This file is a core script library that contains all the shared resources needed for my mods that previously had separate script files. This does nothing on it's own, but is a requirement for most of my mods.
A movement mod that overhauls Hytale's base movement, introducing high-level mobility mechanics such as gliding, wall jumps, double-jumps, dashes/dodges, grappling hooks, ziplines, and velocity based damage scaling.
Adds a souls/RPG precision combat mechanic where if you block at the instant where you are supposed to take damage (perfect parry), you don't lose stamina, deflect some damage, and eventually stun the attacker upon exhausting their stamina.
Adds a souls-like/RPG combat mechanic where if you dodge at the instant where you are supposed to take damage, you don't take that damage. You can choose to roll, dash, twirl, or flip.