A movement mod that overhauls Hytale's base movement, introducing high-level mobility mechanics such as gliding, wall jumps, double-jumps, dashes/dodges, grappling hooks, ziplines, and velocity based damage scaling.
Adds a souls/RPG precision combat mechanic where if you block at the instant where you are supposed to take damage (perfect parry), you don't lose stamina, deflect some damage, and eventually stun the attacker upon exhausting their stamina.
Adds a souls-like/RPG combat mechanic where if you dodge at the instant where you are supposed to take damage, you don't take that damage. You can choose to roll, dash, twirl, or flip.
Shows an "Out of Arrows!" (and now multi-tier) notification with sound effect when you try to shoot a bow but have no arrows in your inventory. The notification appears when you left-click (attack) while holding a bow without arrows.
Displays kill distance notifications when you eliminate targets with projectile weapons. See exactly how far your shots traveled with customizable on-screen notifications.