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Illager Scouts (Vanilla Tales)

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A pillager scout watches your village before a patrol arrives.

A pillager scout watches your village and warns you two days before a patrol arrives.

Kill it for a map and a canceled patrol. Ignore it, and the patrol comes to attack the village.

Versions: 1.20.1, 1.21.1, 1.21.8

Loader: Fabric, Forge (1.20.1); Fabric, NeoForge (1.21.1, 1.21.8)

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Requirements

  • On Fabric you need Fabric API. On Forge or NeoForge you do not.
  • Server-side: install it on the server (or in singleplayer). Players do not need it, and vanilla clients can join without it.
  • Languages: English and German. German shows for players who have the mod installed (for example in singleplayer); vanilla clients without the mod see English.

What it does

  • When vanilla would normally schedule a patrol near your village, a scout appears instead: a pillager holding a spyglass, standing on high ground with a view of the village, a couple of days ahead of time.
  • Starting a forecast sends every player within 128 blocks of the bell a short message hinting at the scout on the hill.
  • The scout is persistent, flees from an approaching player or iron golem (it notices a golem from further away), and never attacks.
  • Kill the scout and it drops an explorer map to the nearest pillager outpost, and the patrol it was watching for never comes.
  • Ignore it, and when the time comes, the patrol spawns at the village edge as normal, larger than a vanilla patrol and with vindicators added (an evoker too, on Hard), and the scout disappears.

Advancements

  • Shoot the Messenger: kill a scout and get its map.

Configuration

File: illager_scouts.json.

Field Default What it does
leadDays 2 How many days ahead a scout appears before its patrol.
villageSearchRadius 160 Range to look for a village to watch.
fleeDistance 12 Distance at which the scout starts fleeing from a player.
golemFleeDistance 20 Distance at which the scout starts fleeing from an iron golem.
extraPatrolMembersMin / extraPatrolMembersMax 1 / 3 Extra pillagers, vindicators or evokers added to the triggered patrol, on top of the vanilla-sized group.
evokerChanceHard 0.25 Chance one of the extra members is an evoker, on Hard only.
vindicators 2 Vindicators always added to the triggered patrol (one more on Hard).

A config file with a syntax error is left untouched: the mod logs the problem and keeps the last working settings instead of overwriting the file with defaults.

The tag illager_scouts:scout_map_target (default minecraft:pillager_outpost) picks which structure the dropped map points to and can be changed to another structure.


Commands

Command Does
/illagerscouts forecast Creates a scout and its patrol forecast at the nearest village.
/illagerscouts patrol Triggers the next pending forecast's patrol immediately.

Both commands need operator permission.


Good to know

  • Only one forecast runs per village at a time.
  • Without a village nearby, patrols spawn exactly like in vanilla.

Part of VanillaTales

Illager Scouts is part of VanillaTales, a collection of small, independent mods that add little stories to vanilla content. Each mod works on its own; install only the ones you want.

  • Zombie Sieges: turns a vanilla zombie siege into a real event, with a ringing bell, a boss bar and two waves of zombies.
  • Sherd Stories: gives every decorated pot a title and the story of where its sherds were found.
  • Ghost Crews: gives every shipwreck a name and a crew of drowned that guard it until it is looted clean.
  • Occupied Villages: some new villages spawn already occupied by an illager garrison you can liberate.
  • Bonded Pairs: binds two mobs from the same spawn group into a pair that avenges each other.
  • Golem Patrol: gives iron golems a daily patrol, a night watch and an escort for villagers.
  • Raid Aftermath: villagers repair the damage a raid or an explosion left in the village.
  • Wayfarer's Landmarks: shows a title and helpful icons when you enter a structure.

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