nugsComboBar

Your class resource as a row of pips you can put anywhere.
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Description

Your class resource as a row of pips you can put anywhere.

Combo points, holy power, chi, soul shards, arcane charges, runes and essence — plus the resources 12.0 moved off the power system entirely — drawn as configurable pips on a single draggable anchor.

Open the options with /ncb, or from the nugsSuite launcher.

What it draws

ClassResource
Rogue, Feral DruidCombo Points, including Supercharged points
PaladinHoly Power
Windwalker MonkChi
WarlockSoul Shards — Destruction shows the shard being built as a part-filled pip
Arcane MageArcane Charges
Death KnightRunes, with a recharge sweep on each spent one
EvokerEssence
Frost MageIcicles
Enhancement ShamanMaelstrom Weapon
Survival HunterTip of the Spear
Vengeance Demon HunterSoul Fragments
Brewmaster MonkStagger, as its own bar under the pips

The last four are worth calling out: 12.0 moved them off the power system, so they are buff stacks rather than a resource the game will hand you. They are read differently under the hood and drawn identically on screen.

How it looks

Four tabs, and everything applies live — the pips on screen are the preview.

  • General — master switch, position, scale, when to show the pips, minimap button.
  • Appearance — pip shape, size, spacing, fill order, texture, borders, empty-pip styling, motion, what happens at maximum, and an optional number readout.
  • Colours — a colour per resource, account-wide, so the Chi colour you set on a Paladin is waiting on your Monk. Plus whether Blizzard's own version is hidden.
  • Extras — Stagger, rune sweeps and the combo point cap, filtered to whatever the character you are on actually has.

At maximum

Capping gets two independent tells:

  • Glow every pip — the row lights up and haloes, optionally pulsing.
  • Also recolour the pips — repaints the filled ones.

Either, both or neither. Both ship near-white on purpose: the first version shipped gold, within a few hundredths of Holy Power's own gold, so on a Paladin both worked exactly as designed and neither could be seen.

What 12.0 means for this, honestly

Inside a boss encounter the resource count can arrive as a secret value — drawable but not comparable, so the addon is not permitted to ask whether you are at maximum.

Everything still draws correctly, because the widgets do the arithmetic rather than Lua: a StatusBar can be handed a secret and fill itself. The only thing a secret costs is the pop animation, which needs to notice that the count went up.

Out of combat, and for most content, the count is plain and everything behaves normally. /ncb probe reports the live state of every pip — shown flags, fill widths, vertex colours — including a warning when your resource colour and your at-maximum colour are too close to tell apart.

Placing the bar

/ncb unlock, or the button in the options. The settings window gets out of the way and leaves a small bar with Lock and Demo on it, then comes back exactly where it was when you lock.

Commands

/ncb                  open the options window
/ncb unlock | lock    place the pips
/ncb test             run the demo cycle
/ncb probe            the live state of every pip widget
/ncb diag             which resource is active and why

Notes

  • Profiles — save your settings under a name and load them on any character. They live in the account-wide saved variables, so there is nothing to copy.
  • LibSharedMedia textures are picked up if another addon has loaded it, and it is never required.
  • The settings window closes and the anchor locks when a fight starts, because with the window open the pips demo themselves and demo data during a real pull cannot be told apart from the real thing.
  • Recommended alongside nugsSuite, never required. No external libraries and no dependencies of any kind.

The nugsComboBar Team

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