File Details
Overloaded-1.12.2-0.0.59.jar
- R
- Feb 5, 2020
- 12.14 MB
- 7.0M
- 1.12.2
File Name
Overloaded-1.12.2-0.0.59.jar
Supported Versions
- 1.12.2
Version: 0.0.59 (RELEASE)
- Fix Null Pointer Exception (Issue #90)
Version: 0.0.58 (RELEASE)
- Fixes fluid storage not allowing un-filtered extraction (Fixes #71)
Version: 0.0.57 (RELEASE)
- Fixes fluid storage converting fluids (Fixes #69)
- Compiled against forge version bump
Version: 0.0.56 (RELEASE)
- Multi-Armor Helmet now looks forward when on armor stands.
- Updated Gradle build system
- Correct Spelling Error (Fixes #68)
- Add countermeasure for invalid state changes of Overloaded's power items (Fixes #65)
- Change Render format to block for ghost blocks (changes text render posistion)
Version: 0.0.55 (RELEASE)
- Added Waila (Hwyla) support for Hyper Energy Capability (Infinity Capacitor)
Version: 0.0.54 (RELEASE)
- Update to new Forge and Mapping snapshots.
- Fix default compressed netherrack looking like Cobblestone. Will have to manually reset config to see change (or apply change yourself).
- Improve Multi-Armor rendering on Non-player entities
- Add config entry to make Infinity Container have two slots. This is to help with Vanilla but is a performance decrease. Default to disabled.
- Update invalid fingerprint message to say report to cjm721
- Forgot to do sided checks for some Tile Entities (cause weirdness in single player only)
- Wrote a test (Really wish I could write tests for everything, but Minecraft makes it very annoying)
Version: 0.0.53 (RELEASE)
- Refactor ItemMultiTool (Code cleanup)
- Add lang file for zn_cn (provided by DazzleCool)
Version: 0.0.52 (RELEASE)
- Multi-Tool now gives better error message when unable to break / place
- Multi-Tool now also respect's server's range limits
-
Code Cleanup
- Dynamic Registration now in single place
- Abstracted multi-armor rendering
- New config entry for item texture size. Before item texture size was tied to block resolution
- Config is now synced from server to client
- Config rewrite - physical files are the same though
- Can now upload to Curse from command line (No mod changes)
- Forge version compiled against bumped up to 2611, should still be compatible with old versions
Version: 0.0.51 (RELEASE)
- Enable ground speed modifier again. (Why can't flight and walk speed be done the same way... to many one offs for my liking, although I like how ground speed is done now, might make some more features out of it)
Version: 0.0.50.1 (RELEASE)
Hotfix to disable ground speed modifications
- jar is now signed (Because why not?)
- Disable ground speed modifications as the way I am currently doing it breaks servers
Version: 0.0.50 (RELEASE)
Mostly quality of life changes / just getting the code base in a better state.
- Changelog will now be appended with previous info (pulled changelogs from last two days also)
- Added One Probe Integration for Item Interface / Player Interface / Hyper * Senders / Infinity Capacitor
- Linking Card will no longer forget the receiver when binding
- Nether Star Block is now Ore Dictionaryed to blockNetherStar
- Code Cleanup using IDEA's automated tasks
- Added charged variants of all powered items to creative menu.
Fixed: * NPE if you somehow placed a Player Interface without setting the placer
Version: 0.0.49 (RELEASE)
-
Multi-Armor Settings Editor Implemented (+Recipe)
- Right Click in GUI to change to more precise input mode for sliders.
-
Multi-Armor Changes
- Ground speed increase now uses power
- Has config options for balancing
- Flight has additional config options for balancing.
- Max Speed limits are also in config
- Most features can now be enabled/disabled via the settings editor.
- Settings are saved to the helmet.
Fixed: * Compressed Block now have blast resistance that corresponds to their hardness.
Version: 0.0.48 (BETA)
Making build as beta as most likely will also push an update within next 24 hours to move settings GUI out of Dev Mode. All changes should be stable.
-
Railgun implemented and moved out of dev only mode
- Has recipe (that needs balancing)
- Many config options for balancing
-
Sneak Scroll to change by Power Delta
- Ctrl + Sneak to change by 100 * Power Delta
- Cleaned up Generic Data Storage to be more efficient and persist settings (used by armor and railgun)
- Cleaned up locale file as it had old entires
Dev Mode: * Working on Settings GUI for the Multi-Armor