Alchemistry is a Fabric tech mod, inspired by the classic Minechem, that allows you to decompose items into their constituent elements, and then recombine them to create new items. Check out the original Forge version here.
Alchemistry is the ultimate chemistry mod, bringing real life science to Minecraft. We have all of the tools, equipment, and instructions you will need to transmute your own gold and diamonds out of much cheaper materials. Need to make explosives from garden vegetables? We've got you covered on that one also. Our scientists have worked around the clock to bring this technology to you.
Explore chemistry with 7 different machines:
- Dissolver: Break down everything around you into the raw elements that make them up!
- Combiner: Build new items from the elements & compounds you've collected!
- Compactor: Compress chemical compounds into more useful items!
- Atomizer: Convert liquids into atoms! Why use bottles and buckets when you can use state-of-the-art phials?
- Liquifier: Turn your new compounds back into liquids! Cover your friends in sulfuric acid, they'll think it's hilarious!
- Fission and Fusion Reactor: Manipulate the atoms themselves, to create new atoms! Lead into gold, silver into platinum
Each of our machines are compatible with item and fluid pipes, so you can automate your life away.
The possibilities are endless in a world of Science and Fun!
Dependencies
Requires ChemLib (Fabric)
Requires Fabric API
Requires a power generation mod (We recommend Tech Reborn )
Optional Patchouli support for a complete guidebook
Optional REI support for custom recipe types
Unofficial Addons
Below are some optional addons that you can install to enhance your gameplay with alchemistry.
If you would like to have your addon featured here, message me!
- Alchemical Drugs: Adds many consumable substances that produce visual and gameplay effects
Hi, playing 1.19 on ATM 8, the Compactor outputs the "ingredients" before crafting as well as the output into both Pipez item pipes and vanilla hoppers. How can I extract only the final item from compactors?
hear me out, bismuth crystals for decoration
In reply to rainbowguy_pro:
I actually think this would be really cool! I think the bismuth ingots should be more colorful XD
Arcana does most of the coding, but I've been saying we need to make Bismuth Armor, which has a rainbow sheen and also is instantly destroyed when you step foot in the Nether.
In reply to Timbroglio_Bat:
ye although it might be a little bit hard designing it
May you please add recipe support for JEI, Just Enough Items?
will this be possibly in a antimatter chemistry remake? id LOOOVE a remake for it!
In reply to jaychu123321:
There will be an Antimatter Chemistry remake. It's already in pre-production. But it will be for 1.19.2 Forge, and not Fabric.
In reply to Dark_Arcana:
sad
the best mod
In reply to mokar105:
I'm so glad u are enjoying it :)
How can I make the combiner fill up properly when using hoppers and pipes to deposit elements? Even after locking the recipe, elements will go in the wrong slot, and overflow will occur (the fourth slot will fill up for a 2 or 3 element recipe), preventing the creation of a desired product.
In reply to Alphq_:
Please add this as a bug on our Github issues page. I will try to fix it as soon as possible!
Is it possible to add new chemical combiner/dissolver recipes with a datapack?
In reply to xicad:
Yes it is! If you look at the GitHub repo you can see the structure of the resources folder. You would just add a recipe under data/alchemistry/recipes/dissolver/my_recipe.json
In reply to TechnoVision:
ty, is it possible to add compounds like in the 1.12 version or no/not yet?
Thank you very much for porting your amazing chemistry mod to Fabric. (it will really help with material processing when I play Fabric)
Also the new textures are really nice.
Additionally was a 1.18.2 version planned? (as I have trouble playing on 1.19 for weird computer reasons)
In reply to AbsorbingSafe11:
I most likely won't backport as I'd rather spend the time improving the current version. Hope you try the 1.19 version some day!
In reply to TechnoVision:
I hope so as well since the 1.19 version will be really nice to try out the using the new vanilla content with Alchemistry. (unless the Deep Dark Stuff didn't have elements yet)