MC Dungeons Weapons

Mods
309,031 Downloads Last Updated: Jul 23, 2021 Game Version: 1.17.1

Currently Developed for Minecraft Version: 1.17.1

My modding efforts can be supported on Patreon. I cannot offer much, but I can offer your name to be mentioned here as thanks, a custom Discord role on the Chronos_Sacaria's Mods Discord and Adventure Pack Discord, and you will have my eternal gratitude! You can access my Patreon here or by using the button below. Also, come check out the Discord Server for my mods if you have questions or need help.

Patreon Button   

Introduction

Have you ever wanted to have the weapons from Minecraft Dungeons in your Minecraft world? Well, now that's possible! MC Dungeons Weapons (MCDW) aims to (eventually) bring all of these weapons, and more, from Minecraft Dungeons to Minecraft.

 

Would you like armors as well? Well, check out MC Dungeons Armors!
How about artifacts? I have you covered there too: MC Dungeons Artifacts 

 

Want to play with on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!

 

MC Dungeons Weapons is one of the Core Mods of Adventure Pack! Check it out and maybe join our server! :D
                                                                           

 

Thank You!

Thank you, so much, for over

6,000 (10/12/2020)
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100,000 (02/25/2021)
150,000 (04/09/2021)
200,000 (05/15/2021)
250,000 (06/22/2021)
300,000 (07/20/2021)

downloads! I cannot believe that we've reached this many downloads! I never thought that so many people would be interested in my mod and I am so happy that you all are enjoying it! It really encourages me to keep developing it and working on other related mods! :)

 

WIP Warning

This mod is a work in progress. As such, aspects may feel unbalanced. If you have any feedback, please send it to me as having more insight will help me make a better mod! :)

 

Content

 

weapons added by mod on a wall of item frames with four rows of nine items and one row of eight items

 

staves and bows

Right now, there are more than 40 50 100 new weapons to the game ranging from flails to katanas to crossbows and bows. They all have crafting recipes and they show up in REI, which isn't required, but is HIGHLY recommended. Recipe book recipes are still being worked on as they are way more cumbersome than one might expect.

 

Updates

Version 3.3.4 - Evstar's Materials and Ranged Update, New Enchantments, New Innate Enchantments, and Fixed Shields

Now available for the following versions:

- 1.17.1
- 1.17

 
(Evstar's Work) Materials now can be changed in the config and it will affect the durability of an item
(Evstar's Work) Bows and Crossbows now inject their draw speed, range and rarity into vanilla settings
(Evstar's Work) Crossbows now have configurable range, material, and speed stats
(Evstar's Work) Weapon materials now match their crafting recipes
(Evstar's Work) Modified stats for balancing
Added Guarding Strike Enchantment
Added Multishot to Scatter Crossbows, innately
Fixed shields so that they can be disabled
Updated en_us, en_gb, and zh_cn lang files

Version 3.2.4 - Bug Fix

Now available for the following versions:

- 1.17.1
- 1.17

 
Fixed a bug where Anima Conduit could cause the game to crash

Version 3.2.3 - Bug Fixes and Ranged Enigma Resonator

Now available for the following versions:

- 1.17

 
Fixed a bug where the Feral Soul Crossbow could not load
Fixed a bug where spears and whips could strip logs
Added a ranged variant of Enigma Resonator that works with bows and crossbows (must be added by admin)
Added Enigma Resonator I to the Feral Soul Crossbow innately

Version 3.2.2 - 1.17 Update

Now available for the following versions:

- 1.17

 
Updated to 1.17
Fixed a bug with Ricochet

Version 3.2.0 - Hidden Depths Content Update

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Added content from Hidden Depths:
     - Coral Blade
     - Sponge Striker
     - Anchor
     - Encrusted Anchor
     - Harpoon Crossbow
     - Nautical Crossbow

Version 3.1.7 - Fixed Fuse Shot Bug

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed a bug that allowed Fuse Shot to trigger with a melee attack with a bow

Version 3.1.6 - Another Enigma Resonator Tweak

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Made EnigmaResonatorMixin damage logarithmic rather than linear and removed the drop-off point. This allows for the enchantment to continue to work, essentially, infinitely, but with diminishing returns as the levels get higher and higher.

Version 3.1.5 - Enigma Resonator Tweak

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Reworked Enigma Resonator to work with XP bar levels rather than raw XP. Damage now caps and resets to base damage at level 100. Damage progressively increases as you level up.

Version 3.1.4 - New Recipes and LootTable

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Added recipes for Burst Gale Bow, Echo of the Valley, Shivering Bow, Snow Bow, Wind Bow, and Winter's Touch
Added Ancient Bow to Nether Bridge LootTable

Version 3.1.2 - New Config Option -- Disable Innate Enchants

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Added config option to disable innate enchantments.

If you use this option, make sure to delete the enchants.json files in the enchant_giver folder in the configs folder if one has been generated. If you want to change the innate enchantments, you can also do that by changing the values in the enchants.json file whilst "enable_innate_enchants" is set to false in the enchants_config.json5 file.

Version 3.1.1 - Fixed Issue with Ricochet (Thanks Fourmisain!) and added Multishot to Bow of Lost Souls

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed an issue with Ricochet doing WAY too much damage
Added rudimentary Multishot to Bow of Lost Souls

Version 3.1.0 - Fixed Issue with Chains not Applying Properly (Thanks Fourmisain!)

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed an issue with Chains enchantment not applying correctly to items and not being translated properly

Version 3.0.9 - Fixed Bow Infinity Fix Compatibility

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed a bug on my end that prevented MCDW bows from working with Bow Infinity Fix

Version 3.0.8 - Fixed Long Standing Bug

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed a long standing bug where players would loose their inventories upon death after being killed by an AoE effect

Version 3.0.7 - Tags

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Added tags for compatibility with mods like Tiered

Version 3.0.6 - Long and Short Bows

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Longbows now have longer range
Shortbows now crit with a quicker draw and have a shorter range

Version 3.0.6_beta - Beta test for Long and Short Bows

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Split out long and short bows into separate classes in an attempt to restore old functionality. Longbows should now have longer range and short bows should now be able to crit with a quicker draw and have a shorter range
Simplified Chinese Translation is complete

Version 3.0.5 --  Balancing

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Nerfed Prospector Enchantment as it was way more effective than I realised. 

Version 3.0.4 --  More Bug Fixes

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Fixed a long-standing bug that could allow for creative players to be killed by AoE Enchantments

Version 3.0.3 --  More Bug Fixes

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Lang Corrections
Fixed a bug with Prospector that wouldn't allow it to mix with DamageBoostEnchantments

Version 3.0.2 --  More Bug Fixes and Rudimentary Enchantment Tooltips Support

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Lang Corrections
Rudimentary Enchantment Tooltips Support
Shortbow Tooltip fixed

Version 3.0.1 --  Bug Fix

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Fixed a bug that prevented players from being able to hit mobs

Version 3.0.0 --  Flames of the Nether Content Update I

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Added Boneclub and Bone Cudgel (found in bastions)
Added Cog Crossbow and Pride of the Piglins (found in bastions)
Added Broken and Mechanised Sawblades (Broken Sawblade is craftable and found in bastions)
Added Rushdown Enchantment
Made some loottable tweaks

Version 2.7.3 --  Fixed Bug

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Rampaging grants Haste III rather than Haste IV

Version 2.7.2 --  Fixed Bugs Related to AOE Enchants, Smiting Returns

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Fixed a bug wherein killing a large number of enemies with an AoE enchantment could cause a loop that would crash the game
Re-enabled Smiting on weapons innately

Version 2.7.1 --  Smiting Enchantment Removed in Favour of Vanilla Smite Enchantment

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Removed Smiting Enchantment in favour of Vanilla Smite Enchantment. Smiting may return if I can fix it.

Version 2.7.0 --  EnchantGiver Updated, New Shields

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Updated EnchantGiver to 1.0.3
Added Royal Guard Shield
Added Vanguard Shield

Version 2.6.2 --  Korean Translation Updated

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Thanks, again, to Soochaehwa, for updating the Korean Translation of Mcdw!

Version 2.6.1 --  More Bug Fixes, Enigma Resonator Returns

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Thanks, again, to obernulpe, over on GitHub, the following enchantments have been fixed:
Committed
Critical Hit
Enigma Resonator

Version 2.6.0 --  New Enchantment Added, More Innate Enchantments, Bug Fixes, and More

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Added Ranged version of Anima Conduit
Added Ranged version of Gravity
Added Ranged version of Poison Cloud
Added Innate Enchantments to Imploding Crossbow, Void Caller, and Green Menace
Fixed crash related to fireballs
Fixed recipe issue related to Howling Pick

Version 2.5.0 --  New Enchantment Added, Old Enchantment Disabled (Temporarily), More Innate Enchantments

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Added Prospector Enchantment
Added more innate enchants to some items
Added recipes for new items
Updated lang files
Disabled Enigma Resonator Enchantment until I can stop it from looping

Version 2.4.9 --  Bug Fix

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Fixed crash related to using a spectral arrow with a crossbow

Version 2.4.8 --  Tridents and Throwables Are No Longer Broken (derp derp)

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Thanks to HannibalBeerus, here on CurseForge, for pointing out that the tridents were broken by version 2.4.7. I was able to find a screwup in my code that broke all throwable items. This issue is resolved in version 2.4.8

Version 2.4.7 & 2.4.7-Age-of-Exile-Compatibility -- More Bug Fixes Again

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Fixed a bug that was making certain crossbows loop whilst trying to load them.

Version 2.4.6 & 2.4.6-Age-of-Exile-Compatibility -- New Way of Doing Innate Enchantments, New Enchants, and More Bug Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

2.4.6 

New enchantments:
 - Chain Reaction

 - Growing

 - Radiance Shot

 

2.4.6 & 2.4.6-Age-of-Exile-Compatibility 

New way of doing innate enchantments! :)

 - Configs for adding enchantments to items

 - Config for showing innate enchantment names

 - Innate enchantments can now be upgraded to higher levels

 - Innate enchantments can no longer be stripped using a grindstone

   

Fewer Bugs ™

Version 2.4.3 -- More Bug Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Thanks to obernulpe, over on GitHub, enchantments should no longer cause crashes by trying to cast ArrowEntities into LivingEntities

Version 2.4.2 -- Bug Fix

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Attempted to fix issue with Committed Enchantment

Version 2.4.0 -- Massive Changes, Smithee Prep, and New Configs

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Massive pull request merger by LordDeatHunter
New Config Files that allow for control over Bow Range and Draw Speed
Even Closer to being supported by Smithee
Massive Code Rewrite

Version 2.3.5 -- Removed Replenish and filled in Lang Files

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Removed the Replenish enchantment for now

Filled out the lang files for the enchantments; only English and Chinese are fully translated for then Enchants

Version 2.3.4 -- and Yet, Even More Enchantment Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Fixed some dodgy maths associated with innate enchants. They should all work now.
Changed some file names to better suit naming conventions
Laid some groundwork for upcoming content :)

Version 2.3.3 -- Even More Enchantment Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Attempted to fix issue related to Shockwave Enchantment causing TickingEntity Errors

Version 2.3.2 -- More Enchantment Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Attempted to fix issue related to Chains Enchantment causing TickingEntity Errors

Version 2.3.1 -- Crossbow Loading Animation Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Fixed the weird loading animations for the Butterfly and Rapid Crossbows

Version 2.3.0 -- Crossbow Update

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Added over 20 new crossbows with lore.

Still working on enchantments for them and for bows.

Version 2.2.3 -- Your Way II

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Added configuration options for weapons speed

Version 2.2.2 -- Tempest Knives, Enchantment Tweaks, and Bugfixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Made some changes to how enchantments can be combined

Added recipes for the Tempest Knives

Changed Tempest Knife progression to be Tempest Knife -> Resolute Tempest Knife -> Chill Gale Knife

Version 2.2.0 -- The Your Way Update (and bugfixes)

Now available for the following versions:

- 1.16.4

- 1.16.3

Added config for users to be able to adjust the attack damage of every weapon except for bows

Added lore to the items

Attempted to fix a crash related to Anima Conduit and Piglins

Version 2.1.1 -- Fisticuffs Recipes

Now available for the following versions:

- 1.16.4

- 1.16.3

Added recipes for Gauntlets, Maulers, and Soul Fists

Version 2.1.0 -- Fisticuffs and Dual Wielding Update!!!!

Now available for the following versions:

- 1.16.4

- 1.16.3

You can now dual wield the following weapons

- Daggers

- Sickles

- Gauntlets

 

You can also mix and match from those categories as well as have a dual wieldable weapon in your off hand whilst having another non-dual wieldable weapon in your main hand! :D

Version 2.0.7 -- Updated Lang Files

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Updated lang files to reflect new enchantments

Version 2.0.6 -- Attempted Crash Fix and New Enchantments

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Attempted to fix crash associated with mobs getting a hold of enchanted weapons and using them on the player

Added Enigma Resonator

Added Tempo Theft

Added Replenish

Version 2.0.5 -- More Cleanup and Balancing

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Cleanup of unused imports and some balancing
Removed a lot of unused imports from various classes
Lowered some hammer attacks to account for enchants
Lowered Great Axeblade's attack to account balancing
Moved enchantment utilities into api folder for ease of access

 

Version 2.0.4 -- Config Control Over Enchantments,  More Enchanting Update Follow-Up,  and More Cleanup

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Config Controls, Fixed Custom Fire Aspect, added Dark Katana to Smiting
Added config controls to assist players and server owners in choosing which enchants they want to be allowed. Mod Menu support to come
Corrected issue with Custom Fire Aspect where it was only triggering 10% of the time
Added Dark Katana to Smiting Enchantment to allow for Innate Enchantment

 

Version 2.0.3 -- Enchanting Update Follow-Up and Cleanup

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Added the following Enchantments

- Custom Fire Aspect Enchant

- Smiting (AOE Smite)

 

Fixed some recipe issues and a loot table issue.

Condensed 1.16.3 and 1.16.4 versions to one jar

Removed NBT Crafting Requirement/Optional

 

Version 2.0.2 -- The Enchanting Update (Yes, that is a big jump in versions; this took a few shots :P) 

Now available for the following versions:

- 1.16.4

- 1.16.3

Enchantments

- Anima Conduit

- Busy Bee (only innate on the Beestinger; there is a trick to getting this one to work πŸ˜‰)

- Chains

- Committed

- Critical Hit

- Echo

- Exploding

- Freezing

- Gravity
- Jungle's Poison

- Leeching

- Poison Cloud

- Radiance

- Rampaging

- Ricochet

- Shockwave

- Soul Siphon

- Stunning

- Swirling

- Thundering

- Weakening

 

Added Bee Stinger Item

 

All enchants can function innately via mixins. Lore notes to come later.

For vanilla enchantments to be innately on weapons, you will need to download NBTCrafting; however, this is not required to play with this mod. You'll only have the enchantments added by this mod innately on weapons if you don't add it. So it is technically optional, but it is HIGHLY recommended if you want the full experience.

  

Version 1.1.8 -- Cleanup and Balancing (Enchants on the Way!)

Now available for the following versions:

- 1.16.4

- 1.16.3

Adjusted Attack and Attack Speed for some weapons that were too strong or not strong enough

Added Shear Dagger and recipe

Updated lang files

Changed Growing Staff's material to Iron until I can adjust its durability in a more nuanced manner

Last update for a while whilst I finally start implementing Enchantments :D

  

Version 1.1.7 -- More Bows and Spooky Gear

Now available for the following versions:

- 1.16.4

- 1.16.3

- 1.16.2

- 1.16.1

Added more bows and some of the Halloween themed items from Minecraft Dungeons

Added draw animations for bows

Added recipes for most of the bows

Added recipes for whips and other melee weapons

Added Portuguese Translation

  

 Version 1.1.6 -- Whips are here and Shortbows are back!

  Now available for the following versions:

- 1.16.4

- 1.16.3

 

Updated shortbow textures with SeaOfPixel's Textures
Spears, Glaives, and Staves have durability and not longer stack
Shortbows are enabled again

Added Whips

 

Version 1.1.5b -- Actually Fixed the Models

Actually was able to fix the models this time.

 

Version 1.1.5 -- Rework and Retexture (sorry for the reupload, we found a bug)

New textures and model files provided by SeaOfPixels

Rolled back Longs to be separated out again

Broke out the weapons into separate files based on weapon type to match Minecraft Dungeons more accurately and allow for easier expansion should more weapons be added

New Mod Icon added by SeaOfPixels

Renamed "Attack Range" to "Attack Reach" in en_us and en_gb lang files

Fixed models rendering in the hand improperly

 

Version 1.1.4 -- More Bows

   Now available for the following versions:

- 1.16.1

- 1.16.2

- 1.16.3

Added Bonebow, Guardian Bow, Mechanical Short Bow, Purple Storm, Red Snake, and Shortbow.

Added range variance between longbows, "normal" bows, and shortbows.

Added part of the quickdraw functionality.

Added recipies for Bonebow, Guardian Bow, Mechanical Shortbow, Purple Storm, Red Snake, and Shortbow.

Began implementation of Twin Bow, but not enabled.

Added Russian translation provided by realpeterpet! :)

 

Version 1.1.3 -- Bos and Bows Update

   Now available for the following versions:

- 1.16.3

- 1.16.2

- 1.16.1

Added Reach Entity Attributes and gave staves, spears, and glaives reach

Reworked McdwSpear to McdwLong and changed longs, which includes spears, glaives, and staves. Changed the base from swordItem to tridentItem; the plan is to make spears throwable at some point

Reworked Spears to Longs, see above note

Added some of the groundwork to allow for spears to be thrown

Added base for bows (McdwBows) and the Longbow item

Added groundwork for bow items, including some models and textures

Added recipes for Longbow, Battlestaff, Battlestaff of Terror, and Growing Staff

Updated FabricAPI requirements and Fabric Loader requirements

Probably a lot of other things that I forgot

 

Version 1.1.0 

Now available for the following versions:

- 1.16.3

- 1.16.2

- 1.16.1

- 1.15.2 (likely the only release for this version)

 

Added Rapier, Beestinger, and Freezing Foil

 

 

Plans

I am currently working on some companion mods that would bring the armors and artefacts from Dungeons to the game as well.

 

Attributions/Special Thanks

SeaOfPixels

The continuing improvement to the visuals of this mod would not be possible with SeaOfPixels. He's joined on as Artist and more and we've been working together to balance out some of the issues with MCDW as well. SeaOfPixels has allowed for his amazing models and textures from his resource pack New Default+ to be used in MCDW. Please show him some support and check it out! If you like CIT texture packs, I'm sure that you'll have a blast! The awesome Mod Icon for MCDW was also made by SeaOfPixels.

 

Kai1907

This mod was inspired by the amazing CIT texturepack by Kai1907, which allows you to have (at least visually) these weapons as well as a variety of other items. Kai1907 allowed for his art to be used in the earlier versions of this mod. Please show him some support and check out his awesome texturepack and his YouTube channel!

 

LordDeatHunter

For helping with a massive amount of aspects of MCDW including the configs and helping get MCDW to a point where it could be used with Smithee, which is an amazing project. You should check it out here!

 

Showcases

Bursty (24/02/2021)


thebluecrusader (08/01/2021; 6:32)

Mister Echo (23/10/2020; 4:39)

Boodlyneck (16/09/2020; 2:17)

 

Localisations/Translations

Would you like to have MC Dungeon Weapons translated into your language? Please submit your translation on the GitHub page and I'd be glad to add it!

 

Currently Available

English - US -- Chronosacaria

English - GB -- Chronosacaria

German - DE -- Kai1907 & SattesKrokodil (Incomplete as of version 2.0.2)

Korean - KO -- Soochaehwa

Portuguese - PT -- Chronosacaria (Incomplete as of version 2.0.2)

Simplified Chinese - δΈ­ζ–‡ -- Chronosacaria

Spanish - ES -- Chronosacaria (Incomplete as of version 2.0.2)

Russian - RU -- realpeterpet (Incomplete as of version 2.0.2)

 

Patrons

WIthout my patrons, I would not be able to devote as much time as I do to making these mods.

Special thanks to

Deona (Custom)
BlackGarden (Claymore)
ConnorAndAlexandra (Sword)
Whiscash (Sword)

 

FAQ

Q: Can I use your mod in my modpack?
A: Absolutely! I only ask that you provide a link back to this page.

 

Q: I've seen your mod on other sites. Did you post it and are they safe?
A: I have not, nor do I plan to, post my mod on any other sites than Curseforge or my GitHub page. If you have downloaded my mod from somewhere else, 1. It isn't from me and 2. It may have some kind of malicious files or have been modified in some way. I urge you to delete the file, run a full virus and malware scan and, if you want to use MC Dungeons Weapons, come and download it on CurseForge or from GitHub.

 

Q: 1.12.2?
A: No, just no.

 

Q. Forge?

A. I would rather focus my time on creating the Fabric version. However, there is a wonderful Forge mod called Dungeons Gear by the_infamous_1 which can be found below.

 

 

Other Mods

Golden Steak - Adds Golden Steaks and Enchanted Golden Steaks
MC Dungeons Armors - Brings the armor sets from Minecraft Dungeons to Minecraft
MC Dungeons Artifacts - Brings the artifacts from Minecraft Dungeons to Minecraft
MC Story Mode Armors - Brings the armor sets from Minecraft Story Mode to Minecraft
Save Gear on Death - A middle ground between Keep Inventory On and Off
Mob Summoning - Summon Mobs to fight alongside you
Diamond Shards - Break Diamonds into nine Shards. Great for Diamond Based Economies

 

Known Issues

1.17
None known yet

1.16.3-5
When Ricochet is enabled, punching a target causes an arrow to fly from the target
Spears can strip logs

Comments

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