Nanonaitor's Arsenal

Specialized historical and fantasy weapons with unique combat mechanics, animated attacks, material tiers, and optional mod compatibility.
The Title - can't be more clear than that ❤️‍🔥

The Title - can't be more clear than that ❤️‍🔥

Arsenal Creative Tab - Viewable in Creative Mode

Arsenal Creative Tab - Viewable in Creative Mode

Nanonaitor with 2 claws equipped. Note that you only need to make 1 claw, equipping it activates off-hand claw automatically.

Nanonaitor with 2 claws equipped. Note that you only need to make 1 claw, equipping it activates off-hand claw automatically.

2-Handed Shield as seen being held by Nanonaitor. Doesn't it look Majestic?

2-Handed Shield as seen being held by Nanonaitor. Doesn't it look Majestic?

Nanonaitor holding a Gold Battering Ram.

Nanonaitor holding a Gold Battering Ram.

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Description

⬇️ CLICK TO WATCH THE VIDEO ⬇️

Nanonaitor’s Arsenal Video Showcase

Specialized weapons with distinct combat roles, active abilities, defensive techniques, and meaningful tradeoffs.

Nanonaitor’s Arsenal reimagines weapons from history, fantasy, and legend as mechanically unique Minecraft equipment. Instead of simply adding more swords with different statistics, every weapon introduces a different way to attack, defend, move, charge, reflect, weaken, or control groups of enemies.

⚔️ Equipment

Equipment Inspiration Specialty
Morning Star Heavy spiked maces associated with medieval European warfare. Charge a powerful sweeping attack. Each charge quarter increases damage, while full charge applies Armor Fracture and can Stun.
Scimitar Curved, single-edged sabres associated with Iran, the Ottoman world, and surrounding regions. A fast weakening weapon that can attack from either hand. Dual wielding enables alternating attacks and shielding!
Paired Claws Inspired by the Indian “tiger claw.” Independently controlled paired weapons. Fully charged paired hits pierce invulnerability frames, and every fourth charged hit is a guaranteed critical.
Flail European chain-flail imagery derived from agricultural threshing tools. Hold attack to spin the Flail and strike every visible non-allied enemy within its radius.
Battering Ram Ancient siege engines, including those depicted in Neo-Assyrian warfare. Charge forward and smash enemies and a tier-dependent 3×3 path through terrain.
Ball & Chain A fantasy combination of historical flexible and weighted-chain weapons. Swing to build charges, release a damaging outward-and-returning throw, or guard using the ball when the offhand is empty.
Blade Staff A fantasy polearm with a curved blade at each end. Auto-attack with an empty offhand, damage nearby enemies with melee splash attacks, or spin to reflect incoming damage and harmful effects.
Sun-War Bulwark Inspired by the Mexican legend of El Pípila, remembered for carrying a stone slab during the 1810 assault on the Alhóndiga de Granaditas. A massive fortress shield with passive protection, all-direction guarding, armor-scaled strikes, and a powerful area bash.
Tartsy Shield Inspired by historical round shields and spiked bucklers. Completely negates one attack, then disables temporarily. Its shield dash grants brief immunity, damages and Stuns enemies, and primes a critical hit.

🔨 Morning Stars

Hold attack once the weapon’s attack cooldown is ready to begin charging.

  • Reaches full charge after 2 seconds by default.
  • Charge time can be changed in the configuration.
  • Each quarter charge adds +10% damage.
  • Full charge reaches 1.4× damage.
  • Charged attacks expand horizontally up to 2 blocks on each side.
  • The attack still reaches forward according to the weapon’s normal reach.
  • Full charge applies Armor Fracture.
  • Full charge has a 20% chance to inflict Stunned for 3 seconds.
  • Quick clicks work as normal melee attacks.
  • Charging and attacking have 1st& 3rd person animations, particles, and sounds.

Armor Fracture

Each Armor Fracture level reduces armor by 20%.

Tier Maximum armor reduction
Wood 40%
Stone, Copper and Gold 60%
Iron 80%
Diamond and Netherite 100%

Armor Fracture lasts:

  • 30 seconds against mobs
  • 10 seconds against players

Additional optional 1.12.2 materials use appropriate equivalent caps.

🗡️ Scimitars

Scimitars exchange some raw damage for speed, weakening effects, and flexible hand usage.

  • Can attack from the offhand.
  • Dual wielding 2 Scimitars enables autom-attacks.
  • Each weapon applies its own damage, enchantments, modifiers, and durability.
  • Right-Click while dual wielding to guard by crossing blades!
  • Successful attacks inflict tier-appropriate Weakness.

🐯 Paired Claws

  • Hold left-click to auto-attack.
  • An empty offhand automatically equips a temporary matching Linked Claw.
  • Hold right click to auto-attack with the Linked Claw.
  • Each hand waits for its own fully charged attack.
  • Fully charged paired hits pierce normal invulnerability frames.
  • Every 4th fully charged paired hit becomes a guaranteed critical.
  • Paired attacks use reduced vanilla-knockback to make combos easier.
  • Both Claws share durability, enchantments, qualities, and item data.
  • The Linked Claw disappears when its matching main Claw is unequipped.
  • Claws cannot mine blocks.

⛓️ Flails

  • Hold attack to spin continuously.
  • Hits every visible, non-allied enemy within 4 blocks.
  • Reach modifiers and Long Chain expand the horizontal attack area.
  • Attack Speed Increases Rotation Speed and Attacks.
  • Cannot mine blocks while spinning.
  • Cannot attack while shielding.

🪵 Battering Rams

  • Two-handed weapons requiring an empty offhand.
  • Hold attack to charge forward.
  • Smashes a tier-dependent 3×3 path through terrain.
  • Higher tiers can destroy progressively harder materials.
  • Breaking a block or striking an enemy consumes durability.
  • Charging and destroying terrain consume hunger.
  • You need >3 hunger bars to charge.
  • Turning is disabled during an active charge.

⚫ Ball & Chain

Hold attack to swing and build charges, then release to throw the ball. The throw can strike enemies while traveling outward and again while returning.

Charging swings

  • Deal 0.5× base and attribute damage.
  • Retain enchantment damage and post-hit effects.
  • Build one charge per completed revolution.
  • Right-click during an active wind-up to accelerate rotation.
  • Accelerated wind-up requires an empty offhand and reduces movement speed by 20%.

Throw damage and reach

Charge Standard tiers Gold
1 4 blocks / 1.25× damage 4 blocks / 1.25× damage
2 8 blocks / 1.75× damage 12 blocks / full 2.25× damage
3 12 blocks / full 2.25× damage

Gold skips the middle stage and reaches full power after two rotations.

Fully charged throws:

  • Gain tier-scaled armor piercing.
  • Apply Armor Fracture on the outgoing hit.
  • Permanently reduce mob armor.
  • Temporarily reduce player armor.
  • Use full enchantment damage.
  • Follow the player’s live aim in first and third person.
  • Stop at solid blocks.
  • Play distinct sounds when striking an entity or colliding with a block.

Ball & Chain guarding

  • An empty offhand allows the Ball & Chain to act as a shield.
  • The ball is visibly raised in first and third person.
  • Can't charge or attack while guarding.
  • Holding another offhand item reduces Ball & Chain attack speed by 50%.

⚔️ Blade Staffs

Blade Staffs are double-handed weapons designed for continuous melee pressure and reflecting attacks.

  • With an empty offhand, hold attack to automatically strike whenever fully charged.
  • Melee hits also damage nearby enemies within 2 blocks of the struck target.
  • Sentient Blade Staffs increase the melee splash radius to 3 blocks.
  • Tap the use button with an empty offhand to spin the weapon for 1 second.
  • Attacking is disabled during the reflection spin.
  • Damage reflected is what a player would receive before armor calculation.
  • Reflected projectile attacks Stun the attacker for 1 second.
  • Harmful potion effects are reflected back to the attacker.
  • Missing a reflection starts a 3-second cooldown.
  • Successfully reflecting an attack reduces the cooldown to 0.5 seconds.
  • An occupied offhand disables auto-attacking, reflection ability and reduces attack speed.
  • Living and Sentient Blade Staffs cleanse Call of the Hive from nearby entities while held in the 1.12.2 version.

🛡️ Sun-War Bulwark

  • Extremely durable fortress shield.
  • Can be carried in the main hand or offhand.
  • Provides 15% passive damage reduction while ready.
  • Requires the opposite hand to be empty to shield.
  • Guards attacks from every direction.
  • Works as a weapon, attacks deal 1 damage + total armor points.
  • Shield Bash does an AOE attack of 4-blocks.
  • Applies a 40% movement penalty while carried.
  • Applies a 75% movement penalty while shielding.
  • Auto-shields in supported GUI menu's [chests, menus, etc.] when 2-handed.
  • Does not block environmental hazards such as falling, fire, lava, drowning, starvation, cactus damage, or suffocation.

🛡️ Tartsy Shield

The Tartsy Shield is a lighter, aggressive alternative to the Sun-War Bulwark.

  • One-handed spiked shield.
  • Completely negates all damage when shielding.
  • Becomes disabled for 4 seconds after blocking 1 attack.
  • Attack while guarding to launch forward.
  • The dash grants 1 second of damage immunity.
  • The dash deals 2 damage.
  • Enemies struck by the dash receive Stunned for 1 second.
  • A confirmed dash hit gives player’s next melee attack a guaranteed critical.
  • Using the dash also disables the shield for 4 seconds.

💫 Stunned

Stunned is a new Arsenal status effect.

  • Temporarily disables affected mob AI.
  • AI is restored when the effect expires.
  • Used by fully charged Morning Stars, the Tartsy Shield dash, and reflected projectiles from Blade Staff.

✨ Arsenal Enchantments

Long Chain

  • Exclusive to Flails and Balls & Chains.
  • Adds +1 horizontal block of reach per level in X & Z axis.

Rotation Force

  • Exclusive to Flails and Balls & Chains.
  • Adds +0.2 attack and rotation speed per level.
  • Speeds up attacks and their matching animations.
  • Also accelerates Ball & Chain outward and returning travel.

Recovery

  • Halves the disabled cooldown of the Tartsy Shield.
  • Halves the ability cooldown of the Sun-War Bulwark.
  • Halves successful and missed-reflection cooldowns for Blade Staffs.
  • Enchantment cost: 6 in the 26.1.2 version.

Arsenal equipment accepts appropriate vanilla melee, shield, Mending, Unbreaking, and durability enchantments.

📦 Materials and Progression

Minecraft 26.1.2

Weapons are available in:

  • Wood
  • Stone
  • Copper
  • Gold
  • Iron
  • Diamond
  • Netherite

Netherite weapons upgrade from their matching Diamond version through the Smithing Table.

Minecraft 1.12.2

Standalone tiers include:

  • Wood
  • Stone
  • Gold
  • Iron
  • Diamond

When their source mods are installed, Arsenal can also provide compatible tiers such as:

  • Silver
  • Bronze
  • Steel
  • Umbrium
  • Dragonbone
  • Flamed, Iced and Electric Dragonbone
  • Desert and Jungle Myrmex
  • Myrmex Stinger
  • Living
  • Sentient

Unavailable optional tiers remain hidden when their required materials or mods are absent.

🔌 Optional 1.12.2 Compatibility

The 1.12.2 edition can automatically integrate with supported installations of:

  • RLCraft equipment-set bonuses
  • Reskillable
  • Quality Tools
  • Spartan Weaponry
  • Spartan Fire
  • Ice and Fire
  • Quark
  • XAT
  • Scape and Run: Parasites
  • Distinct Damage Descriptions
  • JEI

Examples include:

  • Magic Infused Weapon support for Gold Arsenal weapons.
  • Quicksilver Hands attack-speed support for Silver weapons.
  • Configurable XAT race weapon affinities.
  • Tier-appropriate Reskillable requirements.
  • Material-based Quality Tools reforging.
  • Spartan and Witherbone Handle recipes.
  • Dragonforge upgrades for Dragonbone weapon families.
  • Living and Sentient progression and effects.
  • DDD physical and elemental damage distributions with visible damage-type tooltips.

All compatibility features are optional. Arsenal remains usable without these mods.

📋 Requirements

Version Loader Java Required dependencies
Minecraft 1.12.2 Forge 14.23.5.2860 Java 8 None
Minecraft 26.1.2 Forge 64.0.12 or compatible 64.0.x Java 25 None
  • Client and dedicated-server compatible.
  • Players and servers must use the same Arsenal version.
  • Download the file matching your Minecraft version from the Files page.

📌 Current Versions

  • Minecraft 1.12.2: Arsenal 2.0.0
  • Minecraft 26.1.2: Arsenal 2.0.0

Source code: GitHub — Nanonaitor’s Arsenal

🎨 Artwork Credits

Updated Scimitar, Flail, Ball, Chain & Morning Star artwork was commissioned from and created by Star Artsy.

💙 Special thanks to N, Mariette, SG_Erebus, Hehelma0, and Nischi for testing Arsenal and providing valuable feedback.

📜 License

Copyright © 2026 Nanonaitor. All rights reserved. See the project license for permitted use and distribution.

Minecraft is a trademark of Microsoft. Nanonaitor’s Arsenal is an independent fan project and is not affiliated with or endorsed by Microsoft or Mojang.

The Nanonaitor's Arsenal Team

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