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Scaling Health Issues

Various tweaks and fixes for Scaling Health 1.12
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Scaling Health Issues-1.0.2.jar

File nameScaling Health Issues-1.0.2.jar
Uploader
cdstkcdstk
Uploaded
Oct 22, 2026
Downloads
18
Size
225.1 KB
Mod Loaders
Forge
File ID
9284546
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:scaling-health-issues-1731368:9284546")

Learn more about Curse Maven

What's new

1.0.2


Tweaks

  • Added Blight Equipment Config
    • Exposes the existing Scaling Health mechanic to a config instead of only being interactable with mod API
    • Allows Equipment to be Defined per Tier
    • Allows Equipment/Enchantment chances to be configured per minimum Blight Difficulty
    • Any equipment added through ScalingHealthAPI will be respected and used
    • The default config features many items from Spartan Weaponry, Ice and Fire, Better Survival, Fish's Undead Rising, and Nano's Arsenal
  • Significant Damage Tracker
    • Messages will now show even if there is no attacker to credit
    • Broken Armor pieces can now be hovered in order to see everything it used to have

Compatibility

  • Added an Optional buff to the Totem of Undying (default enabled) when used since it activates after modded mechanics:
    • Reskillable Undershirt - Cooldown will be reset (current health requirement remains the same)
    • Bountiful Baubles Broken Heart - Max Health penalty is reset and can be used again

Infernal Mobs

  • Adjusted Equipment on spawn to now consider the closest player within 128 blocks (affects Luckified interaction)
  • Adjusted loot drop enchantment behavior to not try enchanting everything, this Infernal Mobs original behavior will not be used if interacting with Luckified as it generated stackables with nbt

Fixes

  • Instant difficulty processing not actually being instant as it had a 2 tick delay.
  • Scaling Health trying to constantly recalculate a mob's Diffifulty if it was configured to have 0 Difficulty, such as with Passive Mobs.
  • An extremely rare case where a Blight Fire Effect never appeared because data came later than expected.
  • Complete Blight Status never being instantly synced to client unlike Blight Fire Effect which was working properly. Now attempts to sync this status.
  • Fixed the optional "Fix Inverted Config For Equipment Piece Chances" inverting armor chance

Config

  • Infernal Mobs Equipment chance is now configurable instead of always 100%. Default is 50% per item for Rare, 75% per item for Ultra, and 100% per item for Infernal

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