promotional bannermobile promotional banner

MAR Relics

Addon for Relics that adds very powerful 21 artifacts with exclusive mechanics
The phantoms

The phantoms

Shadow Clones Chasing

Shadow Clones Chasing

Oblivion Scepter (Iron's Spells Relic)

Oblivion Scepter (Iron's Spells Relic)

Grand Duel

Grand Duel

Blood Shield (Blood Magic Relic)

Blood Shield (Blood Magic Relic)

Cursed

Cursed

Description

MAR Relics

Magic And RPG Relics is an addon for the Relics mod: 22 relics with active abilities, passive effects, and their own leveling — relics gain experience as you use them and grow stronger. Some relics have very strong abilities, so the chance of dropping is significantly reduced. Every ability tells you what kind of damage it deals or stops — pure, magic or physical — right in its tooltip.

Requires Relics and its dependencies — Curios API, OctoLib and Architectury API. Everything else is optional: several relics gain extra behaviour when Blood Magic, Iron's Spells, Vampirism, Epic Fight are installed, and work fine without them. But I strongly recommend installing all mods For full compatibility.

Modpack friendly — no permission needed. Put it in any pack, public or private, free or monetised. Just credit the mod and link back here.


Where to find them

Most relics generate in the chests of vanilla structures. All relic loot can be switched off in the config.

RelicWhere
Apostle of DecayJungle temples
Blade of SethThe first desert pyramid opened in the world — once per world, never again
Blood GrimoireAncient cities
Blood RapierMineshafts, strongholds
Cape of IllusionsAncient cities, desert pyramids
Crimson Cultist RingBastion remnants
Crimson ShieldNether fortresses, ruined portals
Damon's BlessingNether fortresses, ruined portals
Demonic CrownBastion remnants
Heart of MonsterVillages
Immune BarMineshafts, strongholds — plus catacombs, citadels, towers, ice spider dens, evoker forts, impaled icebreakers (Iron's Spells)
Inexhaustible ChaliceVampire huts, vampire altars, crypts, vampire dungeons (Vampirism)
Lantern of Dead LightAncient cities
Mana BreakCatacombs, citadels, pyromancer towers, mountain towers, ice spider dens, evoker forts, impaled icebreakers (Iron's Spells — only, and only if the mod is installed)
Mana Flux VeilPyromancer towers, mountain towers (Iron's Spells — only, and only if the mod is installed)
Oblivion ScepterPyromancer towers, mountain towers — the mage towers (Iron's Spells — only, and only if the mod is installed)
Prism of RetributionOcean ruins, ancient cities
Salted ShivShipwrecks, ocean ruins, buried treasure
Shade BladeNether fortresses, ruined portals
SunpiercerWandering Trader, 64 emerald blocks — or boss reward chests (Twilight Forest)
Vessel of IchorBastion remnants
War HelmetPillager outposts, woodland mansions

Relics cannot be crafted — they are found, not made.


Optional mods

ModWhat it adds
Blood MagicLP powers the Crimson Cultist Ring, Blood Rapier and Blood Grimoire
Iron's Spells & SpellbooksMana costs and mana-based effects for Mana Break, Mana Flux Veil, Oblivion Scepter, Apostle of Decay, Demonic Crown, Blood Grimoire; the Oblivion Scepter runs on its mana entirely
VampirismThe Inexhaustible Chalice, and its loot
Epic FightCustom movesets for the weapon relics

The full setup

Everything on this list installed together is the complete mod: every relic obtainable, every integration active.

Required — the mod will not load without these

For full compatibility — optional, but seven relics depend on them

  • Blood Magic — the Crimson Cultist Ring, Blood Rapier and Blood Grimoire do not generate at all without it
  • Iron's Spells & Spellbooks — Mana Break, the Mana Flux Veil, the Oblivion Scepter and the Blood Grimoire do not generate at all without it, and the scepter has nothing to cast with
  • Vampirism — the Inexhaustible Chalice does not generate at all without it
  • Epic Fight — Compatibility with Illusions and Shadow Clones, all weapon have animation

Nothing in the second list is required. Install none of it and the mod still runs, with 15 of the 22 relics.


Configuration

  • Per-relic YAML files in config/marrelics/relics/ — every stat, ability value and level cap, plus lootData.entries: the chance that one relic is added to each loot table. The default everywhere is 0.025, the same number every relic in the base Relics mod uses. Raise it to make a single relic more common, set it to 0 to switch that relic off on its own
  • config/marrelics-common.tomlenableRelicLoot turns all relic loot off at once, and chaliceLootChance / sunpiercerLootChance set the two relics this mod places itself rather than through the Relics framework
  • A client options screen for the mod's visual effects, from the mod list

License

All rights reserved — with the ordinary things explicitly allowed:

  • Modpacks — yes, no permission needed. Public or private, free or monetised, with credit and a link back to this page
  • Videos, streams, screenshots, guides, wikis — yes, monetised or not, nothing owed
  • Addons — yes. Build against the mod and release your work under any terms you like
  • Re-uploading the mod anywhere else — no. Link here instead
  • Forks, ports and modified copies — no. Patch it for your own use all you like, just don't hand that version out

Anything else, ask — the answer is usually yes.


Languages: English, Russian.

Found a bug or have a suggestion? Please report it in the comments or the issue tracker. Mod is under development, bugs are possible

Author: Vladisss · Framework: Relics by sskirillss · Library: OctoLib

MAR Relics

MAR Relics

MAR Relics

MAR Relics

MAR Relics

The MAR Relics Team

profile avatar
  • 1
    Projects
  • 519
    Downloads