Terraclysm Prelude 0.8.5.2 - Spooky Skarry.zip
What's new
ADDITIONS:
- Regions Unexplored X Create (Every Compat) RP
- Block Damage Fusion RP (better block breaking textures)
- Redisplay Species RP (retextures all Species mobs, updated version of Rofoo's Deepfish and Quake)
- AL Dente x Fresh Animations RP
- Naturalist (readding now that its gotten the logspam fixes. The wiki for the Java version of the mod is being reworked so mobs will not have Jade info for now)
- Skarrier Mobs (adds a lot of enemies to encounter)
- Radial Hot Bar
- Bountiful
- Extra Bounties
- Touch N Motion
- Trek (floating structures and islands are disabled since they ruin the lighting of stuff below them)
- Universal Sawmill
- Reggadium (Embeddium/Sodium for Create)
- Silken Depths (terralith vanilla backport compat)
TWEAKS:
- Disabled unnecessary curios slots from Cataclysm and Olympus, they will now use Terramity or other pre existing Curios slots
- Renamed Kaleidoscope Tavern barrels to brewery barrels (to avoid confusion with vanilla barrel)
- All chain and button recipes now output 4 instead of 1
- All trapdoor recipes now output 6 instead of 2
- All railroad tracks (excluding traintracks) now use nuggets instead of ingots
- Hotbar radial menu can now be opened by pressing Mouse Button 5
- Adjusted the Ender Dragon idle sounds so they aren't insanely loud (15 year issue btw)
- Added Better Combat compat for new Cataclysm weapons that didnt have it
- The Brontes hammer from Cataclysm can now mine Iridium-tier ores
- Items that previously boosted/inflicted cold damage now inflict/boost magic damage (attributes lib got removed)
- Items that previously boosted critical strike chance by a percentage now do a flat boost (it got buffed)
- Weapons that previously did armor shred and armor pierce now do penetration (armor shred and pierce were from attributes lib)
- Weapons that previously did overheal now boost health regen (overheal was from attributes lib)
- Scythes no longer provide overheal, their stats have been readjusted to prioritize crowd control over self-sustain
- DungeonNowLoading explosive barrels no longer require a potion to craft
- Disabled Ecologics crab claw and crab meat, they are replaced with crab meat from Naturalist
- Disabled Naturalist mammoth meat, bush meat, and venison, they are replaced with vanilla beef
- Disabled Naturalist duck meat and drumsticks, they are replaced with vanilla chicken
- Disabled Naturalist fur, it is replaced with fur from Faunify
- Disabled Naturalist morsel, it is replaced with items thematic to the mob that dropped it
- Disabled Naturalist cooked egg, it is replaced with cooked eggs from Farmers Delight
- Disabled Naturalist antler, it is replaced with antlers from Primal
- Disabled Naturalist alligators, bears, black bears, deers, and snakes, they are replaced with the ones from Primal
- Disabled Primal lions, they are replaced with the ones from Naturalist (they look more minecrafty)
- Disabled Primal shark teeth, they are replaced with teeth from Naturalist
- Disabled Create Deco copper nugget, it is replaced with vanilla copper nuggets
- Disabled Create dough, it is replaced with dough from Farmers Delight
- Disabled Species deflector dummy (causes crashes due to the minecraft:waypoint_transmit_range attribute from Vanilla Backport, if you have a world with a placed deflector dummy, temporarily disable VB and its addons and remove the dummy)
- Blacklisted Hedges Bestiary endgels from dynamic spawning (End turned into a straightup warzone)
- Olympus harpies and elite harpies now only spawn naturally after entering the Nether
- Renamed Cataclysm void stone to hardened void block (for continuity with Goety's void block)
- Renamed phantom membrane to phantom feather (since they're ravens now)
- Renamed the Ragna Goblin to Shrouded Goblin Trader (all the jokes and references from the Ragna Goblin mod have fully been removed so that it can feel like a proper addition to the Goblin Traders mod)
- Adjusted the Create controller rail recipe to be consistent with the other rail recipes
- Cumulonimbus now has a 12% chance to drop a totem of repulsion
- Toxic Caves will now play its correct theme
- Apart by Peter Hont will now play when battling Endorah
- Fly of Beelzebub by DM DOKURO will now play when battling Zaevorath
- Ninja Fight by Antimo and Welles will now play when battling Conflucts
- Shadebloom by ENNWAY! will now play when battling the Grave Construct
- Conversation by ENNWAY! now plays when trading with merchants
- Added 22 tracks by Ludocrypt to the deep underground music pool
- Fixed some Terramity advancements that weren't working
- Fixed errors with some stair and wall uncrafting recipes
- Fixed Possessed Paladin's theme not stopping background music
- Removed advancements that are already covered by Terramity
- Added quests for the new Endorah, Grave Construct, and Zaevorath bosses
- Minimap can now be toggled on/off by presing Shift+M
- Xaero's Worldmap can now be viewed in 3D
- Holding a Laser Gatling Gun now raises the players arm
- Travel Optics lore will no longer be overriden by Terraclysm lore (the Nightwarden's lore will still partially follow Terraclysm's story though)
- All ring recipes now require a Terramity empty ring (for continuity with Terramity ring recipes)
- Greatswords, claymores, and flamberges now have a unified 3.5 attack range (a lot of them were inconsistent or had the same reach as a sword, these changes do not affect projectile greatswords or greatswords with a range higher than 3.5)
- Scythes now have a unified 3.5 attack range (same reason as above)
UPDATED
- Travel Optics
- Cataclysm
- Cinematic Cataclysm
- Lionfish API
- GTBC's SpellLib/API
- Iron's Lib
- Terramity x Tide
- Icy's Better Horses (bugfixes)
- Cheap Lighting
- Create:Lazy Tick (bugfixes)
- Craft and Find (bugfixes)
- Platform (bugfixes)
- Vanilla Backport (bugfixes)
- Tools On My Back
- Misanthropy's World Corruption Fixer
- Reliable EMI
- Olympus!
- Craft and Find (bugfixes)
- Living Wind (nether compat)
- Spider Overhaul (new sculk spider attacks)
- Legendary Monsters (small weapon and boss rebalancing, crash fixes)
- Modernfix
- FastChunkGen (fixed the chunk lighting issues)
- Radium Re-Reforged
- Lumenite
- Royal Variations
- Not Enough Animations
- Moonlight Lib
- EveryCompat Wood Good
- Puzzles Lib
- Balm
- Cupboard
- Entity Texture Features
- Tiny Alexs Caves Tweaks
- Integrated API
- Fancy World Animations (optimizations)
- Living Wind (fixes)
- Particle Rain (fixes)
REMOVALS:
- Prettier Sheep (EMF and ETF have been receiving optimizations lately so I think all vanilla animals can use FA now)
- Prettier Cows (same reason as above)
- Logic Bakery (didnt work)
- Better Combat Reach Fix (although it did help with Terramity and Cataclysm weapons, most other weapons and tools ended up receiving huge attack ranges, most noticeable with pickaxes and shovels. The problem can also just be fixed with a datapack)
- Ecliptic Seasons (Made it really annoying to build during the winter, also caused time desync)
- Serene Seasons API Stub
- Ecliptic Seasons: Bundles
- Ecliptic Seasons: MultiMod Patch
- SeasonHud
- Disable SeasonHUD Curios / Trinkets / Accessories Slot
- Farmers Delight: Contracts and Feasts (replaced with Bountiful)
- Smooth Movement [caused memory leaks when leaving the game paused, also caused massive time desync. this is like the 5th mod causing desync :(]
- Apothic Attributes (not needed by any mods anymore)
- Attribute Fix (not needed by anything)
- Better Combat Heavier Weapons (doesnt look good when using Malfu Combat Animation, it also wasnt even toggled)
- Debugify Reforged (caused issues with boat physics, probably other issues I'm unaware of too)
- PutAPlugInIt (covered by CoO and Jasione)
- Geysers of Yellowstone (replaced by Silken Depths)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include