File Details
Overloaded-1.16.5-0.0.99.jar
- B
- Mar 27, 2023
- 4.19 MB
- 49.1K
- 1.16.5+2
- Forge
File Name
Overloaded-1.16.5-0.0.99.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
Version: 0.0.99 (BETA)
- Fix Fluid Storage interactions with AE2 (Fixes #118).
Version: 0.0.98 (BETA)
- Merge Pull Request for upgrading zh_cn language file. Also fixes "" text bug.
Version: 0.0.97 (BETA)
- Fix Block Lighting effects
- Be more defensive with nulls in player interaction event (Fixes #112)
Version: 0.0.96 (BETA)
- Update mappings usage.
- Change Multi-Armor Max Health to be based on set instead of per item. Seems bug with vanilla MC with not syncing hp correctly. So instead of tracking armor equip / dequip just making it like flying. In effect fixes #111. Think this is realted to Vanilla Bug MC-17876.
Version: 0.0.95 (BETA)
- Add side base filtering for instant furnace. Top: Insert Only, Bottom: Output Only, Rest: Any (Fixes #109)
Version: 0.0.94 (BETA)
- Fix weird compatability error with Storage Networks. Had a bad localization entry (#103)
Version: 0.0.93 (BETA)
- Fix out of bounds error in instant furance (#106)
Version: 0.0.92 (BETA)
- Make Armor Event Handler more defensive in its state checks (ticking while dead #105)
- Add 1.16.5 to curse acceptable version list
Version: 0.0.91 (BETA)
- Player interface still had some debug print statements enabled
Version: 0.0.90 (BETA)
- Expand Instant Furance GUI to not cutoff text
- Cleanup Hyper Sender text output
- Fix MultiTool always saying unable to place
- Fix Hyper Sender consuming any item touched on it
Version: 0.0.89 (BETA)
- Fancy Armor models now load (still don't look right)
- Fix an error on right clicking transfer nodes.
Version: 0.0.88 (BETA)
- Update to 1.16.3 Shouldn't be any crashes but still some rendering weirdness
Version: 0.0.87 (BETA)
- Player Interface no longer render's shadow
- Fix lighting for Item / Player Interface
- Fix waterlogged breaking not working. (Fixes #97)
Version: 0.0.86 (BETA)
- Fix right click report on almost infinity capacitor reporting ratio instead of actually percent.
Version: 0.0.85 (BETA)
- Fix configs not syncing from servers and using their values.
- General Cleanup (dead code + simplifying)
Version: 0.0.84 (BETA)
- Fix server loading
Version: 0.0.83 (BETA)
- Configs now work and are split into three sections.
Version: 0.0.82 (BETA)
- MultiTool preview rendering is working correctly.
- MultiTool teleportation works again (could use some heavy dupe testing)
- Interface Rendering now kinda works
- OBJ Block/Item Rendering Works again (Thanks abused_master)
- Working on Multi-Armor Rendering Still, using 2D model.
Version: 0.0.81 (BETA)
- Go back to vanilla rendering so at least blocks have some texture (even though they look wacky).
- Working on MultiTool Rendering. Its not on correct layer but placing/remove block is not visible.
- Jar should be signed properly again.
Version: 0.0.80 (BETA)
- Fix #91. Completely disabled rendering code.
Version: 0.0.79 (BETA)
- Initial 1.15.2 Port. All rendering is basicly disabled. Items all appear to function correctly.
Version: 0.0.78 (BETA)
- Fix #44 for at least zombies (Render MultiArmor on non-players).
- Changed up armor rendering in a lot of ways, should be faster now as well.
- Fix Linking Card / Multi Armor Settings Editor textures.
Version: 0.0.77 (BETA)
- Only attempt to load armor textures for Atlas it is needed in
- OBJ Block and Item Models
- Multi Tool no longer can place in thin air
- Cleaned up Assets folder
Version: 0.0.76 (BETA)
- Forge now has Mouse Scroll events so removing my direct LWJGL injection
- Remove fluid code now that is breaking since forge changed signatures.
- General Code cleanup
Version: 0.0.76 (BETA)
- Mark Container packet handled so it does not cause a print statement.
- New Models for some blocks
- Multi-Tool Assist render now shows the placed state of block, and actually places that block
Version: 0.0.75 (BETA)
- Updated to Forge 28.0.100
- Loading models now. Look correct in world but in inventory / as item
- Nether Star Block is now Animated
Version: 0.0.74 (BETA)
- Updated to new Forge Fluid API
- Add real texture for Instant Furnace
- Fix Instant Furnace Dupe
Version: 0.0.73 (BETA)
- Fix True Infinity Barrel Stack Overflow Crash.
- Remove un-needed extra event listener now that forge fires the event properly.
Version: 0.0.72 (BETA)
- Add translation for Instant Furnace
Version: 0.0.71 (BETA)
- Forge Version Bump to >= 45
Version: 0.0.70 (BETA)
- Fixed some GUI bugs with the Instant Furnace
- Instant Furnace now has recipe
- ItemInterface now drops its item again on break
Version: 0.0.69 (BETA)
- Added new block. Instant Furnace. Instantly smelts using RF.
Version: 0.0.68 (BETA)
- Updated to 1.14.4
Version: 0.0.67 (BETA)
- Re-enable Remove Harmful from MultiArmor
- Requires Forge 59+ due to sided issues with Potions that are fixed in that version
Version: 0.0.66 (BETA)
- Add event to MultiTool place again.
Version: 0.0.65 (BETA)
- Change Lang files on Keybinds
- Speed up OBJ load times
Version: 0.0.64 (BETA)
- Fire event when removing potion affects so mods that don't want their affects remove, arn't
- Change MultiTool assist rendering order so can see the full remove preview
- ReAdd left clicking blocks for multi-tool in single player (temporary fix)
- Add a scroll event for use in RailGun / MultiTool
- Bumping up to beta
Version: 0.0.63 (ALPHA)
- Remove Shadow from under Players rendered in player interface
- MultiTool preview render looks better now
- MultiTool remove rendering now appears. Need to work on some transparency issues
- Working on MultiArmor GUI. Mostly works
- Prevent de-syncing issues with Item Interface
- New textures for the Almost/True Infinite Containers
- Adding Server Side checking for MultiTool block clicks as it isn't firing client side (forge bug #5802)
- Disabling Remove Harmful from MultiArmor due to Forge #5920 (causes client to be kicked)
- Fix energy extraction not saying enabled when energy amount is not disable by 4, and using 4x the cost.
Version: 0.0.62 (ALPHA)
- Multi-Tool now renders block to place correctly for all viewpoints.
Version: 0.0.62 (ALPHA)
- Null check due to forge not coping capabilities on player death (#73)
Version: 0.0.61 (ALPHA)
- Fix crash on reloading texture pack (#72)
Version: 0.0.60 (ALPHA)
- Everything has recipes again
- True Infinity Storage containers
- Worked on rendering some more
- Should not crash anything. Tested SP and MP.
Version: 0.0.59 (ALPHA)
- Initial 1.14 Port
- Many Features are Missing
- Textures are Missing
- Will be reworking storage containers so do not expect them to keep contents between updates
Version: 0.0.58 (RELEASE)
- Fixes fluid storage not allowing un-filtered extraction (Fixes #71)
Version: 0.0.57 (RELEASE)
- Fixes fluid storage converting fluids (Fixes #69)
- Compiled against forge version bump
Version: 0.0.56 (RELEASE)
- Multi-Armor Helmet now looks forward when on armor stands.
- Updated Gradle build system
- Correct Spelling Error (Fixes #68)
- Add countermeasure for invalid state changes of Overloaded's power items (Fixes #65)
- Change Render format to block for ghost blocks (changes text render posistion)
Version: 0.0.55 (RELEASE)
- Added Waila (Hwyla) support for Hyper Energy Capability (Infinity Capacitor)
Version: 0.0.54 (RELEASE)
- Update to new Forge and Mapping snapshots.
- Fix default compressed netherrack looking like Cobblestone. Will have to manually reset config to see change (or apply change yourself).
- Improve Multi-Armor rendering on Non-player entities
- Add config entry to make Infinity Container have two slots. This is to help with Vanilla but is a performance decrease. Default to disabled.
- Update invalid fingerprint message to say report to cjm721
- Forgot to do sided checks for some Tile Entities (cause weirdness in single player only)
- Wrote a test (Really wish I could write tests for everything, but Minecraft makes it very annoying)
Version: 0.0.53 (RELEASE)
- Refactor ItemMultiTool (Code cleanup)
- Add lang file for zn_cn (provided by DazzleCool)
Version: 0.0.52 (RELEASE)
- Multi-Tool now gives better error message when unable to break / place
- Multi-Tool now also respect's server's range limits
-
Code Cleanup
- Dynamic Registration now in single place
- Abstracted multi-armor rendering
- New config entry for item texture size. Before item texture size was tied to block resolution
- Config is now synced from server to client
- Config rewrite - physical files are the same though
- Can now upload to Curse from command line (No mod changes)
- Forge version compiled against bumped up to 2611, should still be compatible with old versions
Version: 0.0.51 (RELEASE)
- Enable ground speed modifier again. (Why can't flight and walk speed be done the same way... to many one offs for my liking, although I like how ground speed is done now, might make some more features out of it)
Version: 0.0.50.1 (RELEASE)
Hotfix to disable ground speed modifications
- jar is now signed (Because why not?)
- Disable ground speed modifications as the way I am currently doing it breaks servers
Version: 0.0.50 (RELEASE)
Mostly quality of life changes / just getting the code base in a better state.
- Changelog will now be appended with previous info (pulled changelogs from last two days also)
- Added One Probe Integration for Item Interface / Player Interface / Hyper * Senders / Infinity Capacitor
- Linking Card will no longer forget the receiver when binding
- Nether Star Block is now Ore Dictionaryed to blockNetherStar
- Code Cleanup using IDEA's automated tasks
- Added charged variants of all powered items to creative menu.
Fixed: * NPE if you somehow placed a Player Interface without setting the placer
Version: 0.0.49 (RELEASE)
-
Multi-Armor Settings Editor Implemented (+Recipe)
- Right Click in GUI to change to more precise input mode for sliders.
-
Multi-Armor Changes
- Ground speed increase now uses power
- Has config options for balancing
- Flight has additional config options for balancing.
- Max Speed limits are also in config
- Most features can now be enabled/disabled via the settings editor.
- Settings are saved to the helmet.
Fixed: * Compressed Block now have blast resistance that corresponds to their hardness.
Version: 0.0.48 (BETA)
Making build as beta as most likely will also push an update within next 24 hours to move settings GUI out of Dev Mode. All changes should be stable.
-
Railgun implemented and moved out of dev only mode
- Has recipe (that needs balancing)
- Many config options for balancing
-
Sneak Scroll to change by Power Delta
- Ctrl + Sneak to change by 100 * Power Delta
- Cleaned up Generic Data Storage to be more efficient and persist settings (used by armor and railgun)
- Cleaned up locale file as it had old entires
Dev Mode: * Working on Settings GUI for the Multi-Armor

