Note 1.18.1: Mod content is being moved to the WilE's Collection mod (textures/models vanilla style oriented).
Details
A mod focusing on consumables and handheld tools for engineering packs, mainly to get players "booted" early game:
REDIA Tool
(REal DIAmond covered tool): Simple manual multi tool combining pickaxe, axe, shovel, and shears. - Reference Efficiency: Diamond. Very efficient when in good condition (about Efficiency III), slow when the durability is low (Efficiency curve configurable). - High Fortune when fully repaired (Fortune III), drops rapidly with the durability (Fortune curve configurable).
Repairable with Diamonds. Enchantable with Unbreaking, but not with Efficiency or additional Fortune (be a proper engineer and keep your tools in good condition ;) ).
- Right-click action: Place torch.
- Sneak-right-click ground: Cycle Dirt - Farmland - Coarse Dirt - Grass Path.
- Sneak-right-click: Shear Sheep, Vines, Grass, Leafs, etc.
- Sneak while breaking a wood log: Tree felling (also higher durability loss).
Please read the community references/credits below. Crafted with iron axe, pickaxe, and shovel, and a diamond.
Auto Stim Pack
May save your life by pushing back a few hearts when your health falls below three hearts. Also gives some small buffs to get out of the present misery. Can also be used as Bauble. Warning: The stim pack pulse injector needs to charge first, so there is a small delay. The stim pack does not need to be held in a hand, it also works from an inventory slot, Bauble slot or Curios slot.
Diving Air Capsule
A small capsule with compressed oxygen. Helps you not to drown by refreshing your air when you have only a few bubbles left. It works automatically when somewhere in your inventory/Bauble/Curios slot.
Ariadne Coal
A coal pen that allows you to draw arrows on walls, floors and ceilings to find the way out of caves. Build like a "coal sword". (Yes, it's the "Ariadne with the thread" in Greek mythology ;) )
Ore Crushing Hammer
Early game ore-to-grit duplication, as known from the IE ore crusher. The hammer is crafted like the Engineers Hammer, except that one of the two iron ingots is replaced with an iron block. The tool has a comparatively low durability and allowes (by default) to crush 64 stacks of ore before breaking. It's not repairable, so a new one has to be crafted - or get an IE Ore Crusher machine ASAP.
Muslee Power Bar Press
A manual food press that you can carry in your inventory, and use to create Muslee Melange Power Bars. These are quite nourishing snacks that can be eaten quickly. To make the bars, drop seeds and all food that you can find into the press, and take the Muslee Bars from the output slot. It also has a small internal storage for seeds and food. It is not possible to throw rotten or toxic food into the press, and the seeds have to be acceptable, too (wheat, melon, pumpkin).
Tracker
A handheld device allowing to find your friends (or other entities), and trace back to locations. Click a block or entity to set the tracking target. The built-in ball-compass will show you the way then (also up/down when you are close). If you or the tracked target is in another dimension, the device shows that when hovering in your inventory. Otherwise the distance is shown.
Mind Squeezer/Charged Lapis
Simple way to store XP levels in Lapis Lazuli. You use the Mind Squeezer (and Lapis Lazuli in your inventory) to drain a Level from your character and store it as Charged Lapis. Consume Charged Lapis to get the XP back.
Mod pack integration, forking, back ports, bug reports, testing
- Packs: If your mod pack is open source as well and has no installer, you don't need to ask and simply integrate this mod.
- Bug reports: Yes, please let me know. Drop a mail or better open an issue for the repository.
- Pull requests: Happily accepted. Please make sure that use the develop branch for pull requests. The master branch is for release versions only. I might merge the pull request locally if I'm ahead of the github repository, we will communicate this in the pull request thread then.
- The mod config has an "include testing features" option. Enabling this causes blocks under development to be registered as well.
Screen shots
Community references
- Immersive Engineering: IE can be seen as a kind of base mod for my small mod, so the items are designed fit into the Immersive context.
- Botania: The REDIA tool has two features derived from Vazkii's tools, see credits file.
- Simple Grinder provides a vanilla ore-to-dust device.
- The Furnus also adds the "Pulvus", an ore grinder with upgrade capabilities.
Hitting an issue where the REDIA tool does not appear to be cycling correctly, or maybe just not consistently, with the current version of ATM6. When I sneak right-click I'm seeing it only toggle between Dirt and Grass Path. Yesterday I found it would do Dirt > Farmland > Grass Path, and never Coarse Dirt. Today I seem to have lost Farmland. Is there a setting or option I accidentally enabled?
What does the Shift Ctrl Click in the material box description mean?
In reply to theguyfromthemetro: Hi, If you mean the help text, this is only hovering the item with shift-ctrl. In the GUI (on later versions of the mod) I use shift-ctrl click for moving all same items into/out of the Material Box. Cheers,-
stimpack is just perfect while using lycanites
Do you have an issue tracker or a discord server or some other platform to report issues to?
Ive found that this mod suffers from a very common, very easy, and widely abused dupe exploit that has been a universal issue for almost all item containers in mods since 1.6 at least.
I'd rather not display the method for doing so in this public comment thread, so an issue tracker or other communications channel would be appreciated, I could message you directly from the forge discord.
In reply to Ac310102: Hi, ty - kind to contact the devs first. Can you write me a private message (here on Curse) in this case? (I have the mod on the github, but already marked it as "archived" because it will be migrated as of mc1.18.1). Cheers,-
default config of ore crushing hammer is busted
is there a 1.18 version planned?
In reply to captaincryotech: Hi, kinda'ish. I'll move most of the features to the WilE's Collection mod. Reason being that people confuse Engineer's Decor with Engineer's Tools, add it to packs without configuring it, and then "complain it's OP" ;-). Migration is in progress, but not finished yet. Cheers man/wom,-
forge or fabric
IF its forge can u make or give me a link to a mod like that for fabric
In reply to game_hater: Hi, it's Forge, I do not know a comparable mod for Fabric.
I don't believe the recipe for the material storage box is compatible with other chests such as those added by quark, may need to adjust the recipe for ore dictionary
Question: what does the material storage box actually do? Is it purely an inventory-only chest sort of storage, or does it offer additional features? If it's just plain storage you right-click to open, the curio integration seems a little pointless, since you'd have to unequip it from your curio slot to actually access it.
In reply to VariableVixen: Hi, this box is simply to have building materials at hand (see tool tip/manual; Curio is just an automatically set tag, it does not hurt, but it's no advantage neither, agreed). The box is as simple as possible - no tiers, no complex recipe, no special features, etc, just a bit of space. When building larger factories you have quite often many different blocks to place, look, and remove again - then it can be a relief to have these blocks somehow in your inventory and not in a crate or chest a 100 yards away ;-) -- So, that's the actual point why it was added. Cheers, -
Hi! Just wondering if we can disable some of the tools? Like, disabling mind squeezer/Lapis alone? I checked the config files but it seems like I cannot disable the things. Well, I mean, like Engineer's decor server config.
Maybe I'm just not understanding opt out setting very well...
In reply to bluebird9281: Hi, in the common config there is a "pattern-exclude" that works with wildcards like when searching files for your case the config would be e.g. like this:
The "with_config_logging" thing is normally false, you can set that to true to see in the log how everything is configured based on the config files. Also the opt-outs are listed there. Ah, note the opt-outs have moved recently from the server config to the common config because the server config is unfortunately loaded after the recipes are loaded.
Cheers!
In reply to wilechaote:
Thanks a lot!
I tried, but I failed to see the entry names. I just tried several names with guesses, and it mostly worked. Maybe I'll have to try a couple more times. :)
In reply to bluebird9281: Hi, just to ensure I understood right, it's working and you can disable all unneeded items?
In reply to wilechaote:
Hi! I still could not remove the muslee stuffs but I just saw the recent update. Thank you so much! I'll try with the updated file.
Hello, I'm using the 1.16.4 version of the mod, I'm not finding a config file in the config folder...