For MC 1.12 you can find the downloads here
Discord server: here
Vampires are fast, strong and blood-thirsty entities, which do not like the sun, but don't fear the night, and the best thing is: You can become one!
This mod allows you to become a vampire with all it's benefits and drawbacks.
After being bitten by a vampire or manually injecting some vampire blood you get an effect called "Sanguinare Vampiris" which eventually turns you into a vampire.
Alternatively you can decide to become a vampire hunter and start fighting those evil creatures.
Get an overview about this mod here: Overview
As a vampire
As a vampire you don't need to eat that dry bread or these strange fruits called "apples", you prefer some red and tasty blood, which you can to suck from animals or preferably villagers. If you are careful they might regenerate their blood over time, but if you suck all their blood at once, they might become vampires as well. You also might notice that you got red eyes and fangs.
In the beginning you are a very normal and weak vampire, but by performing vampiric rituals you can level up and gain new powers. Besides becoming stronger and faster, you get skill points which can be used to unlock abilities like night vision, transformation into a bat, teleport and many more.
However, becoming a strong vampire also has it's drawbacks as you start taking more damage from the sun and have to face stronger vampire hunter. So you probably want to shift your activities to the night, unlock night vision and craft yourself a coffin to sleep through the day. Don't forget to colour your coffin to make it the rest of your home decoration.
Become a vampire hunter
If you don't like vampires, this might mod might still be interesting. You can choose to become a vampire hunter instead and start hunting down those evil vampires. Equipped with crossbows and other useful weapons you can jump into action. By collecting items, fighting strong vampires and exploring the world you can level up and unlock advanced skills which improve your hunting ability or even allow you to use some of the vampires powers.
World
There are a few additions to the world. Besides new mobs there is a new biome called vampire biome. This foggy biome mostly accommodates vampiric creatures and is the home of vampire barons you need to fight for some ritual items.
Since vampires like to suck blood from villagers, they are now protected by vampire hunters. If too many people in a village are bitten they will call for reinforcements or if it gets too dire, the villagers will just grab their pitchforks and start hunting vampires themselves.
Villages can be controlled by a vampires or hunters which grants them additional benefits. If you want to capture a village you can start a raid.
Multiplayer:
This mod plays well on multiplayer servers. Players can choose to join the vampire faction or the the hunter faction or even mostly ignore this mod if they want. You also can enable PVP only between factions, so the war between vampires and humans can take place organized.
Most hostile creatures appear in different levels. The strength of a spawned creature is affected by the level of nearby players. Around strong vampire players, strong hunters will spawn, but around normal humans only weak vampires will appear.
For common places (e.g. spawn) you can place (cheat only) sunscreen beacons, so vampires can visit them during the day without taking sun damage.
There also is a Morpheus like config option, where you can specify which percentage of players have to be in a coffin to make it night. Also interesting might be the option to allow/deny players from infecting other human players with vampirism (hunters are immune due to their garlic injection).
Also see https://github.com/TeamLapen/Vampirism/wiki/Multiplayer
Spotlights/Tutorials:
Minecraft 1.7.10
The 1.7.10 version differs a lot from the the newer version as they are a complete rewrite. Even though they are quite similar there quite a few smaller and larger differences. So if you see videos/tutorials about the 1.7.10 version don't expect that things work the same way in 1.12 or vice-versa.
Installation:
- Install forge (recommend version)
- Add this mod to your mods folder
- Install GuideAPI (1.12) / GuideAPI-VP (1.14+) to get the guide book (optionally, but recommend)
- Play :)
How to get started:
Take a look at the in-game GuideBook or check out the wiki.
Configuration:
This mod is highly configurable, besides several general settings you can change a ton of balance related values to your liking or disable parts of the mod you do not like.
More information here: https://github.com/TeamLapen/Vampirism/wiki/Configuration
Troubleshooting:
FAQ: https://github.com/TeamLapen/Vampirism/wiki/FAQ
https://github.com/TeamLapen/Vampirism/wiki#troubleshooting
Feedback:
Please direct all feedback to the Discord server here.
Report issues to the Github or the forum after reading the troubleshooting section.
Addons:
There are a few known addon mods
Vampirism Integrations: Add compatibility to several other mods
Vampires Need Umbrellas: Add umbrellas for sunprotection
Werewolves (WIP): Become a werewolf
Godly Vampirism: Reduce downsides from being a vampire
Development:
This mod is Open Source. The code can be found on Github under the LGPL licence.
It is actively developed by maxanier and Cheaterpaul as much as spare time permits.
You can follow the progress by checking out the repository or following maxanier on Twitter.
If you want to support the development you can give feedback, report issues, help to translate or if you have some coding experience even contribute to the development itself. Coding help is always wanted, alternatively you can develop you own addon mod or mod integration using Vampirism's API.
Official Multiplayer Server
We hope you like this mod, please tell us what you like, what you would improve and what you would add!
Created by maxanier,Cheaterpaul,Mistadon,wildbill22
Special thanks to LRA_10, TinkerHatWill, Alis and dimensionpainter for many cool models and texture
Thanks to TheBeastCH for a lot of feedback and suggestions.
And finally thanks to all out translators (in no particular order):
Mushi64, sandmanger, MClove229, nikogo.smag, phpr, kupr.andrew, arroslinka, thisismetsu, follower_of_ASRIEL, guitargamerkuliti, berkcona92, gianluccio, alfanerd, icedark1999, Mazdallier, evernife, petrus_ant, Lumblido, MClove229, kissmate0715, demotrailom668, Jaccob, 008Mi, MisterY_vonvon, dragor2012Taiguk, ilyakazaku2013, FunnHydra, Steelboy05, himarcodollars, RobiFoxx, maurojose1997, raul131652, Icefire
Forge 1.18.2 - The Vampire biome doesn't exist for whatever reason. The rest of the mod works such has villages, vampires, and even the rituals. But when locating the biome in Minecraft or even an online app it doesn't show a vampire forest exists. I've even tried with plenty o biomes mod.
Am i missing something???
My Server Crashes whenever I start it and in the Error it says this:
In reply to blacky0130:
The "I also cant find any version 1.18 in there" isnt in the error
In reply to blacky0130:
This is indeed an issue, but this should not make sure server crash. I'm sure there is another problem that is causing the crash. Please check your crashlog folder or the end of the log file
Hello, I loved the mod but I have a problem, the vampire lords do not appear, I'm playing with my friends on a server in normal mode with several other mods, I don't know what the problem is but I wanted to know if you guys can help me.
Note: I'm using the Werewolves addon and all mobs in the addon appear normally, I'm also using Godly Vampirism.
Question: Do you plan to update the "Vampirism Integrations" mod?
The "Minecraft Comes Alive" mod received a rework so I thought it would be a good idea to update the mod to make the new version of MCA compatible with the Vampirism mod.
Sorry for any english mistakes
Thanks for your attention
Fabric or no? Haema is for fabric but does not seem as feature rich as Vampirism.
In reply to GamerBolts:
only for forge
In reply to Cheaterpaul:
Damn ok ty. I'll use Haema then.
It's Morbin Time
The mod is very good, and I am glad that you are updating it in every possible way, but I also have a question whether it is possible to add compatibility with the Graveyard mod, that is, skeleton creepers run away from the vampire player, and other undead attack both residents and the vampire player
Can I disable or increase the 0/9 durability of the blood vial?
In reply to sr_satannn:
no
look nice but it isn't for the 1.19
1.19????? plz
can we have a ring slot not sure how rings work
In reply to veryveryannoyed:
You can equip it in the Vampirism Menu (open it by pressing 'p' or check your keybindings)
Pls add 1.19
How do you get Infinite skill points using comadner ik i already asked this but i cant find the message again plus my notifications are clear :(
In reply to Pink_Shark96:
Only by changing the configuration
Love the mod, and all the insane features it has! Having a lot of fun with it so far! :)
Question - How can you brew the vampiric fire resistance potion?
I tried everything but just can't find the crafting recipe (And is it sth everyone or only hunters can brew?)