4.6.0
What's new
4.6.0
- Repair kits can now repair items up to 100% instead of 80%
- Removed Inventory Totem
- Removed Underlay
- Explosive rune delay reduced from 5 to 3 seconds
- Hang Glider durability consumption doubled (1 every 5 ticks instead of 10) and durability halved (818 -> 409)
- Removed duplicate Name Tag recipes, only the vanilla-like one (paper + any nugget) is kept
- Disabled Quark's Compasses Work Everywhere, compasses spin randomly in the Nether and End again
- Supplementaries' Blast Armor Trim can now be duplicated with 1 diamond, like the vanilla ones
- Enhanced AI Leaders now wear a full trimmed copper, chainmail, golden, iron or (rarely) diamond armor and a banner on their head; reinforcements chance now reaches 100% at 3 damage instead of 1
- Fixed mobs spawning with Vanilla Backport copper tools instead of Insane's Survival Overhaul ones
- Updated mods
- Amendments 2.1.11 -> 2.2.5
- Walls, fences and panes now all connect to each other
- Added a smooth hotbar slot animation
- Axolotl buckets show the color of the axolotl inside
- Following pets teleport with you instantly when you teleport
- Ambient Sounds 6.3.10 -> 6.3.11
- Collective 8.58 -> 8.69
- Enhanced AI 4.2.4.0 -> 4.2.6.0
- Shielding now works like vanilla shields: only damage coming from the front can be blocked, but projectiles and explosions can be blocked too
- Fixed skeletons randomly strolling away while shooting
- Fixed polar bears attacking without cubs nearby, witches no longer healing raiders and foxes attacking anything that hurt something
- Fixed leaders spawning far less reinforcements than intended
- Fixed Actual Blindness reducing mobs follow range way more than intended
- Fixed miner mobs being unable to mine blocks that don't need a specific tool (e.g. glass, wool)
- Experience Tweaks 1.1.5.1 -> 1.1.6.0
- InsaneLib 2.4.33.2 -> 2.5.0.4-alpha
- Mods now have a config screen in the Mods list
- Fixed falling blocks getting stuck forever on top of slime blocks
- InsaneSurvivalOverhaul 5.13.0.0 -> 5.14.0.0-beta
- Blocks in the Nether are now 1.5x harder to break
- Iron, golden and copper items without durability (bars, chains, lanterns, buckets, doors, hoppers, minecarts, rails, anvils, ...) can now be recycled in the Blast Furnace, giving back 75% of the materials
- Horse Armors can now be recycled into 5 ingots (or diamonds) instead of 1 nugget
- Iron, golden and chainmail equipment can no longer be smelted into 1 nugget, recycle them in the Blast Furnace instead
- Golden Armor total armor increased from 5 to 9, Chainmail Armor decreased from 15.5 to 13
- The delay between breaking blocks is now based on the actual mining speed against the broken block (Efficiency, Haste, etc. included)
- Thrown tridents damage is now based on the trident attack damage
- Fixed health regen reduction while in combat not working properly
- Fixed Stuck Arrows dropping arrows 100 times less than intended, any arrow type now counts
- Fixed items picked up by mobs (e.g. lost by players) no longer being guaranteed to drop after their chunk was reloaded
- Fixed Better Hardcore Death deleting the block at the player's feet
- Fixed tired players being able to sleep with monsters nearby and Tired levels being gained too early
- Fixed chunks force loaded by minecarts staying loaded forever after a server restart
- Fixed repair kits consuming other items in the crafting grid
- Lots of other fixes
- Mobs Properties Randomness 6.1.10.0 -> 6.2.1.0
- ModernFix 5.27.26 -> 5.27.27
- No Hunger 2.1.0.1 -> 2.1.1.0
- Eating a food that heals over time no longer replaces a higher health left to regenerate
- Fixed the food tooltip showing half of the real overtime regeneration duration, now also takes into account Well Fed and Curse of Malnutrition
- Fixed the overtime regen overlay not showing after logging in, respawning or changing dimension
- Platform 1.4 -> 1.4.2
- Puzzles Lib 21.1.64 -> 21.1.66
- Quark 4.1-487 -> 4.1-488
- Forgotten Hat no longer gives 1 armor
- Foxhounds now also sleep on smokers and blast furnaces
- Pumpkins and skulls can now be equipped with Expanded Item Interactions
- RuneEnchanting 1.3.2.3 -> 1.4.0.0
- Bows and crossbows now share all their runes (e.g. Multishot on bows, Infinity on crossbows); Quick Charge and Curse of Slow Charge now also affect bows
- Melee weapon runes (Sharpness, Smite, Fire Surge, Explosive, ...) can now be applied to bows and crossbows and work on the arrows shot
- Power has been removed and merged into Sharpness
- Reworked Electrocution: dealing damage charges the weapon, after 20 damage the hit discharges on the target and the 4 nearest entities
- Decreased Leather armor sockets
- Curse of Blood Pact and Blood-fueled damage now bypasses armor
- Items with more runes than sockets have their runes inactive until removed with a grindstone
- Fixed the bonus damage from runes such as Hunter being ignored
- Fixed runes on weapons and tools working while held in the offhand
- Lots of other fixes
- Stamina 2.0.0.4 -> 2.1.0.0
- Stamina consumed by jumping is now affected by the out of combat multiplier, like sprinting
- Fixed attacking other players not counting as being in combat
- Fixed stamina not being locked when health dropped below the threshold while sprinting
- Tiny Takeover Backport 1.6.3 -> 1.8.2
- Vanilla Backport 1.1.7.10 -> 1.2.2
- Added features from the Copper Age drop (Copper Golems, Copper Chests, copper lanterns, chains and bars, ...)
- Copper Chains cost 3 copper nuggets, like Iron Chains
- Copper Chests, Bars, Chains and Lanterns can be recycled in the Blast Furnace
- Added features from the Mounts of Mayhem drop (Nautiluses, Zombie Horses, Camel Husks, Parched skeletons, ...)
- Added the Dappled Forest from the Wilderness Bound drop
- Thrown Ender Pearls now load chunks while traveling
- Added features from the Copper Age drop (Copper Golems, Copper Chests, copper lanterns, chains and bars, ...)
- Vibrant Parrots 21.1.0 -> 21.1.1
- Amendments 2.1.11 -> 2.2.5
4.5.9
- Enhanced AI: TNT-like creepers chance reduced from 25% to 5%
- Updated mods
- Collective 8.56 -> 8.58
- InsaneSurvivalOverhaul 5.12.6.0 -> 5.13.0.0
- Firework Rockets recipes now output 5 instead of 3 and Firework Stars 2 instead of 1
- Firework Stars can now be added to already crafted Firework Rockets
- Lava now smelts 256 items instead of 100
- Chickens can no longer auto breed
- Fixed Shulker Boxes losing auto pick-up when placed and broken
- Fixed zombies replacing zombie villagers keeping vanilla enchantments instead of having them converted to runes
- Platform 1.3.3 -> 1.4
- Stamina 2.0.0.3 -> 2.0.0.4
- Fixed stamina overlay shaking differently from hearts at low health
4.5.8
- Fixed Deep Ruins and Underground Ruins maps never dropping from archaeology
- Updated mods
- Bits and Balance 2.4.1 -> 2.4.3
- Collective 8.53 -> 8.56
- Experience Tweaks 1.1.4.0 -> 1.1.5.1
- Mace (Breeze Rods), Elytra (Phantom Membranes) and Wolf Armor (Armadillo Scutes) can now be repaired in the anvil
- Fixed Turtle Shell anvil repair not working
- Fixed crafting grid repair recipes consuming more materials than needed
- Many other anvil fixes
- InsaneLib 2.4.33.1 -> 2.4.33.2
- Item Block Info HUD 1.1.1.0 -> 1.1.1.1
- No Hunger 2.1.0.0 -> 2.1.0.1
- Fixed overtime regen overlay shaking differently from hearts at low health
- Stamina 2.0.0.2 -> 2.0.0.3
- Supplementaries 4.0.1 -> 4.0.2
- Fixed a dupe with the pulley
4.5.7
- Re-enabled Hoppers and Hopper Minecarts
- Item Block Info HUD: removed coordinates when holding compass
- In servers, time will now stop when no players are online
- Enduring rune bonus durability increased from +100% to +200% (3x)
- Updated mods
- Collective 8.51 -> 8.53
- InsaneSurvivalOverhaul 5.12.5.0-beta -> 5.12.6.0
- Mobs named with a Name Tag now show a death message in chat when they die
- Fixed Chainmail armor not recyclable like other metal armors
- Lithostitched 1.8.0 -> 1.8.1
- MidnightLib 1.9.3 -> 1.10.0
- Stamina 2.0.0.1 -> 2.0.0.2
4.5.6
First public release

