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MC Dungeons Weapons

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Description

Currently Developed for Minecraft Version: 1.20.x

Requires Fabric API        Better Combat Button    Patreon Button    


My modding efforts can be supported on Patreon. I cannot offer much, but I can offer your name to be mentioned here as thanks, a custom Discord role on the Timefall Development Discord and Adventure Pack Discord, and you will have my eternal gratitude! You can access my Patreon here or by using the button above. Also, come check out the Discord Server for my mods if you have questions or need help.

Introduction

Have you ever wanted to have the weapons from Minecraft Dungeons in your Minecraft world? Well, now that's possible! MC Dungeons Weapons (MCDW) aims to (eventually) bring all of these weapons, and more, from Minecraft Dungeons to Minecraft.

 

Would you like armors as well? Well, check out MC Dungeons Armors!
How about artifacts? I have you covered there too: MC Dungeons Artifacts
Do you like the enchanting style of Dungeons? Check out MC Dungeons Enchanting

 

 

 

Want to play with on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!

 

MC Dungeons Weapons is one of the Core Mods of Adventure Pack! Check it out and maybe join our server! :D
                                                                           

 

Thank You!

Thank you, so much, for over

6,000 (10/12/2020)
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9,000,000 (05/10/2024)

downloads! I cannot believe that we've reached this many downloads! I never thought that so many people would be interested in my mod and I am so happy that you all are enjoying it! It really encourages me to keep developing it and working on other related mods! :)

 

WIP Warning

This mod is a work in progress. As such, aspects may feel unbalanced. If you have any feedback, please send it to me as having more insight will help me make a better mod! :)

 

Content

weapons added by mod with six rows of twenty-four items

Right now, there are 150 weapons added to the game ranging from flails to katanas to crossbows and bows. They all have crafting recipes and they show up in REI, which isn't required, but is HIGHLY recommended. Recipe book recipes are present in version 5.0.0+. REI is still highly recommended, however.

 

Updates

Version 8.1.0 - Updates and Bug Fixes

Now available for the following versions:
- 1.20.1
- 1.20.0

-- Updates --
Updated Mexican Spanish Translation

 

-- Changes --
Adjusted Innate Enchantments in the following ways to bring content more in line with the current iteration of Minecraft Dungeons
      - Added Accelerate I to Purple Storm
      - Added Freezing I to the Snow Bow and Winter's touch
      - Added Fuse Shot I to Firebolt Thrower, Imploding Crossbow
      - Added Gravity I to the Anchor, Wind Bow, Echo of the Valley and Burst Gale Bow
       - Added Knockback I to Boneclub, Bone Cudgel, Claymore, Broadsword, Frost Slayer, Great Axeblade and Heartstealer
       - Added Multishot II to Harp Crossbow
       - Added Power I to Power Bow, Master's Bow, Sabrewing, Red Snake, Slayer Crossbow and Doom Crossbow
       - Added Power II to Elite Power Bow and Guardian Bow
       - Added Punch I to Heavy Crossbow, Harpoon Crossbow and Nautical Crossbow
       - Added Ricochet I to Trick Bow and Green Menace
       - Added Rushdown I to Chill Gale Knife and Tempest Knife
       - Added Thundering I to Lightning Harp Crossbow (originates from crossbow, not arrow. This is intended)
       - Added Wild Rage I to Love Spell Bow
       - Removed Bonus Shot I from Auto Crossbow
       - Removed Radiance I from Love Spell Bow

 

-- Bug Fixes --
Attempted to fix Repair Cost Exploit with Broken and Mechanized Sawblades (#209)
Partially addressed issues with Pehkui by changing a `ModifyConstant` to a `ModifyVariable` for calculating attack range; No longer crashes, but Range doesn't work when Pehkui installed
Fixed `GuardingStrikeEnchantment` applying to everything (#232)
`RefreshmentEnchantment` description accurately reflects that it works with melee and ranged weapons (#233)
`Broken Sawblade` can no longer be enchanted with `Unbreaking` (#237)
Items can no longer be infinitely enchanted (#238, #239)
Non-innately enchanted weapons from MCDW no longer crash when using an enchanting table (#240)
Corrected `CleanlinessHelper#mcdw$tooltipHelper` (line #96) to actually be `McdwLongbow` rather than being `McdwShortbow` twice

Version 8.0.3 - Updates and Bug Fixes

Now available for the following versions:
- 1.20.1
- 1.20.0

-- Updates --
Innately enchanted weapons can now be enchanted on an Enchanting Table (Thanks, DaFuqs!)

-- Bug Fixes --
Fixed Backstabber having Bonus Shot as an innate enchantment

Version 8.0.2 - Bug Fixes

Now available for the following versions:
- 1.20.1
- 1.20.0

-- Bug Fixes --
Fixed the Mixin that I missed that could cause a crash between MCDW and Pekhui

Version 8.0.1 - Bug Fixes

Now available for the following versions:
- 1.20.1
- 1.20.0

-- Bug Fixes --
 - Fixed crash between MCDW and any mod that makes use of Reach Entity Attributes (ex. Origins)

-- Changes --
 - Added Compatibility for weapons with reach when Reach Entity Attributes is installed so that they continue to function as intended

Version 8.0.0 - 1.20 Update

Now available for the following versions:
- 1.20.1
- 1.20.0

-- Changes --
 - Removed dependency on EnchantGiver (innate enchants are no longer editable for now)
 - Removed dependency on ReachEntityAttributes (longer weapons will not extend the interaction range of a player, just the attack range)
 - Added optional Projectile Damage support
 - Added Fire Aspect I to the Mechanized Sawblade as an innate enchantment. This is removed when it breaks and is readded when it is "charged" with a blaze rod and blaze powder in a Smithing Table
 - Prohibited Mechanized and Broken Sawblades from being enchanted with Unbreaking
 - Permitted Mechanized Sawblade to have Efficiency
 - Prohibited Broken Sawblade from having Efficiency
 - Added Recipe for Netherite Sword using Variant Diamond Sword

Version 7.0.0 - 1.19.4 Update

Now available for the following versions:
- 1.19.4

-- Changes --
 - Removed dependency on EnchantGiver (innate enchants are no longer editable for now)
 - Removed dependency on ReachEntityAttributes (longer weapons will not extend the interaction range of a player, just the attack range)
 - Added optional Projectile Damage support from 1.19.2

-- Bug Fixes --
 - Ported bug fixes for #221 #216, #215, #214, #213, #211, #208, #205, #203, #202, #194, #195 and #196
 - Fixed a duplication bug on Quilt related to Refreshment Enchantment
 - Fixed a crashing bug on Fabric related to Refreshment Enchantment
 - Fixed Gauntlet Recipe

-- Notes --
 - This will be the ONLY 1.19.4 release

Version 6.0.5 - Bug Fixes

Now available for the following versions:
- 1.19.3

-- Bug Fixes --
 - Fixed a duplication bug on Quilt related to Refreshment Enchantment
 - Fixed a crashing bug on Fabric related to Refreshment Enchantment
 - Fixed Gauntlet Recipe

-- Notes --
 - This version DOES NOT have Projectile Damage support
 - This will be the LAST 1.19.3 release

Version 6.0.4 - Bug Fixes

Now available for the following versions:
- 1.19.3

-- Bug Fixes --
  - Fixed non-stripping items showing up in REI
  - Added checks to prevent file breakage when items are disabled
  - Simplified some mixin code (thanks, TelepathicGrunt)

Version 6.0.3 - Bug Fixes

Now available for the following versions:
- 1.19.3

-- Bug Fixes --
  - Crossbows render properly with dual wielding
  - Backported model corrections for crossbows from 1.19.3 to 1.19.2

Version 6.0.2 - Bug Fixes

Now available for the following versions:
- 1.19.3

-- Bug Fixes --
  - Remove unnecessary throwing of error, Addressed #194
  - Rather than throw an exception, we just avert thine eyes.
  - In testing, was unable to reproduce crash. No "real" way to determine what mod was producing an enchantment with id "minecraft:"

Version 6.0.1 - Bug Fixes

Now available for the following versions:
- 1.19.3

-- Bug Fix --
  - Fixed bug where enchantments would be added to creative tab despite being disabled (caused crash with Universal Shops)

Version 6.0.0 - Changes, Updates and Bug Fixes

Now available for the following versions:
- 1.19.3

-- Changes --
  - Updated to 1.19.3; Not backwards compatible with <=1.19.2
  - Changed McdwHammer to AxeItem
  - Backported nomenclature and organisational changes from 1.19.3


-- Updates --
  - Added API Consistency across MCDX
  - Updated EnchantGiver to 1.4.0
  - Updated Reach Entity Attributes to 2.3.1
  - Added config option to control how AoE enchantments affect different mobs
  - Added config numerical modifier for healing strength
  - Updated Korean Translation (Thanks gyular)
  - Added Tower Shield to Fabric and Origin tags for Origins compatibility


-- Bug Fixes --
  - Fixed bug with Thundering whereby audio would play even if nothing was struck by lightning
  - Corrected MANY models to be held properly
  - Fixed multiple langs
  - Added null checks for repair ingredients to prevent the crash when repairing or enchanting items when the config is lacking a repair ingredient
  - Corrected bug with configs whereby the values would change places when the game is reloaded
  - Fixed innately enchanted items from getting conflicting enchantments whey on the Enchanting Table
  - Fixed bug whereby creepers were not charged from the Stormlander's Lightning Bolt
  - Bows now have different ranges based on their type and the ranges are configurable
  - Clarified language around how Void Strike and Void Shot work

Version 5.0.13 - Compatibility Fix, Bug Fixes

 Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
 

-- Compatibility Fixes --
 - Fixed a duplication bug on Quilt related to Refreshment Enchantment
 - Fixed a crashing bug on Fabric related to Refreshment Enchantment
 - Fixed Gauntlet Recipe
Note: Quilt is not officially supported but is able to be used when using the Quilted Fabric API

Version 5.0.12 - Compatibility Fix

 Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
 

-- Compatibility Fixes --
Fixed crash on Quilt when right clicking with Swords
Note: Quilt is not officially supported but is able to be used when using the Quilted Fabric API

-- Internal Updates --
Updated Loader Version

Version 5.0.11 - Bug Fix

 Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
 

-- Bug Fixes --
Actually fixed crash on startup related to improper application of Mixin Extras 😅

-- Internal Updates --
Updated Mixin Extras to 0.2.0-beta.8

Version 5.0.10 - Bug Fix

 Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
 

-- Bug Fixes --
Fixed crash on startup related to improper application of Mixin Extras

-- Internal Updates --
Updated Mixin Extras to 0.2.0-beta.7

Version 5.0.9 - Projectile Damage Support and Bug Fixes

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19

-- New Support --
Added support for Projectile Damage and, by extension, Dungeon Difficulty (make sure to delete configs and let them regenerate)
Added Internal System for prohibiting and permitting enchants

-- Bug Fixes --
Fixed Burst Bowstring duplication in config (make sure to delete configs and let them regenerate)
Fixed Guarding Strike applying to bows, incorrectly
Fixed Busy Bee Enchantment not working with Better Combat (Thanks, Daedelus)
Mechanised Sawblade now mines wood and has other axe functionality
Fixed Swift Striker not being have enchantments upgraded

-- Internal Updates --
Updated Fabric Loader to 0.14.19
Updated Fabric Version to 0.76.0+1.19.2
Updated Mixin Extras to 0.2.0-beta.6

Version 5.0.8 - Bug Fixes

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19

-- Bug Fixes --

- Fixed non-stripping items showing up in REI
- Added checks to prevent file breakage when items are disabled
- Simplified some mixin code (thanks, TelepathicGrunt)

Version 5.0.7 - Bug Fixes

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19

-- Bug Fixes --
  - Crossbows render properly with dual wielding
  - Backported model corrections for crossbows from 1.19.3 to 1.19.2

Version 5.0.6 - Bug Fixes

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19

-- Bug Fixes --
  - Remove unnecessary throwing of error, Addressed #194
  - Rather than throw an exception, we just avert thine eyes.
  - In testing, was unable to reproduce crash. No "real" way to determine what mod was producing an enchantment with id "minecraft:"

Version 5.0.5 - Changes, Updates and Bug Fixes

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19

-- Changes --
  - Changed McdwHammer to AxeItem
  - Backported nomenclature and organisational changes from 1.19.3

-- Updates --
  - Updated Korean Translation (Thanks gyular)
  - Added Tower Shield to Fabric and Origin tags for Origins compatibility
  - 1.18.x is no longer supported

-- Bug Fixes --
  - Fixed multiple langs
  - Added null checks for repair ingredients to prevent the crash when repairing or enchanting items when the config is lacking a repair ingredient
  - Fixed innately enchanted items from getting conflicting enchantments whey on the Enchanting Table
  - Fixed bug whereby creepers were not charged from the Stormlander's Lightning Bolt
  - Bows now have different ranges based on their type and the ranges are configurable
  - Clarified language around how Void Strike and Void Shot work

Version 5.0.4 - Bug Fixes

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18

-- Bug Fixes --
  - Fixed bug whereby player could get astronomical levels of XP from disenchanting the Starless Night with other Enchantments on it

Version 5.0.3 - Bug Fixes

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18

-- Bug Fixes --
  - Fixed crash related the firing Nautilus Crossbow underwater
  - Fixed bug whereby shortbows were drawn at the wrong angle when in the left hand
  - Fixed bug whereby MCDW Crossbows were always pointed at the ground. They are now held properly and like Vanilla Crossbows
  - Fixed bug whereby certain crossbows would not be in the centre of the screen whilst loaded

Version 5.0.2 - Bug Fix

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18

-- Bug Fixes --
 - Added missing enchantment description for Shared Pain

Version 5.0.1 - Bug Fixes

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18

-- Bug Fixes --
  - Corrected shield orientation when using Backslot Addon
  - Added missing advancement recipes

Version 5.0.0 - New Mod Support, New Content, Bug Fixes and Technical Changes

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18

*** YOU WILL NEED TO DELETE YOUR STATS CONFIG AND LET IT REGENERATE OR YOU WILL CRASH WHEN ENCHANTING OR REPAIRING ***

-- New Mod Support --
  - Added support for Better Combat, Thanks, Daedelus!
  - Added support for Clumps. Thanks, Jared!

-- New Content --
  - *** In order to get the new innate enchantments, you will need to delete your enchants.json file in the enchant_giver folder in the config folder ***
  - Added the following Enchantments: Accelerate, Dynamo, Burst Bowstring, Overcharge, Shadow Barb, Shadow Shot, Pain Cycle, Wild Rage and Shared Pain
  - Added Shadow Form Status Effect
  - Added Ricochet and Wild Rage to Pink Scoundrel as an innate enchantment
  - Added Shared Pain to The Starless Night as an innate enchantment
  - Added Dynamo to Great Axeblade, Corrupted Crossbow and Ancient Bow as an innate enchantment
  - Added Shadow Barb to the Veiled Crossbow as an innate enchantment
  - Added Configurable Range for Bows and Crossbows
  - Added Configurable Draw Speed for Bows and Crossbows
  - Added Recipe Advancements so that recipes appear in the vanilla crafting book
  - Repair ingredients for items are configurable (You will need to delete your mcdw_stats_config.json5 and let it regenerate)
  - Significant overhaul of weapon stats (attack damage and attack speed). Thanks, Daedelus!
  - Tweaked some recipes to make them more reasonable
 

-- Bug Fixes --
  - Dual wielding now works properly
  - Added a separate cooldown indicator when dual wielding
  - Fixed enchanted book offers to be appropriate to enchantment
  - Corrected Chinese lang file
  - Fixed Mechanized Sawblade losing enchantments when breaking to Broken Sawblade
  - Fixed a bug with Chain Reaction not firing properly
  - Sun's Grace spawn chance upped to 5% from 0%
  - Fixed bug where Void Strike and Sharpness could be put on the same weapon
  - Fixed bug where EnchantGiver Config would reset if changed
  - Fixed backwards dagger models
  - Fixed Claymores and Hawkbrand scaling issues. Thanks, Daedelus!
 

-- Technical Changes --
  - Completely refactored loot tables to have them function properly and actually allow for the locations to be configurable (You shouldn't need to delete your mcdw_loot_config.json5, but if you notice anything odd with the loot, just delete it and let it regenerate)
  - Redid constructors to allow for easier item creation and more configurability
  - Refactor Enchantment Logic

Version 4.4.1 - Bug/Crash Fix

Now available for the following versions:
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
Fixed crash that could be caused when the Hunter's Promise is disabled

Version 4.4.0 - Reversion to EnchantGiver, Bug Fixes, Enchantment Buff and Fabric Version Update

Now available for the following versions:
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18

Reverted from ForceEnchantments back to EnchantGiver
Fixed Enchantment Conflict issues with custom weapons types
Fixed custom bows not zooming upon being drawn
Corrected Enigma Resonator calculations
Buffed Enigma Resonator and Enigma Resonator Shot for faster return
Updated Fabric Version

Version 4.3.2 - Reversion, New Config Option and Conflict Fix

Now available for the following versions:
- 1.18.2
- 1.18.1
- 1.18

Reverted Nautical Crossbow Textures to fix mipmap issue
Added config option to control overall enchantment strength
Attempted to fix conflict with More Totems of Undying

Version 4.3.1 - Bug Fix

Now available for the following versions:
- 1.18.2
- 1.18.1
- 1.18

Fixed bug causing mobs to do insane amount of damage

Version 4.3.0 - Bug Fixes, Balance Change, Switch to Force Enchantments, Minor Enhancements

Now available for the following versions:
- 1.18.2
- 1.18.1
- 1.18


NOTAE: You will likely lose your weapons in your inventories as they are being changed in a way that the game will probably not like. Please backup your worlds before updating.

 

Finished out Enchanted Arrows Restructure
Drag on Nautilus Crossbow was halved
Gravity enchant no longer uses Charge level
Added Kluzzio (hey, that's me!) to code credits
AOE clouds now can distinguish between certain entities such as teammates for particular effects
Radiance shot now works when hitting blocks
Refreshment Enchant can now pull bottles from a stack
Created Inventory Helper
Fixed Nautical Crossbow textures and models
Balance change to damage modifying enchantments (No longer stack multiplicatively with each other)
Change over to Force Enchantments from Enchant Giver

EnchantGiver, the system that we have been using for a long time has reached what is, essentially, the end of its life and we are moving to a new tool created by biom4st3r1 that functions very similarly, though is a bit easier for us to use on our end. We are working with biom4st3r1 to make sure that the tool will create as close of an experience as to what was present before, but there may end up being some differences and there will be a need to redo your configs. We apologise for the inconvenience of this, but we know that it will make MCDW a better mod and make it more stable moving forward, so the change will be worth it, in the end.

Version 4.2.5 - Resolved Locale Issue

Now available for the following versions:
- 1.18.2
- 1.18.1
- 1.18

 

Resolved Locale issue, especially for Turkish players

Version 4.2.4 - Lang Fix, Enchantments Tweak, Locale Fix and new Config option

Now available for the following versions:
- 1.18.2
- 1.18.1
- 1.18


Fixed some spelling issues in the Chinese translation, thanks to Kasualix
Began the process for moving ranged enchantments from bows to arrows, all but three are complete, should all work without issue
Corrected ENIGMA_RESONATOR_DIVISOR nomenclature (may need to reset your configs for Enigma Resonator to function properly)
Added config options to adjust the base amount used to calculate trigger for most enchantments. Feedback is appreciated
Consolidated Mixins
Attempted to resolve Locale issue, especially for Turkish players

Version 4.2.3 - Crash Fixes and new Config option

Now available for the following versions:
- 1.18.2
- 1.18.1
- 1.18


Fixed issue related to bee registration
Nerfed Enigma Resonator
Added config option for Enigma Resonator damage
Glaives, Spears, Whips, and Staves no longer cause crash in 1.18.1

Version 4.2.2 - Crash Fix

Now available for the following versions:
- 1.18.2
- 1.18.1
- 1.18


Fixed Mixin Crash related to Accelerate

Version 4.2.1 - Crash Fix and Enchantment Application Fix

Now available for the following versions:
- 1.18.2
- 1.18.1
- 1.18


Fixed Class Cast Exception Crash
Fixed Issue with Prospector not working properly

Version 4.2.0 - Cleanup, Config, and Enchantment Updates

Now available for the following versions:
- 1.18.2
- 1.18.1
- 1.18


Updated to 1.18.2
Fixed Soul Devourer
Lots of Mixin Cleanup
Added Dipping Poison Enchantment
Staves no longer strip logs and deoxidise copper
Cleaned up inits and loottables
Optimised tooltip code
Optimised assets
Fixed Nautical Crossbow to shoot underwater (Kinda)
Added beta version of Accelerate Enchantment (disabled by default)
Changed Serialisation from GSON to Jankson for Configs
Made Attack Range of Spears, Glaives and Staves doubleable

Version 4.0.4 - Fixed Enchantment Conflicts, Fixed Enchantment Bugs

Now available for the following versions:
- 1.18.1
- 1.18


Fixed Enchantment Conflicts
Fixed Growing Enchantment
Fixed Void Shot Enchantment
Fixed Chains Enchantment

Version 4.0.3 - Fixed Enchantment Types, Changed Weapon Materials

Now available for the following versions:
- 1.18.1
- 1.18


Made it so that weapon enchantments can only be applied to weapons
Changed Starless Night and Obsidian Claymore to Netherite for material
Changed Chill Gale Knife to Diamond Material

Version 4.0.2 - Crash Fixes, Updated Tags and Enchantment Descriptions

Now available for the following versions:
- 1.18.1
- 1.18


Fixed crashes related to Bonus Shot and Enigma Resonator Shot
Fixed crash related to Bonus Shot and disabling certain crossbows
Fixed tags issue for swords.json
Updated Enchantment Descriptions to include Soul Devourer

Version 4.0.1 - Crash Fix

Now available for the following versions:
- 1.18.1
- 1.18


Fixed Configs that were causing crashes upon disabling certain items

Version 4.0.0 - Refactor, New Dependency, Fixed Recipes, New Configs, New Loot LootTables, and Much More!

Now available for the following versions:
- 1.18.1
- 1.18


Refactored MCDW from ground up
Added Cloth Config API as Dependency
Created new configs for Enchantment Settings, Enchantments Configs, Item Registry, Loot Configuration, and Stats
Items can now be disabled and enabled one-by-one
All weapons can now be found in loot chests (except for Ancient Bow)
Loot chests are configurable insomuch as common, uncommon, rare, and epic loot chests can be defined in the configs
New Soul Devourer Enchantment which gives extra souls on kill, guaranteed
Thanks to RawPineapple, fixed some typos in zh_ch.json, Simplified Chinese, translation
Fixed Soul Siphon being marked as an AoE Enchantment, when it isn't
Fixed Leaching conflicting with Damage Boosting Enchantments, which it shouldn't
Fixed Issue with Witches dropping multiple brooms (No more broom closets)
Changed Recipe for Iron Sword Variant to be just the Iron Sword in the crafting table
Changed Recipe for Soul Scythe to make it slightly cheaper, removing two of the Netherite Ingots from the recipe
Fixed Issue with Enigma Resonator not working with Looting
Fixed Issue with Guarding Strike being marked as an AoE Enchantment, which it isn't
Modified enchantments to work on all of their respective weapons; ranged enchantments should work on bows and crossbows
Spears can now use DamageEnchantments such as Sharpness, Smite, and Bane of Arthropods
Added Ancient Bow to Wither Drops
Added Soul Devourer as Innate Enchantment to Soul Scythe
Fixed Ambush Enchantment to work with Sharpness
Refreshment and Refreshment Shot are now compatible with other enchantments
Added Fabric Tags for missing items

Version 3.6.0 - New Content (Spookier Fall), New Enchantments, and Expanded Enchantments

Now available for the following versions:
- 1.18

- 1.17.1
- 1.17

Added Spookier Fall Items (Skull Scythe, Cackling Broom, Phantom Bow, Web Bow)
Added Cobweb Shot and Phantom's Mark Enchantments
Expanded Ranged Enchantments to work with Crossbows
Added Cackling Broom to Witch's Loottable

Version 3.5.6 - Bug Fix and Mixin Removal

Now available for the following versions:

- 1.17.1
- 1.17

Fixed bug with Anima Conduit whereby it was too aggressive with how much XP it would take from the player when healing
Removed AnimaConduitShotEnchantmentMixin as it turns out it wasn't actually needed

Version 3.5.5 - Fixed Crash and Animations Fix

Now available for the following versions:

- 1.17.1
- 1.17

Fixed crash with Refreshment Shot
Fixed shield blocking animations

Version 3.5.4 - Origins Shield Compatibility

Now available for the following versions:

- 1.17.1
- 1.17

Fixed shield compatibility issue with Origins

Version 3.5.3 - Recipe Conflict Fix (Properly this time)

Now available for the following versions:

- 1.17.1
- 1.17

Actually fixed conflicting recipe between Sword and Katana this time

Version 3.5.2 - Recipe Conflict Fix

Now available for the following versions:

- 1.17.1
- 1.17

Fixed conflicting recipe between Sword and Katana

Version 3.5.1 - New Enchantment Descriptions

Now available for the following versions:

- 1.17.1
- 1.17

Updated Enchantment Descriptions for New Enchantments

Version 3.5.0 - New and Balanced Recipes

Now available for the following versions:

- 1.17.1
- 1.17

Added Mace and Sinister Sword
Added recipes for Hidden Depths and Echoing Void Weapons
Changed some recipes for balance

Version 3.4.2 - New Config, Bug Fixes, and Spelling Fixes

Now available for the following versions:

- 1.17.1
- 1.17

Implemented config options to prevent loot from spawning in chests
Fixed enchantments to work against players
Fixed Void Bow to have Void Shot instead of Ambush
Cleaned up a bunch of classes
Fixed some spelling errors in en_us and en_gb lang files

Version 3.4.1 - Added Recipe

Now available for the following versions:

- 1.17.1
- 1.17

Added Twin Bow Recipe

Version 3.4.0 - Echoing Void Update, Bug Fixes, New Enchants, Lang Updates, etc.

Now available for the following versions:

- 1.17.1
- 1.17

 

- Added the following functioning enchants:
  - Ambush Enchantment
  - Levitation Shot Enchantment
  - Void Shot Enchantment
  - Void Strike Enchantment

- Added the following new weapons:
  Base Game
   - Twin Bow
  Flames of the Nether
   - Twisting Vine Bow
   - Weeping Vine Bow
  Hidden Depths
   - Bubble Bow
   - Bubble Burster
  Echoing Void
   - Backstabber
   - Swift Striker
   - Void Touched Blade
   - The Beginning
   - The End
   - Obsidian Claymore
   - The Starless Night
   - Void Bow
   - Call of the Void
   - Shadow Crossbow
   - Veiled Crossbow

- Updated and Added New Innate Enchantments:
  - Ambush -- Backstabber, Swift Striker
  - Bonus Shot -- Haunted Bow, Twin Bow
  - Committed -- Resolute Dagger
  - Echo -- Swift Striker
  - Fuse Shot -- Call of the Void
  - Leeching -- The Beginning
  - Void Shot -- Void Bow, Call of the Void
  - Void Strike -- Void Touched Blade, The End

- Added Echoing Void Content to End City LootTable

- Fixed bug that prevented later additional bows from being able to draw properly
- Fixed bug that prevented Rushdown from triggering

- Updated en_us.json and zh_cn.json lang files

Version 3.3.4 - Evstar's Materials and Ranged Update, New Enchantments, New Innate Enchantments, and Fixed Shields

Now available for the following versions:

- 1.17.1
- 1.17

 
(Evstar's Work) Materials now can be changed in the config and it will affect the durability of an item
(Evstar's Work) Bows and Crossbows now inject their draw speed, range and rarity into vanilla settings
(Evstar's Work) Crossbows now have configurable range, material, and speed stats
(Evstar's Work) Weapon materials now match their crafting recipes
(Evstar's Work) Modified stats for balancing
Added Guarding Strike Enchantment
Added Multishot to Scatter Crossbows, innately
Fixed shields so that they can be disabled
Updated en_us, en_gb, and zh_cn lang files

Version 3.2.4 - Bug Fix

Now available for the following versions:

- 1.17.1
- 1.17

 
Fixed a bug where Anima Conduit could cause the game to crash

Version 3.2.3 - Bug Fixes and Ranged Enigma Resonator

Now available for the following versions:

- 1.17

 
Fixed a bug where the Feral Soul Crossbow could not load
Fixed a bug where spears and whips could strip logs
Added a ranged variant of Enigma Resonator that works with bows and crossbows (must be added by admin)
Added Enigma Resonator I to the Feral Soul Crossbow innately

Version 3.2.2 - 1.17 Update

Now available for the following versions:

- 1.17

 
Updated to 1.17
Fixed a bug with Ricochet

Version 3.2.0 - Hidden Depths Content Update

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Added content from Hidden Depths:
     - Coral Blade
     - Sponge Striker
     - Anchor
     - Encrusted Anchor
     - Harpoon Crossbow
     - Nautical Crossbow

Version 3.1.7 - Fixed Fuse Shot Bug

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed a bug that allowed Fuse Shot to trigger with a melee attack with a bow

Version 3.1.6 - Another Enigma Resonator Tweak

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Made EnigmaResonatorMixin damage logarithmic rather than linear and removed the drop-off point. This allows for the enchantment to continue to work, essentially, infinitely, but with diminishing returns as the levels get higher and higher.

Version 3.1.5 - Enigma Resonator Tweak

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Reworked Enigma Resonator to work with XP bar levels rather than raw XP. Damage now caps and resets to base damage at level 100. Damage progressively increases as you level up.

Version 3.1.4 - New Recipes and LootTable

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Added recipes for Burst Gale Bow, Echo of the Valley, Shivering Bow, Snow Bow, Wind Bow, and Winter's Touch
Added Ancient Bow to Nether Bridge LootTable

Version 3.1.2 - New Config Option -- Disable Innate Enchants

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Added config option to disable innate enchantments.

If you use this option, make sure to delete the enchants.json files in the enchant_giver folder in the configs folder if one has been generated. If you want to change the innate enchantments, you can also do that by changing the values in the enchants.json file whilst "enable_innate_enchants" is set to false in the enchants_config.json5 file.

Version 3.1.1 - Fixed Issue with Ricochet (Thanks Fourmisain!) and added Multishot to Bow of Lost Souls

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed an issue with Ricochet doing WAY too much damage
Added rudimentary Multishot to Bow of Lost Souls

Version 3.1.0 - Fixed Issue with Chains not Applying Properly (Thanks Fourmisain!)

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed an issue with Chains enchantment not applying correctly to items and not being translated properly

Version 3.0.9 - Fixed Bow Infinity Fix Compatibility

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed a bug on my end that prevented MCDW bows from working with Bow Infinity Fix

Version 3.0.8 - Fixed Long Standing Bug

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Fixed a long standing bug where players would loose their inventories upon death after being killed by an AoE effect

Version 3.0.7 - Tags

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Added tags for compatibility with mods like Tiered

Version 3.0.6 - Long and Short Bows

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Longbows now have longer range
Shortbows now crit with a quicker draw and have a shorter range

Version 3.0.6_beta - Beta test for Long and Short Bows

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Split out long and short bows into separate classes in an attempt to restore old functionality. Longbows should now have longer range and short bows should now be able to crit with a quicker draw and have a shorter range
Simplified Chinese Translation is complete

Version 3.0.5 --  Balancing

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 
Nerfed Prospector Enchantment as it was way more effective than I realised. 

Version 3.0.4 --  More Bug Fixes

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Fixed a long-standing bug that could allow for creative players to be killed by AoE Enchantments

Version 3.0.3 --  More Bug Fixes

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Lang Corrections
Fixed a bug with Prospector that wouldn't allow it to mix with DamageBoostEnchantments

Version 3.0.2 --  More Bug Fixes and Rudimentary Enchantment Tooltips Support

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Lang Corrections
Rudimentary Enchantment Tooltips Support
Shortbow Tooltip fixed

Version 3.0.1 --  Bug Fix

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Fixed a bug that prevented players from being able to hit mobs

Version 3.0.0 --  Flames of the Nether Content Update I

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Added Boneclub and Bone Cudgel (found in bastions)
Added Cog Crossbow and Pride of the Piglins (found in bastions)
Added Broken and Mechanised Sawblades (Broken Sawblade is craftable and found in bastions)
Added Rushdown Enchantment
Made some loottable tweaks

Version 2.7.3 --  Fixed Bug

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Rampaging grants Haste III rather than Haste IV

Version 2.7.2 --  Fixed Bugs Related to AOE Enchants, Smiting Returns

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Fixed a bug wherein killing a large number of enemies with an AoE enchantment could cause a loop that would crash the game
Re-enabled Smiting on weapons innately

Version 2.7.1 --  Smiting Enchantment Removed in Favour of Vanilla Smite Enchantment

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Removed Smiting Enchantment in favour of Vanilla Smite Enchantment. Smiting may return if I can fix it.

Version 2.7.0 --  EnchantGiver Updated, New Shields

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Updated EnchantGiver to 1.0.3
Added Royal Guard Shield
Added Vanguard Shield

Version 2.6.2 --  Korean Translation Updated

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Thanks, again, to Soochaehwa, for updating the Korean Translation of Mcdw!

Version 2.6.1 --  More Bug Fixes, Enigma Resonator Returns

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Thanks, again, to obernulpe, over on GitHub, the following enchantments have been fixed:
Committed
Critical Hit
Enigma Resonator

Version 2.6.0 --  New Enchantment Added, More Innate Enchantments, Bug Fixes, and More

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Added Ranged version of Anima Conduit
Added Ranged version of Gravity
Added Ranged version of Poison Cloud
Added Innate Enchantments to Imploding Crossbow, Void Caller, and Green Menace
Fixed crash related to fireballs
Fixed recipe issue related to Howling Pick

Version 2.5.0 --  New Enchantment Added, Old Enchantment Disabled (Temporarily), More Innate Enchantments

Now available for the following versions:

- 1.16.5

- 1.16.4

- 1.16.3

 

Added Prospector Enchantment
Added more innate enchants to some items
Added recipes for new items
Updated lang files
Disabled Enigma Resonator Enchantment until I can stop it from looping

Version 2.4.9 --  Bug Fix

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Fixed crash related to using a spectral arrow with a crossbow

Version 2.4.8 --  Tridents and Throwables Are No Longer Broken (derp derp)

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Thanks to HannibalBeerus, here on CurseForge, for pointing out that the tridents were broken by version 2.4.7. I was able to find a screwup in my code that broke all throwable items. This issue is resolved in version 2.4.8

Version 2.4.7 & 2.4.7-Age-of-Exile-Compatibility -- More Bug Fixes Again

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Fixed a bug that was making certain crossbows loop whilst trying to load them.

Version 2.4.6 & 2.4.6-Age-of-Exile-Compatibility -- New Way of Doing Innate Enchantments, New Enchants, and More Bug Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

2.4.6 

New enchantments:
 - Chain Reaction

 - Growing

 - Radiance Shot

 

2.4.6 & 2.4.6-Age-of-Exile-Compatibility 

New way of doing innate enchantments! :)

 - Configs for adding enchantments to items

 - Config for showing innate enchantment names

 - Innate enchantments can now be upgraded to higher levels

 - Innate enchantments can no longer be stripped using a grindstone

   

Fewer Bugs ™

Version 2.4.3 -- More Bug Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Thanks to obernulpe, over on GitHub, enchantments should no longer cause crashes by trying to cast ArrowEntities into LivingEntities

Version 2.4.2 -- Bug Fix

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Attempted to fix issue with Committed Enchantment

Version 2.4.0 -- Massive Changes, Smithee Prep, and New Configs

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Massive pull request merger by LordDeatHunter
New Config Files that allow for control over Bow Range and Draw Speed
Even Closer to being supported by Smithee
Massive Code Rewrite

Version 2.3.5 -- Removed Replenish and filled in Lang Files

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Removed the Replenish enchantment for now

Filled out the lang files for the enchantments; only English and Chinese are fully translated for then Enchants

Version 2.3.4 -- and Yet, Even More Enchantment Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Fixed some dodgy maths associated with innate enchants. They should all work now.
Changed some file names to better suit naming conventions
Laid some groundwork for upcoming content :)

Version 2.3.3 -- Even More Enchantment Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Attempted to fix issue related to Shockwave Enchantment causing TickingEntity Errors

Version 2.3.2 -- More Enchantment Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Attempted to fix issue related to Chains Enchantment causing TickingEntity Errors

Version 2.3.1 -- Crossbow Loading Animation Fixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Fixed the weird loading animations for the Butterfly and Rapid Crossbows

Version 2.3.0 -- Crossbow Update

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Added over 20 new crossbows with lore.

Still working on enchantments for them and for bows.

Version 2.2.3 -- Your Way II

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Added configuration options for weapons speed

Version 2.2.2 -- Tempest Knives, Enchantment Tweaks, and Bugfixes

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Made some changes to how enchantments can be combined

Added recipes for the Tempest Knives

Changed Tempest Knife progression to be Tempest Knife -> Resolute Tempest Knife -> Chill Gale Knife

Version 2.2.0 -- The Your Way Update (and bugfixes)

Now available for the following versions:

- 1.16.4

- 1.16.3

Added config for users to be able to adjust the attack damage of every weapon except for bows

Added lore to the items

Attempted to fix a crash related to Anima Conduit and Piglins

Version 2.1.1 -- Fisticuffs Recipes

Now available for the following versions:

- 1.16.4

- 1.16.3

Added recipes for Gauntlets, Maulers, and Soul Fists

Version 2.1.0 -- Fisticuffs and Dual Wielding Update!!!!

Now available for the following versions:

- 1.16.4

- 1.16.3

You can now dual wield the following weapons

- Daggers

- Sickles

- Gauntlets

 

You can also mix and match from those categories as well as have a dual wieldable weapon in your off hand whilst having another non-dual wieldable weapon in your main hand! :D

Version 2.0.7 -- Updated Lang Files

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Updated lang files to reflect new enchantments

Version 2.0.6 -- Attempted Crash Fix and New Enchantments

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Attempted to fix crash associated with mobs getting a hold of enchanted weapons and using them on the player

Added Enigma Resonator

Added Tempo Theft

Added Replenish

Version 2.0.5 -- More Cleanup and Balancing

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Cleanup of unused imports and some balancing
Removed a lot of unused imports from various classes
Lowered some hammer attacks to account for enchants
Lowered Great Axeblade's attack to account balancing
Moved enchantment utilities into api folder for ease of access

 

Version 2.0.4 -- Config Control Over Enchantments,  More Enchanting Update Follow-Up,  and More Cleanup

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Config Controls, Fixed Custom Fire Aspect, added Dark Katana to Smiting
Added config controls to assist players and server owners in choosing which enchants they want to be allowed. Mod Menu support to come
Corrected issue with Custom Fire Aspect where it was only triggering 10% of the time
Added Dark Katana to Smiting Enchantment to allow for Innate Enchantment

 

Version 2.0.3 -- Enchanting Update Follow-Up and Cleanup

Now available for the following versions:

- 1.16.4

- 1.16.3

 

Added the following Enchantments

- Custom Fire Aspect Enchant

- Smiting (AOE Smite)

 

Fixed some recipe issues and a loot table issue.

Condensed 1.16.3 and 1.16.4 versions to one jar

Removed NBT Crafting Requirement/Optional

 

Version 2.0.2 -- The Enchanting Update (Yes, that is a big jump in versions; this took a few shots :P) 

Now available for the following versions:

- 1.16.4

- 1.16.3

Enchantments

- Anima Conduit

- Busy Bee (only innate on the Beestinger; there is a trick to getting this one to work ðŸ˜‰)

- Chains

- Committed

- Critical Hit

- Echo

- Exploding

- Freezing

- Gravity
- Jungle's Poison

- Leeching

- Poison Cloud

- Radiance

- Rampaging

- Ricochet

- Shockwave

- Soul Siphon

- Stunning

- Swirling

- Thundering

- Weakening

 

Added Bee Stinger Item

 

All enchants can function innately via mixins. Lore notes to come later.

For vanilla enchantments to be innately on weapons, you will need to download NBTCrafting; however, this is not required to play with this mod. You'll only have the enchantments added by this mod innately on weapons if you don't add it. So it is technically optional, but it is HIGHLY recommended if you want the full experience.

  

Version 1.1.8 -- Cleanup and Balancing (Enchants on the Way!)

Now available for the following versions:

- 1.16.4

- 1.16.3

Adjusted Attack and Attack Speed for some weapons that were too strong or not strong enough

Added Shear Dagger and recipe

Updated lang files

Changed Growing Staff's material to Iron until I can adjust its durability in a more nuanced manner

Last update for a while whilst I finally start implementing Enchantments :D

  

Version 1.1.7 -- More Bows and Spooky Gear

Now available for the following versions:

- 1.16.4

- 1.16.3

- 1.16.2

- 1.16.1

Added more bows and some of the Halloween themed items from Minecraft Dungeons

Added draw animations for bows

Added recipes for most of the bows

Added recipes for whips and other melee weapons

Added Portuguese Translation

  

 Version 1.1.6 -- Whips are here and Shortbows are back!

  Now available for the following versions:

- 1.16.4

- 1.16.3

 

Updated shortbow textures with SeaOfPixel's Textures
Spears, Glaives, and Staves have durability and not longer stack
Shortbows are enabled again

Added Whips

 

Version 1.1.5b -- Actually Fixed the Models

Actually was able to fix the models this time.

 

Version 1.1.5 -- Rework and Retexture (sorry for the reupload, we found a bug)

New textures and model files provided by SeaOfPixels

Rolled back Longs to be separated out again

Broke out the weapons into separate files based on weapon type to match Minecraft Dungeons more accurately and allow for easier expansion should more weapons be added

New Mod Icon added by SeaOfPixels

Renamed "Attack Range" to "Attack Reach" in en_us and en_gb lang files

Fixed models rendering in the hand improperly

 

Version 1.1.4 -- More Bows

   Now available for the following versions:

- 1.16.1

- 1.16.2

- 1.16.3

Added Bonebow, Guardian Bow, Mechanical Short Bow, Purple Storm, Red Snake, and Shortbow.

Added range variance between longbows, "normal" bows, and shortbows.

Added part of the quickdraw functionality.

Added recipies for Bonebow, Guardian Bow, Mechanical Shortbow, Purple Storm, Red Snake, and Shortbow.

Began implementation of Twin Bow, but not enabled.

Added Russian translation provided by realpeterpet! :)

 

Version 1.1.3 -- Bos and Bows Update

   Now available for the following versions:

- 1.16.3

- 1.16.2

- 1.16.1

Added Reach Entity Attributes and gave staves, spears, and glaives reach

Reworked McdwSpear to McdwLong and changed longs, which includes spears, glaives, and staves. Changed the base from swordItem to tridentItem; the plan is to make spears throwable at some point

Reworked Spears to Longs, see above note

Added some of the groundwork to allow for spears to be thrown

Added base for bows (McdwBows) and the Longbow item

Added groundwork for bow items, including some models and textures

Added recipes for Longbow, Battlestaff, Battlestaff of Terror, and Growing Staff

Updated FabricAPI requirements and Fabric Loader requirements

Probably a lot of other things that I forgot

 

Version 1.1.0 

Now available for the following versions:

- 1.16.3

- 1.16.2

- 1.16.1

- 1.15.2 (likely the only release for this version)

 

Added Rapier, Beestinger, and Freezing Foil

 

 

Plans

I am currently working on some companion mods that would bring the armors and artefacts from Dungeons to the game as well.

 

Attributions/Special Thanks

SeaOfPixels

The continuing improvement to the visuals of this mod would not be possible without SeaOfPixels. He's joined on as Artist and more and we've been working together to balance out some of the issues with MCDW as well. SeaOfPixels has allowed for his amazing models and textures from his resource pack New Default+ to be used in MCDW. Please show him some support and check it out! If you like CIT texture packs, I'm sure that you'll have a blast! The awesome Mod Icon for MCDW was also made by SeaOfPixels.

 

Kai1907

This mod was inspired by the amazing CIT texturepack by Kai1907, which allows you to have (at least visually) these weapons as well as a variety of other items. Kai1907 allowed for his art to be used in the earlier versions of this mod. Please show him some support and check out his awesome texturepack and his YouTube channel!

 

LordDeatHunter

For helping with a massive amount of aspects of MCDW including the configs and helping get MCDW to a point where it could be used with Smithee, which is an amazing project. You should check it out here!

 

Showcases

Bursty (24/02/2021)


thebluecrusader (08/01/2021; 6:32)

Mister Echo (23/10/2020; 4:39)

Boodlyneck (16/09/2020; 2:17)

 

Localisations/Translations

Would you like to have MC Dungeon Weapons translated into your language? Please submit your translation on the GitHub page and I'd be glad to add it!

 

Currently Available

English - US -- Chronosacaria

English - GB -- Chronosacaria

German - DE -- Kai1907 & SattesKrokodil (Incomplete as of version 2.0.2)

Korean - KO -- Soochaehwa & gyular

Portuguese - PT -- Chronosacaria (Incomplete as of version 2.0.2)

Simplified Chinese - 中文 -- Chronosacaria & Kasualix

Spanish - ES -- Chronosacaria (Incomplete as of version 2.0.2)

Russian - RU -- realpeterpet (Incomplete as of version 2.0.2)

 

Patrons

Without my patrons, I would not be able to devote as much time as I do to making these mods.

Special thanks to

Deona (Custom)
7z99 (Claymore)
EmmyAllEars (Claymore)
.purejosh (Sword)

 

FAQ

Q: Can I use your mod in my modpack?
A: Absolutely! I only ask that you provide a link back to this page.

 

Q: I've seen your mod on other sites. Did you post it and are they safe?
A: I have not, nor do I plan to, post my mod on any other sites than Curseforge or my GitHub page. If you have downloaded my mod from somewhere else, 1. It isn't from me and 2. It may have some kind of malicious files or have been modified in some way. I urge you to delete the file, run a full virus and malware scan and, if you want to use MC Dungeons Weapons, come and download it on CurseForge or from GitHub.

 

Q: 1.12.2?
A: No, just no.

 

Q. Forge?

A. 

When using MCDX on Forge, it is important to make sure that you have the following mods:
So, anything marked with a ðŸŸ¢ is required. Anything marked with a ðŸŸ¡ is optional

🟢Sinytra Connector:
https://www.curseforge.com/minecraft/mc-mods/sinytra-connector/

🟢Connector Extras:
https://www.curseforge.com/minecraft/mc-mods/connector-extras/
🟢Forgified Fabric API (in place of the Fabric API):
https://www.curseforge.com/minecraft/mc-mods/forgified-fabric-api/

🟢Cloth Config API (Forge Version*):
https://www.curseforge.com/minecraft/mc-mods/cloth-config/
If you are using a version of the Sinytra Connector before 40, use the Fabric version

🟡Clumps (Fabric Version), if you're using Clumps:
https://www.curseforge.com/minecraft/mc-mods/clumps/

 

Other Mods

Golden Steak - Adds Golden Steaks and Enchanted Golden Steaks
MC Dungeons Armors - Brings the armor sets from Minecraft Dungeons to Minecraft
MC Dungeons Artifacts - Brings the artifacts from Minecraft Dungeons to Minecraft
MC Dungeons Enchanting - Brings the enchanting methods from Minecraft Dungeons to Minecraft
MC Story Mode Armors - Brings the armor sets from Minecraft Story Mode to Minecraft
Simply Swords - Adds Spears, Glaives, Chakrams, Katanas, Greathammer/axes, Rapiers, and many more weapons!
Simply Skills - A comprehensive skill tree mod for Fabric
Save Gear on Death - A middle ground between Keep Inventory On and Off
Headshot [Forge] - Allows players and some mobs to be headshot
Mob Summoning - Summon Mobs to fight alongside you
Diamond Shards - Break Diamonds into nine Shards. Great for Diamond Based Economies
Loot Config - Gain full customization over the loot tables of Minecraft
Interchangable - Minecraft mod for interchangeable inputs in recipes based on config

 

Modpacks

Timefall SMP Pack - The Official Modpack for the Timefall Development SMP