📖 About:
Golden Age Combat brings back all of the old combat mechanics. So say goodbye to the attack cooldown and hello spam clicking! Also welcome back useful mechanics such as sword blocking. But wait, that's not all! How about throwing in some features from Mojang's combat test snapshots!
📚 Contents:
Golden Age Combat aims to overhaul Minecraft's combat system, very similarly to Mojang's combat test snapshots. In contrast to those snapshots, this mod is based entirely off of Minecraft 1.8's old combat system from before the combat update.
So first of all; the Attack Cooldown is gone! Everything is back to how it used to be before the combat update, no cooldown animation, no attack indicator, no traces of any attack speed left anywhere. Just as if it never even existed. Therefore the attack damage of every weapon and tool is also rebalanced, mostly resembling the old values (although you can adjust the value for every single item as you wish).
Sword Blocking is back, what more is there to say really? I's just as equally awesome as it was back in the day. Use your sword to block 50% of incoming attacks, really easy to use and much more convenient than bulky shields. You still want to ocasionally use a shield though? No problem! When held in the offhand it will be prioritized over sword blocking.
A few client-side Combat Animations from even before Minecraft 1.8 are re-added. Those include lost hearts no longer flashing, bow / potion / food punching, sword block hitting, and last but definitely not least the good old third-person sword blocking pose.
Health Regeneration From Food Is Rebalanced. Surplus saturation will no longer trigger a ridiculously fast regeneration boost. Simply choose the food mechanics you like the most from a number of options. By default, health is restored every 3 seconds, but only more than 6 food bars are required (instead of at least 18).
Here is a list of all the other great features added back from Minecraft 1.8's Old Combat:
- Critical hits can be dealt while sprinting
- Knockback is effective in the air, sending your targets flying if you hit often enough
- Snowballs and eggs deal knockback to players
- Fishing rod hooks are an effective weapon against entities and players, dealing knockback and not taking as much damage
- Hitboxes are inflated by 10%, making it easier to hit targets
- Enchanted golden apples give the effects they used to (most notably regeneration)
As mentioned, Golden Age Combat also takes great inspiration from Mojang's Combat Test Snapshots. Here is a list of the most notable features include from those:
- Hold your attack button to repeatedly attack (disabled by default)
- Swords, hoes, and tridents have an increased attack reach, meaning you can hit targets from further away (the default attack reach is not decreased though as in combat test snapshots, it remains at 3.0 instead of 2.5 blocks)
- Hit targets through grass (and basically any other block without a collsion shape)
- Tiny mobs such as fish, rabbits, silverfish and baby mobs have their hitbox inflated to at least 0.9 blocks
- Sweep attacks require the sweeping edge enchantment, they also only deal half the damage they normally do, and are dealt even when missing your target (meaning when hitting air)
- Shields properly knock back attackers (actually a bug fix)
- Stack sizes for snow balls, eggs, and potions are incerased
- Drinking items such as potions, milk, and bottled liquids is much faster
- A very brief delay is added to throwing eggs and snowballs
- Eating and drinking are interrupted when being attacked
- Shields become usable after activation without any delay (it is usally 0.25 seconds in vanilla)
- Shield protection arc is decreased to 100 degress
- Being hit by a projectile no longer grants brief damage immunity
- Sprinting does not stop when hitting a target, especially nice when fighting while swimming (since swimming is just sprinting, but in water)
Golden Age Combat is extremly configurable, so even if you do not plan on using the classic combat features (especially the removed attack cooldown), there are some Attack Cooldown Related Improvements which might become interesting then:
- Switching between items in your hotbar does not trigger the attack cooldown
- Missing a hit on a target will not trigger the attack cooldown
- Attacks when the cooldown is too low can be disabled
📷 Media:
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New attack damage values for weapons and tools | New item tooltips with attack reach, and no attack speed to be found | |
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Holding off a horde of zombies with a powerful sword block | Choose from the 1.7 or 1.8 sword blocking renderer | |
💡 FAQ:
Q: How do I configure this mod?
A: Install my Config Menus for Forge mod and do it directly in-game!
Q: Can I use this mod to play on multiplayer servers with 1.8 combat?
A: Probably not. The mod is designed for singeplayer and modded servers. Using it on competitive vanilla servers will probably trigger their cheat detection system, so better not try it.
Q: I don't like the default attack damage/attack reach values an item has!
A: No problem! You can set your own custom value for every individual item in the server config, even if it didn't have that attribute before.
Q: There is a sword item in my modpack that doesn't/shouldn't support blocking!
A: Modded swords/weapons (items in general actually) can be included or excluded using the goldenagecombat:sword_blocking_inclusions
and goldenagecombat:sword_blocking_exclusions
item tags.
🏆 Credits:
Developing Enchanting Infuser was helped and inspired by:
- OrangeMarshall and their Old Animations Mod mod for remembering some old combat features
- LabyMedia and their LabyMod mod for remembering some old combat features
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i don't hear the hitsound anymore...i liked that sound
Can you please update the 1.12.2 version, with the new options from newer version, and fixed food regen values?
I know that 1.12.2 is old, but I need it, I'm making a modpack that emulates the old 1.8 minecraft mechanics, and this mod is perfect, but the 1.12.2 version lacks some combat and animations options and the classic food regen is not working.
Btw I managed to make the mod work in 1.18.2, I just needed to download puzzles lib mod.
Please help me!!! Game crashing
https://0x0.st/oa8O.txt <<< The crash log
Please explain me what's happening, I cant play MC with cooldown!
I only have the mod loaded to forge 1.18.2
In reply to gustavojadson:
you downloaded the 1.18.1 version
this is the one for 1.18.2: https://www.curseforge.com/minecraft/mc-mods/golden-age-combat/files/3671444
I liked the combat update because it removed spam clicking which I wasn't a fan of, but looking back...it probably was better before. Can you still make it so spam clicking does less damage than clicking just once or twice a second?
Love the mod! I missed the old PvP and I'm one of the people who didn't like the change of this, but it's nice to play again with this mechanics. Thanks <3
In reply to LeinadXx112:
Yeah that’s exactly why I made the mod, the new combat system really takes away the fun of pvp and pve for me
and I wanted a faithful recreation since all the other classic combat mods still have the cooldown animations and most of them don’t event have sword blocking
In reply to Fuzs_:
And your recreation it's very nice, the result notoriously is very polished and worked unlike other mods. Many years ago, I also really enjoyed playing PvP and it's very cool to bring those memories in recent versions. Keep up the good work!.
is there a config to disable spam click?
can i config to make ONLY sword blocking enabled. theres no forge mod that enables sword blocking, i like the cooldown in combat, but i just want sword blocking.
now i cant run
rod not like 1.8 and please go fabric
Hey I don't know if it's with all mod version but when you run and hit an entity it will take the same knokback all the time whereas normally the first hit puts more kb than the second unless one reset the kb of the hit with hit and block or w tap (contact me at Endermax#5639 in discord for mor information)
In reply to Endermax_:
this is due to attacks no longer interrupting sprinting
if you disable that feature knockback will return to vanilla behaviour
In reply to Fuzs_:
thanks it work but the hit & block don't reset the knokback like w tap
What's the reason for the 1.14.4 version being much different and more customizable compared to the 1.16.5 version?
Help! When I press start, it crash after a few seconds.
'this crash may be caused by an invalid java runtime configuration.
Check any custom configuration settings.'
I'm using the latest forge version 1.18.2.
I googled for hours but couldn't find a way.
Please help me..
In reply to bastioff524:
You might have grabbed the wrong version, make sure you download v3.3.x for 1.18.2
ily
How much is customizable with configs? I only want sword blocking and maybe some combat snapshot features.