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Golem Patrol (Vanilla Tales)

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Gives iron golems a village routine instead of aimless wandering.

Gives iron golems a village routine instead of aimless wandering.

They patrol by day, stand watch by night, escort villagers home, and rally to a ringing bell.

Versions: 1.20.1, 1.21.1, 1.21.8

Loader: Fabric, Forge (1.20.1); Fabric, NeoForge (1.21.1, 1.21.8)

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Requirements

  • On Fabric you need Fabric API. On Forge or NeoForge you do not.
  • Server-side: install it on the server (or in singleplayer). Players do not need it, and vanilla clients can join without it.
  • Languages: English and German. German shows for players who have the mod installed (for example in singleplayer); vanilla clients without the mod see English.

What it does

  • By day, golems patrol a route past the door of every house with a bed anywhere in the village, not only the houses near the bell; several golems in the same village split the route so they cover different parts.
  • By night, one golem stands watch at the bell, plus one more at the door of every house with a bed.
  • A house whose door has no dry, solid ground to stand on is left out of both the day patrol and the night watch.
  • A villager walking home at dusk gets a golem as an escort.
  • Ringing any bell, whether a player, redstone or a raid rings it, calls every golem within range to the ringer's position.
  • Applies to golems built by players too, not only village-spawned ones.

Advancements

  • Rally the Guard: ring a bell and have at least one golem answer the call.

Configuration

File: golem_patrol.json.

Field Default What it does
patrolEnabled true Turns the daytime patrol on or off.
nightWatchEnabled true Turns the night watch on or off.
escortEnabled true Turns the dusk villager escort on or off.
bellCallEnabled true Turns the bell call on or off.
bellCallRange 96 Range at which a golem reacts to a ringing bell.

A config file with a syntax error is left untouched: the mod logs the problem and keeps the last working settings instead of overwriting the file with defaults.


Good to know

  • Golems still attack hostile mobs immediately; the patrol routine stands down whenever there is a fight to have.

Part of VanillaTales

Golem Patrol is part of VanillaTales, a collection of small, independent mods that add little stories to vanilla content. Each mod works on its own; install only the ones you want.

  • Zombie Sieges: turns a vanilla zombie siege into a real event, with a ringing bell, a boss bar and two waves of zombies.
  • Sherd Stories: gives every decorated pot a title and the story of where its sherds were found.
  • Ghost Crews: gives every shipwreck a name and a crew of drowned that guard it until it is looted clean.
  • Illager Scouts: a pillager scout watches your village and warns you two days before a patrol arrives.
  • Occupied Villages: some new villages spawn already occupied by an illager garrison you can liberate.
  • Bonded Pairs: binds two mobs from the same spawn group into a pair that avenges each other.
  • Raid Aftermath: villagers repair the damage a raid or an explosion left in the village.
  • Wayfarer's Landmarks: shows a title and helpful icons when you enter a structure.

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Golem Patrol (Vanilla Tales) Team

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