The Mod adds devices to output or measure redstone power in different style variants. Complete documentation, feature details, credits, and community references is on the github project page here.
Switches
- Buttons
- Levers
- Normal pressure plates ("contact switches")
- Shock sensitive pressure plates ("contact switches", detect when something/one falls on it)
- Entity detectors (players, villages, animals, mobs, etc)
- Block category detectors (e.g. "solid", "ore", "wood", "sapling", "farmland", "water" (includes ice), "liquid", etc)
- Day timers (06:00 to 24:00)
- Interval timers (tick based timers)
- Light sensors ("auto switch" category)
- Rain sensors ("auto switch" category)
- Lightning sensors ("auto switch" category)
- Switch-Link relays (optimized for wireless transmission)
- Switch-Link receivers (optimized for wireless transmission)
- Knock sensors (seismic detection of click or breaking an adjacent block)
- Trapdoor switches (emit a signal and open)
Gauges
- Analog / digital (show redstone power 0 to 15)
- LEDs and semaphores ("indicators", show on/off)
- Alarm lamps (also on/off)
- Alarm sirens and bells ("sound indicators")
- Sensitive glass (glass that emits light or changes color)
Style variants
"Series" are e.g. industrial, retro industrial, rustic, old fancy, glass, etc. For a pack you can configure exactly which series you like to include and exclude (makes no sense to have futuristic glass in a mystic medieval world, so only the rustic series is used).
Special features
- All switches can be configured to weak/strong and inverted/not inverted with a redstone torch.
- Most of the switches can be wireless linked with Ender Pearls.
- Pulse duration of buttons is configurable with a Redstone dust stack.
- Some switches and gauges can be colored with dye.
- Some plates can react or ignore players, mobs, villagers, animals, items, etc.
Source code, mod pack integration, back ports, bug reports
- Sources: Are located on the github: https://github.com/stfwi/rsgauges/.
- Packs: If your mod pack is open source as well and has no installer (e.g. adding adware, bloatware or whatever), you don't need to ask and simply integrate this mod.
- Bug reports: Yes, please let me know. Drop a mail or better open an issue for the repository.
- Maintenance: The 1.12.2 mod version is now in maintenance state, means new features will seldom be implemented, but bugs will still be fixed if they are not small glitches.
1.7.10??
In reply to stevebobbasicname: ?? 1.19!! ;)
How do you adjust the intervals for the timers? I don't see how to do this anywhere on curseforge, youtube, or GitHub
In reply to 704Prod: Hi, there are small buttons on the block itself (the side facing your direction when you place it). 4 buttons up and 4 down, if you click those, the current settings of the timer will be displayed as short overlay text line. The interval is set using the ON and OFF time. Cheers,-
In reply to wilechaote: Thank you so much
could anyone make a mod that would contain things that are in the map ,, flood escape ,, ???
it would be amazing
Is it possible to use this mod on a Bukkit Server, or is it not supported / possible ?
Great mod btw. !
In reply to leyanoffthewall: Hi, I am not familiar with Bukkit - in the end it boils down to the modding "API" platform: If Forge is provided with the Bukkit appliances, then the mod will most likely work there, too. Cheers,-
Hello, I am enjoying the mod so far (1.12.2), however, there is a strange visual bug.
Stepping back might make the indiciator light dissapear in certain standing conditions.
Do texture packs or mods can mess the indicators ups? Indicators seem to be the only issue, so I am not 100% worried, but, if you would suggest something, please do. Thanks.
I'll also try looking in the meantime.
In reply to mantoshkasn: Hi, I am not sure what it can be. Shaders may conflict, but I did not get any cross-mod problem reports with that until now. Texture packs only if they explicitly change the textures of the mod. Is it a public mod pack where you have the problems? Cheers,-
In reply to wilechaote:
Hello again,
I have went trough texture packs and it seems its not the case,
and I am using a custom modpack, so for now, I am skimming trough mods to find which issue it is.
If you need any visual proof, we could get in contact in any way you see fit, (Discord, Skype, etc.). Looking foward to talk with you again, will update on the issue.
Mod File: rsgauges-1.16.5-1.2.14.jarMod File: rsgauges-1.16.5-1.2.14.jar
Failure message: Gauges and Switches (rsgauges) has failed to load correctly java.lang.NoClassDefFoundError: net/minecraft/item/ItemGroup
help
EDIT: fixed it by reinstalling MC
In reply to tjowng1: Hi, glad to hear the problem solved itself, cheers,-
I cannot express how much I love this mod
Is anyone else just unable to get the alarm to work? It's connected to a block with an active letter, and the alarm light is flashing, but the actual alarm Siren isn't working, on full volume?
In reply to eyebiteishuman: Hi, what mod version do you use?
Please support ProjectRed mod. This mod is great mod.
changing from forge to fabric i miss this mod , any chance of a fabric 1.18.1 version?
In reply to wackoamd: Hi, sorry to say I can't maintain more platforms for the mod at the present time. I may dig into that matter down the road, but suspect it won't be soon :-/. Cheers,-
Tip: by right clicking the target switch with the link pearl will cycle through additional options such as
-trigger on source change (triggers the target switch when the source output state changes)
-trigger on source activation (can be used to create a toggle flip flop!)
-trigger on source deactivation (can be used to create an inverted toggle flip flop!)
-trigger as source output (effectively copies the source state exactly, similar to trigger on source change)
-trigger as source inverse output (same as above but inverts the target switch: useful for certain redstone circuits in place of a redstone torch!)
These states along with configuring switches with a redstone torch can make very complex, completely wireless redstone logic circuits.