Details
A mod focusing on consumables and handheld tools for engineering packs, mainly to get players "booted" early game:
REDIA Tool
(REal DIAmond covered tool): Simple manual multi tool combining pickaxe, axe, shovel, and shears. - Reference Efficiency: Diamond. Very efficient when in good condition (about Efficiency III), slow when the durability is low (Efficiency curve configurable). - High Fortune when fully repaired (Fortune III), drops rapidly with the durability (Fortune curve configurable).
Repairable with Diamonds. Enchantable with Unbreaking, but not with Efficiency or additional Fortune (be a proper engineer and keep your tools in good condition ;) ).
- Right-click action: Place torch.
- Sneak-right-click ground: Cycle Dirt - Farmland - Coarse Dirt - Grass Path.
- Sneak-right-click: Shear Sheep, Vines, Grass, Leafs, etc.
- Sneak while breaking a wood log: Tree felling (also higher durability loss).
Please read the community references/credits below. Crafted with iron axe, pickaxe, and shovel, and a diamond.
Auto Stim Pack
May save your life by pushing back a few hearts when your health falls below three hearts. Also gives some small buffs to get out of the present misery. Can also be used as Bauble. Warning: The stim pack pulse injector needs to charge first, so there is a small delay. The stim pack does not need to be held in a hand, it also works from an inventory slot, Bauble slot or Curios slot.
Diving Air Capsule
A small capsule with compressed oxygen. Helps you not to drown by refreshing your air when you have only a few bubbles left. It works automatically when somewhere in your inventory/Bauble/Curios slot.
Ariadne Coal
A coal pen that allows you to draw arrows on walls, floors and ceilings to find the way out of caves. Build like a "coal sword". (Yes, it's the "Ariadne with the thread" in Greek mythology ;) )
Ore Crushing Hammer
Early game ore-to-grit duplication, as known from the IE ore crusher. The hammer is crafted like the Engineers Hammer, except that one of the two iron ingots is replaced with an iron block. The tool has a comparatively low durability and allowes (by default) to crush 64 stacks of ore before breaking. It's not repairable, so a new one has to be crafted - or get an IE Ore Crusher machine ASAP.
Muslee Power Bar Press
A manual food press that you can carry in your inventory, and use to create Muslee Melange Power Bars. These are quite nourishing snacks that can be eaten quickly. To make the bars, drop seeds and all food that you can find into the press, and take the Muslee Bars from the output slot. It also has a small internal storage for seeds and food. It is not possible to throw rotten or toxic food into the press, and the seeds have to be acceptable, too (wheat, melon, pumpkin).
Tracker
A handheld device allowing to find your friends (or other entities), and trace back to locations. Click a block or entity to set the tracking target. The built-in ball-compass will show you the way then (also up/down when you are close). If you or the tracked target is in another dimension, the device shows that when hovering in your inventory. Otherwise the distance is shown.
Mind Squeezer/Charged Lapis
Simple way to store XP levels in Lapis Lazuli. You use the Mind Squeezer (and Lapis Lazuli in your inventory) to drain a Level from your character and store it as Charged Lapis. Consume Charged Lapis to get the XP back.
Mod pack integration, forking, back ports, bug reports, testing
- Packs: If your mod pack is open source as well and has no installer, you don't need to ask and simply integrate this mod.
- Bug reports: Yes, please let me know. Drop a mail or better open an issue for the repository.
- Pull requests: Happily accepted. Please make sure that use the develop branch for pull requests. The master branch is for release versions only. I might merge the pull request locally if I'm ahead of the github repository, we will communicate this in the pull request thread then.
- The mod config has an "include testing features" option. Enabling this causes blocks under development to be registered as well.
Screen shots
Community references
- Immersive Engineering: IE can be seen as a kind of base mod for my small mod, so the items are designed fit into the Immersive context.
- Botania: The REDIA tool has two features derived from Vazkii's tools, see credits file.
- Simple Grinder provides a vanilla ore-to-dust device.
- The Furnus also adds the "Pulvus", an ore grinder with upgrade capabilities.
Hello, I'm using the 1.16.4 version of the mod, I'm not finding a config file in the config folder...
In reply to vaecitus: Hi, it's a server config file in your game save or server world directory (<world>/serverconfig/engineerstools-server.toml), cheers,-
In reply to wilechaote:
Thank you, I found it.
Hi, I really like this mod,
Can I showcase it on youtube?
In reply to Happy_Monsta: Hi, sure thing, if you like making vids and also the mod, fire ahead ;-).
In reply to wilechaote:
Thank you :D
HI, i'm playing 1.15 ver
How can i craft the Material Box ?
thanks
In reply to cronopiodefebrero: Hi, the Box was added in version 1.15.2-1.0.8, I made some small changes in the behaviour in 1.16, but the item is there. Cheers, -
there is an issue with the Curios Compatibility, you mod does not add the Charm, Belt, or Body slots, and i require external mods that add these (in which, i cannot find any that do not interfere with my pack), i ask kindly that you add these three slots with the mod, thank you
In reply to dark_eyed_devil: Hi, aye, I did not explicitly enable this in the mod to circumvent altering the settings of existing packs.
Take a look a the curios config (page here https://github.com/TheIllusiveC4/Curios/wiki/Pre-1.16-How-to-Use:-Users). In your common-config (also for the pack) add the "
curios-common.toml
" file, make the section "common" with a list:[common]
createCurios = [
"belt", "body", "charm", "hands"]Also more slot types are possible, the frequently used slot type are listed here: https://github.com/TheIllusiveC4/Curios/wiki/Frequently-Used-Slots.
So, that's the way I had in mind for pack makers. Could that be a good way for you?
In reply to wilechaote:
thank you i will look at that
That Tracker UI is the most unique compass I have ever seen. It would be absolutely brilliant to see it as a multi-use compass to detect ores, biomes... etc.
Btw the ctrl+shift is useless because the text goes beyond the screen and there is no way to read the full text.
In reply to Forge_User_35581712: Hi, cheers man. The Tracker is actually a thingy for my wife to find me when exploring (also the REDIA tool was her basic idea).
The Natures Compass mod is frequently ported and should be soon available on 1.16.3. I do not know a better mod covering finding biomes, so I would personally propose this mod for biomes.
The CTRL-SHIFT help text is/should be soon covered by the Forge Smithies. Normally the tooltip texts get wrapped automatically, that changed in MC1.16, but I saw already the fix code in the Forge (yet deactivated with the comment "has to be verified that vanilla tooltips still look the same" or so). So this should also be fixed for all mods soon.
Will this be coming to fabric or is there an equivalent? I'm switching over from forge and don't want to lose this mod :S
In reply to stuffbyjimm: Not sure - at the current MC-version-release-pace I expect quite a bit of additional maintenance work for my mods. So digging into another modding interface seems at the moment out of scope for me.
In reply to wilechaote:
I totally feel that! Maybe it'll be something that happens in the future, or maybe not. Either way, thanks for the mod! :)
Also, thanks for the response! :D
um theres no tracker in 1.15 any reason why?
In reply to mooncypher0108: Hi, I added it in 1.16 ;-).
In reply to wilechaote:
Any chance you could add it to 1.15 me and my family keep loseing track of one another since jorney map only show the host where everybody is problem due to it being alpha and all.
In reply to mooncypher0108: Hi, I quickly checked if it is feasible - theoretically maybe, but the rendering of items have changed from 1.15 to 1.16, so one thing I need is not accessible in 1.15 yet. Now, ultra-pros would change the accessibility of that, but if you don't know exactly what you're doing your mod will cause crashes. For amateurs like me it's too risky :-/