3.2.11
What's new
3.2.11
- Repairing enchanted items now costs again more, but just a bit
- Tried fixing Archeologist trades, sadly the mod adds trades too late
- Fixed again fishing loot table
- Reinforced blocks no longer take ages to mine
- Supplementaries spikes no longer block flowing fluids
- Lowered again rain clouds chance and duration
- Removed yung's better end island. Not really compatible with Endergetic expansion
Changes from mods
- You can now throw fire charges and craft dragon acid balls and throw them
- Explosions now transfer mob effects to hit entities
- Autumn and Winter no longer prevent grass from spreading; instead, there's a chance for grass to fail to spread
- Updated biometer texture, recipe and name, it's now a Sextant. Thanks to Zeykehasnt (#377)
- Increased back breed fail chance
- Added config option to replace Farmer's Delight nourishment effect
- Rebalanced butcher and farmer trades
- Added 3 new enchantments
- Fixed Ender dragon compat with Endergetic
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

