1st-person attack animations (Sweeping, Chopping, and Stabbing)
Idle breathing animation to weapons and items in hand
Entity-aware & wall-aware positioning for items in hand
Swinging a weapon slightly tilts the camera to make for a more immersive attack (configurable)
New attack crosshair cooldown UI
New Critical Chance and Critical Damage system
Extensive config for adding and editing attributes on weapons, such as Sound Type, Animation, Hand Property, Sweep, Reach, Knockback, Critical Chance, Critical Damage, and Potion Effects on hit
Configuration for adding a Shield Bash ability to shields. Adjustable Shield BashDamage, Knockback, and Cooldown
Configuration for bows. Adjustable Damage, Velocity, and Draw Speed
Weapons can be dual-weilded and attacking has been added to the offhand
Attacks now have a cooldown period where attacking is disabled, and has a delay before the attack registers on the target
Added the ability to adjust the attack cooldown on swords (this was not possible with Material Changer)
Configurable Knockback XZ and Y options
Configurable option for specific weapons to disable shields for a specific duration, and the option to have critical strikes disable shields
Configurable attack width & height and the option to reduce the Damage & Reach of unarmed attacks
Added several enchantments, such as Curse of Gluttony, Webbing, Revitalize, Sorcery, and Lightning
Added several potions, such as Aetherealized, Precision, Brutality, and a Bleeding effect
Quality Changes
Shields now block fire from projectiles
Healing arrows deal no physical damage if they healed the target
Ranged silver weapons from other mods now deal additional damage to undead