Description
Pops an icon on screen the moment one of your cooldowns comes back up, then fades it out.
A spiritual successor to the old cooldown-pulse addons: one icon, wherever you drag it, for about a second. No bars, no timers, no permanent screen furniture — the whole point is that nothing is on screen until something is ready.
Open the options with /ncp, or from the nugsSuite launcher.
What it tracks
The list is built from your class and active spec's spellbook, then you tick exactly which abilities you want. Equipped trinkets are in there too.
- A minimum cooldown keeps the global cooldown and filler abilities quiet. Set it low and a 12-second Judgment joins in; set it high and only the big ones do.
- Charge abilities pulse when the last charge returns.
- Cooldowns wiped early by a reset ability count as back up, because to you they are.
/ncp find <name>answers why any ability is or is not being tracked, rather than leaving you to guess.
When two land at once
A macro fires two cooldowns together, or haste lines three of them up. You can show one icon at a time or several side by side, growing centred, left, right, up or down.
A priority list decides which one is shown first. Without it the order is whichever the client happened to report first, which is not an order at all.
There is also a lead time: announce a cooldown slightly early, because between the fade-in and human reaction time, being told at the exact moment means pressing it late.
How it looks
Icon size, peak alpha, pop scale, fade-in, hold and fade-out are all sliders, and the anchor position can be typed as X and Y rather than dragged.
- Optional ability name under the icon — font, outline and size, with the stock game fonts plus everything LibSharedMedia offers.
- Masque support: the icon registers to the group
nugsCooldownPulseand the skin draws the border.
Sound, and your own sound files
A cue for everything, or a cue per ability — set on the Sounds pane, where each tracked ability gets its own. Anything you have not assigned stays silent, which makes sound a whitelist: picking a cue is how you say this one matters. Nobody can tell twenty cues apart through raid noise.
Six built-in cues, everything LibSharedMedia has, and your own files. Paste the path to an .ogg or .mp3, press Test — it plays immediately if the path is right, and says what is wrong if it is not, rather than failing silently mid-pull. Name it and it joins the cue list on every character.
Cues are shared with the other nugs addons, so one added here shows up in nugsCastBars too.
Placing the icon
/ncp unlock, or the button in the options. The settings window gets out of the way and leaves a small bar with Lock, Reset position and Test on it, then comes back exactly where it was when you lock.
Commands
/ncp open the options window
/ncp on | off enable or disable pulses
/ncp unlock | lock move the anchor
/ncp test show a test pulse
/ncp min <1-600> ignore cooldowns shorter than this
/ncp lead <0-2> how early to announce, in seconds
/ncp priority order the icons when several land together
/ncp find <name> why an ability is or is not tracked
/ncp diag what the client currently lets the addon see
Notes
- Profiles — save the look under a name and load it on any character. Your tracked spell list is deliberately not part of a profile: a rogue and a mage do not have the same spells, and a profile that quietly rewrote that list would be a trap rather than a convenience.
- Some settings are gone because 12.0 took them away rather than because they were dropped. How many charges you currently hold is a secret value, so "pulse on every charge" cannot be honoured any more. The options window says so where it applies.
- The settings window closes and the anchor locks when a fight starts — unlocking runs a test pulse, and sample data during a real pull cannot be told apart from the real thing.
- Recommended alongside nugsSuite, never required. No external libraries and no dependencies of any kind.

