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Gauges and Switches

Adds buttons, levers, plates, timers, detectors, sensors, gauges and lamps. Configurable and wirelessly linkable.
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Animation showing how switches are linked.

Animation showing how switches are linked.

Description

The Mod adds devices to output or measure redstone power in different style variants. Complete documentation, feature details, credits, and community references is on the github project page here.

[[--- Retiring ---]]

Hey Ladies and guys, I'm slowly but steadily retiring from my modding hobby, so Gauges & Switches will not be under active development as of MC1.19.x. Checkout the references section below for alternative mods created by the community, and I'd be glad to see if some of the G&S mod features are re-used somewhere. Cheer's, WilE.

summary

Switches
  • Buttons
  • Levers
  • Normal pressure plates ("contact switches")
  • Shock sensitive pressure plates ("contact switches", detect when something/one falls on it)
  • Entity detectors (players, villages, animals, mobs, etc)
  • Block category detectors (e.g. "solid", "ore", "wood", "sapling", "farmland", "water" (includes ice), "liquid", etc)
  • Day timers (06:00 to 24:00)
  • Interval timers (tick based timers)
  • Light sensors ("auto switch" category)
  • Rain sensors ("auto switch" category)
  • Lightning sensors ("auto switch" category)
  • Switch-Link relays (optimized for wireless transmission)
  • Switch-Link receivers (optimized for wireless transmission)
  • Knock sensors (seismic detection of click or breaking an adjacent block)
  • Trapdoor switches (emit a signal and open)
Gauges
  • Analog / digital (show redstone power 0 to 15)
  • LEDs and semaphores ("indicators", show on/off)
  • Alarm lamps (also on/off)
  • Alarm sirens and bells ("sound indicators")
  • Sensitive glass (glass that emits light or changes color)
Style variants

"Series" are e.g. industrial, retro industrial, rustic, old fancy, glass, etc. For a pack you can configure exactly which series you like to include and exclude (makes no sense to have futuristic glass in a mystic medieval world, so only the rustic series is used).

Special features
  • All switches can be configured to weak/strong and inverted/not inverted with a redstone torch.
  • Most of the switches can be wireless linked with Ender Pearls.
  • Pulse duration of buttons is configurable with a Redstone dust stack.
  • Some switches and gauges can be colored with dye.
  • Some plates can react or ignore players, mobs, villagers, animals, items, etc.

Source code, mod pack integration, back ports, bug reports

  • Sources: Are located on the github: https://github.com/stfwi/rsgauges/.
  • Packs: If your mod pack is open source as well and has no installer (e.g. adding adware, bloatware or whatever), you don't need to ask and simply integrate this mod.
  • Bug reports: Yes, please let me know. Drop a mail or better open an issue for the repository.
  • Maintenance: The 1.12.2 mod version is now in maintenance state, means new features will seldom be implemented, but bugs will still be fixed if they are not small glitches.

References:

Current mod list by me:

The Gauges and Switches Team

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