Overloaded

Server Friendly Endgame Tech Items/Blocks

File Details

Overloaded-1.12.2-0.0.59.jar

  • R
  • Feb 5, 2020
  • 12.14 MB
  • 7.0M
  • 1.12.2

File Name

Overloaded-1.12.2-0.0.59.jar

Supported Versions

  • 1.12.2

Version: 0.0.59 (RELEASE)

  • Fix Null Pointer Exception (Issue #90)

Version: 0.0.58 (RELEASE)

  • Fixes fluid storage not allowing un-filtered extraction (Fixes #71)

Version: 0.0.57 (RELEASE)

  • Fixes fluid storage converting fluids (Fixes #69)
  • Compiled against forge version bump

Version: 0.0.56 (RELEASE)

  • Multi-Armor Helmet now looks forward when on armor stands.
  • Updated Gradle build system
  • Correct Spelling Error (Fixes #68)
  • Add countermeasure for invalid state changes of Overloaded's power items (Fixes #65)
  • Change Render format to block for ghost blocks (changes text render posistion)

Version: 0.0.55 (RELEASE)

  • Added Waila (Hwyla) support for Hyper Energy Capability (Infinity Capacitor)

Version: 0.0.54 (RELEASE)

  • Update to new Forge and Mapping snapshots.
  • Fix default compressed netherrack looking like Cobblestone. Will have to manually reset config to see change (or apply change yourself).
  • Improve Multi-Armor rendering on Non-player entities
  • Add config entry to make Infinity Container have two slots. This is to help with Vanilla but is a performance decrease. Default to disabled.
  • Update invalid fingerprint message to say report to cjm721
  • Forgot to do sided checks for some Tile Entities (cause weirdness in single player only)
  • Wrote a test (Really wish I could write tests for everything, but Minecraft makes it very annoying)

Version: 0.0.53 (RELEASE)

  • Refactor ItemMultiTool (Code cleanup)
  • Add lang file for zn_cn (provided by DazzleCool)

Version: 0.0.52 (RELEASE)

  • Multi-Tool now gives better error message when unable to break / place
  • Multi-Tool now also respect's server's range limits
  • Code Cleanup
    • Dynamic Registration now in single place
    • Abstracted multi-armor rendering
  • New config entry for item texture size. Before item texture size was tied to block resolution
  • Config is now synced from server to client
  • Config rewrite - physical files are the same though
  • Can now upload to Curse from command line (No mod changes)
  • Forge version compiled against bumped up to 2611, should still be compatible with old versions

Version: 0.0.51 (RELEASE)

  • Enable ground speed modifier again. (Why can't flight and walk speed be done the same way... to many one offs for my liking, although I like how ground speed is done now, might make some more features out of it)

Version: 0.0.50.1 (RELEASE)

Hotfix to disable ground speed modifications

  • jar is now signed (Because why not?)
  • Disable ground speed modifications as the way I am currently doing it breaks servers

Version: 0.0.50 (RELEASE)

Mostly quality of life changes / just getting the code base in a better state.

  • Changelog will now be appended with previous info (pulled changelogs from last two days also)
  • Added One Probe Integration for Item Interface / Player Interface / Hyper * Senders / Infinity Capacitor
  • Linking Card will no longer forget the receiver when binding
  • Nether Star Block is now Ore Dictionaryed to blockNetherStar
  • Code Cleanup using IDEA's automated tasks
  • Added charged variants of all powered items to creative menu.

Fixed: * NPE if you somehow placed a Player Interface without setting the placer


Version: 0.0.49 (RELEASE)

  • Multi-Armor Settings Editor Implemented (+Recipe)
    • Right Click in GUI to change to more precise input mode for sliders.
  • Multi-Armor Changes
    • Ground speed increase now uses power
    • Has config options for balancing
    • Flight has additional config options for balancing.
    • Max Speed limits are also in config
    • Most features can now be enabled/disabled via the settings editor.
    • Settings are saved to the helmet.

Fixed: * Compressed Block now have blast resistance that corresponds to their hardness.


Version: 0.0.48 (BETA)

Making build as beta as most likely will also push an update within next 24 hours to move settings GUI out of Dev Mode. All changes should be stable.

  • Railgun implemented and moved out of dev only mode
    • Has recipe (that needs balancing)
    • Many config options for balancing
    • Sneak Scroll to change by Power Delta
      • Ctrl + Sneak to change by 100 * Power Delta
  • Cleaned up Generic Data Storage to be more efficient and persist settings (used by armor and railgun)
  • Cleaned up locale file as it had old entires

Dev Mode: * Working on Settings GUI for the Multi-Armor