Quest Log
The game's map has a quest list, but it only shows the quests you are on and the ones you have finished. It cannot show you the quests you have not started, what the steps of a quest are, or where to go to begin one. This does, in one window, in the game's own style.
What you get
- Every quest in the game: in progress, not started, completed, or all of them, with a count on each tab
- The list on the left and the quest you picked on the right, so you can read any quest without losing your place
- The real steps of each quest, in the game's own words: the ones behind you ticked, the one you are on highlighted, and "step 7 of 11" in the list
- Steps after the one you are on stay hidden so nothing is spoiled. SHOW NEXT STEPS reveals them when you want them
- For a quest you have not started: how it begins, which usually names who to talk to, and which way and how far it is
- A compass on every unfinished quest, with the direction and distance written out
- SET WAYPOINT on any quest, even one you have not started, puts the game's own marker on the map and your compass. Press it again to clear it
- TRACK puts a side quest you are on onto your HUD, the same as "Track Secondary Quest" on the map
- The tutorial and the main story first, in the order you play them, then every region
- A progress bar for the whole game, and a line on the quests that move the game's hidden tutorial and boss trackers
- Settings in Mod Menu, if you use it
The steps
Every quest in the game carries its own step list, the same sentences the HUD shows you one at a time: "Hunt a deer and bring one of its antlers to the Wise Old Man", "Siege the goblin castle and look for Cathan". The game never shows you the list. The log does, reads the sentences from the game so they are in your language, and marks where you are.
A few quests branch or let you do their steps in any order (Icthlarin's Little Helper and Regicide among them). For those the log marks the step you are on and lists the rest without ticks, rather than guess which ones you have done.
48 quests, and all 48 can be done
The game's files hold a second, unused version of the tutorial: six quests that no player is ever given. Earlier versions of this mod listed them, so a finished player sat at "48 of 54" forever. They are gone now. The tutorial chapters that share a name are shown as "First Steps, part 1" and "part 2".
What it changes
It never gives, completes or edits a quest, and never ticks a step. The only things it changes are ones you could change yourself on the map: the waypoint marker, and which side quest is tracked. Deleting the folder leaves no trace.
Install
- Install UE4SS for RSDragonwilds (it's in the requirements)
- Drop the QuestLog folder into
RSDragonwilds/Binaries/Win64/ue4ss/Mods/
- Load into a world, press Esc and pick QUEST LOG
On Game Pass: use the BE version of UE4SS with the SCO signature, the normal build does not load there (thanks JourneyOver for testing). Game Pass also installs the game under Binaries/WinGDK/ instead of Binaries/Win64/, so the QuestLog folder goes in RSDragonwilds/Binaries/WinGDK/ue4ss/Mods/. If you install with Vortex, check that is where it ended up.
To remove it, just delete the folder.
Config
Everything is in config.txt in the mod folder:
ShowInPauseMenu = true
MenuKey = none
DefaultTab = active
GroupBy = region
ShowSteps = true
ShowUpcomingSteps = false
ShowDistance = true
Waypoints = true
TrackButton = true
MenuKey is optional if you would rather open it with a key than from the pause menu. J is the game's journal, so pick something free: I L N O T U Z are all unbound in Dragonwilds. Avoid F10 (the UE4SS console) and F11 (fullscreen). GroupBy = status gives the plain list without region groups.
Notes
- The distance for a quest you have not started points at the person who starts it where the game marks one, otherwise at the quest's nearest spot.
- Doric's Quest shows a location instead of "how it begins": it is a collect-in-any-order quest with no single first step.
- You cannot move while the window is open, which is deliberate: clicks and keys go to the window, not to your character, so you will not swing a weapon or walk off a cliff through it.
- The fonts, the quest underline and the row markers are the game's own, read from your installed game. The mod ships no artwork of its own.
- It only runs in worlds you host. I haven't tested it as a co-op guest.
- Haven't tried it with a controller either. If you do, let me know how it goes.
- Not sure it's running? UE4SS.log has a line starting with
loaded v1.2.0.
Tested on 1.0: every tab and grouping, the step lists, how-it-begins on quests from every region, waypoints and tracking, and dozens of tab switches and open/close cycles in a row to make sure it stays stable.