortress shield.
  • Provides 15% passive damage reduction while ready.
  • Need both hands to shield.
  • Shields attacks from every direction.
  • Works as a weapon, attacks deal 1 damage + total armor points [only main hand].
  • Shield Bash does an AOE attack of 4-blocks & disables shield for 4 seconds.
  • 40% movement penalty while carried.
  • 75% movement penalty while shielding.
  • Auto-shields in vanilla GUI [chests, menus, etc.] when 2-handed. (Loot Goblins Rejoice!)
  • Does not block environmental damage (falling, fire, lava, drowning, starvation, cactus damage, suffocation).
  • Blocking attacks builds Guard Strain.
  • Reaching maximum Guard Strain temporarily disables the shield.
  • Guard Strain naturally decreases.

The Sun-War Bulwark is inspired by the traditional account of El Pípila during the 1810 assault on the Alhóndiga de Granaditas in Guanajuato, Mexico: a miner remembered for carrying a stone slab on his back as protection while reaching and burning the fortified building's gate.

🛡️ Tartsy Shield

Tartsy Shield Actively Blocking

A tactical offense and mobility oriented shield.

  • One-handed spiked shield.
  • Completely negates all damage when shielding.
  • Cooldown 4 seconds after blocking 1 attack or using dash ability.
  • Attack while guarding to use dash attack ability forward.
  • The dash grants 1 second of damage immunity and deals 2 damage.
  • Enemies hit get Stunned for 1 second.
  • Hitting an enemy gives player’s next melee attack a guaranteed critical.

💫 Stunned

Stunned is a new Arsenal status effect.

  • Temporarily disables affected mob AI.
  • AI is restored when the effect expires.
  • Used by charged Morning Star attack, Tartsy Shield dash, and reflected projectiles from Blade Staff.
  • Configurable blacklists can prevent selected entities from being affected.

✨ Arsenal Enchantments

Long Chain

  • Exclusive to Flails and Balls & Chains.
  • Adds +1 horizontal block of reach per level in X & Z axis.

Rotation Force

  • Exclusive to Flails and Balls & Chains.
  • Adds +0.2 attack speed per level.
  • Speeds up attacks and their matching animations.
  • Also accelerates Ball & Chain throw/return speed.
  • Default maximum level is III.

Recovery

  • Halves the ability cooldown of Tartsy Shield.
  • Halves the ability cooldown of Sun-War Bulwark.
  • Halves reflect ability cooldown for Blade Staffs in the 1.20.1 and 26.1.2 editions.

Breeched

  • Curse counterpart to Recovery.
  • Doubles Tartsy Shield and Sun-War Bulwark ability cooldowns.
  • Incompatible with Recovery.

Reverso

  • Exclusive to Blade Staffs.
  • Reflection heals the user instead of damaging the attacker.
  • Healing scales with the Blade Staff's normal reflection amount.
  • Repairs durability equal to the resulting healing rounded up.
  • Removes the Stun effect from reflected projectiles.
  • Plays its own successful-healing sound.

Luna

  • Exclusive to Morning Stars.
  • Increases charged attack AOE by 25% per level.
  • Reduces charge time by 25% per level.
  • Maximum level II.

Magic Log

  • Exclusive to Battering Rams.
  • Reduces hunger usage from charging and breaking blocks by 50%.
  • Converts Battering Ram damage to magic damage.

Endure

  • Exclusive to Scimitars.
  • Maximum level I per Scimitar.
  • Each enchanted Scimitar provides a 25% chance to resist a guard break.
  • Each enchanted Scimitar reduces failed guard recovery by 25%.
  • Enchanting both Scimitars stacks the effect up to 50%.

Arsenal equipment works with compatible vanilla enchantments.

Arsenal shields support Thorns when shield enchantments are enabled.

Flails, Balls & Chains and Claws cannot receive 'So Many Enchantments' Swifter Slashes where that enchantment is installed. [RLCraft]

⚙️ Configuration

Configuration options vary by Minecraft version and can include:

  • Individual recipe/content switches for weapon families and shields.
  • A master switch for all Arsenal enchantments.
  • Individual switches for each Arsenal enchantment.
  • Long Chain and Rotation Force level caps.
  • Flail and Ball & Chain reach settings.
  • Morning Star charge duration.
  • Matching Gold and Silver armor bonuses.
  • Shield-enchanting support.
  • Stunned entity blacklists.
  • Living-to-Sentient evolution requirements.
  • Configurable weapon effects.
  • Configurable Arsenal equipment for eligible naturally spawned vanilla humanoids.

Restart Minecraft after changing options. Clients and servers should use matching combat configurations.

📦 Materials and Progression

Minecraft 26.1.2

Weapons are available in:

  • Wood
  • Stone
  • Copper
  • Gold
  • Iron
  • Diamond
  • Netherite

Netherite weapons upgrade from their matching Diamond version through the Smithing Table.

Minecraft 1.20.1

Standalone tiers include:

  • Wood
  • Stone
  • Copper
  • Gold
  • Iron
  • Diamond
  • Netherite

Optional material integrations can also provide:

  • Silver
  • Bronze
  • Steel
  • Umbrium
  • Dragonbone
  • Flamed, Iced and Electric Dragonbone
  • Desert and Jungle Myrmex
  • Myrmex Stinger Variants
  • Living
  • Sentient

Optional tiers appear when their required materials are installed. Netherite weapons upgrade from their matching Diamond version through the Smithing Table.

Minecraft 1.12.2

Standalone tiers include:

  • Wood
  • Stone
  • Gold
  • Iron
  • Diamond

When their source mods are installed, Arsenal can also provide compatible tiers such as:

  • Silver
  • Bronze
  • Steel
  • Umbrium
  • Dragonbone
  • Flamed, Iced and Electric Dragonbone
  • Desert and Jungle Myrmex
  • Myrmex Stinger Variants
  • Living
  • Sentient

Unavailable optional tiers remain hidden when their required materials or mods are absent.

🔌 Optional 1.12.2 Compatibility

The 1.12.2 edition can automatically integrate with supported installations of:

  • RLCraft equipment-set bonuses
  • Reskillable
  • Quality Tools
  • Spartan Weaponry
  • Spartan Fire
  • Ice and Fire
  • Quark
  • XAT
  • Scape and Run: Parasites
  • Distinct Damage Descriptions
  • JEI
  • RLCombat
  • Mo' Bends
  • So Many Enchantments

Examples:

  • Magic Infused Weapon support for Gold Arsenal weapons. [RLCraft]
  • Quicksilver Hands attack-speed support for Silver weapons. [RLCraft]
  • Configurable XAT race weapon affinities.
  • Tier-appropriate Reskillable requirements.
  • Material-based Quality Tools reforging.
  • Spartan and Witherbone Handle recipes.
  • Dragonforge upgrades for Dragonbone weapon families.
  • Living and Sentient progression and effects.
  • DDD physical and elemental damage distributions with visible damage-type tooltips.
  • RLCombat-aware dual-wielded Scimitar damage and offhand modifiers.
  • Mo' Bends-compatible crossed Scimitar guarding.
  • So Many Enchantments compatibility and chain-weapon restrictions.

All compatibility features are optional. Arsenal is usable without these mods.

🔌 Optional 1.20.1 Compatibility

The 1.20.1 edition includes optional integration support for available materials and systems such as:

  • Ice and Fire
  • Scape and Run: Parasites-related materials
  • Spartan equipment materials
  • Defiled Lands materials
  • JustLevelingFork
  • Defenders
  • Gold and Silver matching armor bonuses

🌍 World Equipment

When enabled in configuration, eligible naturally spawned vanilla humanoids carrying supported vanilla weapons have a default 25% chance to receive a corresponding Arsenal weapon.

  • Attempts to preserve the original item's data and durability ratio.
  • Uses an appropriate material tier.
  • Can be disabled or adjusted through configuration.

📋 Requirements

Version Loader Java Required dependencies
Minecraft 1.12.2 Forge 14.23.5.2860 Java 8 None
Minecraft 1.20.1 Forge 47.4.18 or compatible 47.x Java 17 None
Minecraft 26.1.2 Forge 64.0.12 or compatible 64.0.x Java 25 None
  • Client and dedicated-server compatible.
  • Players and servers must use the same Arsenal version.
  • Download the file matching your Minecraft version from the Files page.
  • Do not install multiple Arsenal versions in the same profile.

📌 Current Versions

  • Minecraft 1.12.2
  • Minecraft 1.20.1
  • Minecraft 26.1.2

Source code: GitHub — Nanonaitor’s Arsenal

🎨 Artwork Credits

Tartsy Shield, Sun-War Bulwark, Scimitar, Flail, Ball & Chain, and Morning Star artwork was commissioned from and created by Star Artsy.

💙 Special thanks to N, Mariette, SG_Erebus, Hehelma0, and Nischi for testing Arsenal and providing valuable feedback.

📜 License

Copyright © 2026 Nanonaitor. All rights reserved. See the project license for permitted use and distribution.

Minecraft is a trademark of Microsoft. Nanonaitor’s Arsenal is an independent fan project and is not affiliated with or endorsed by Microsoft or Mojang.

Nanonaitor's Arsenal Team

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